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Messages - haspet

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1
Suggestions / Re: TinyWE Copy/Paste/Cut
« on: October 17, 2014, 08:04:01 PM »
Interesting...very interesting...
More interesting then that, how do they get the ****ing cream into cream filled donuts without breaking the donut????? I **** it up everytime!!

off topic, but if you look at the side, you can see a hole in the donut with cream coming out. That's where they inject the creme into the donut. IDK how they make it hollow though.

2
Suggestions / Re: Survival Flag
« on: August 18, 2014, 07:43:01 AM »

3
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 08:01:52 PM »


Suggestion:

Setting the NoMonsters flag to a default flag in Lot Areas. This means there would mean you would have no monster threats in the lot areas unless you asked a staff member to remove the flag.

I really like this. It has the fun of slaying hundreds of mobs, and includes the safety of no mobs. People now have a choice.

I can support this.

P.S. Results of server survey so far are: 10 say the server is too hard, 0 say it is good how it is

4
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 03:34:21 PM »
Well, I do agree with Joel that we should not have jumped from easy to hard. If anything we should have put it on normal as a test for a while. Also, yes there is a large gap between normal and hard. But I got an idea. We put it on normal as a test then we see what is the average opinions of the server's difficulty rank by rank. Then if it is good for some but not for others we can look at some ways to balance it. Because a big reason why I am able to easily survive on hard is /toggle hunger. So if something makes it too easy we may need to do something to balance it.
Anyone agree with this?

I don't have a problem with it.

5
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 12:15:48 PM »
lol Innectis is easy enough as it is, thats why we turned it up in the first place. Nuff said.

Okay I'm starting to think you're just ignoring what everyone else is saying. Good for you, Mr. Close-Minded.

6
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 12:55:08 AM »
Ugh. To reiterate, people active on forums are mostly the experienced players, and actually, are less active on the server itself often. ESPECIALLY with Reasoning and SGT. I am on Innectis very often throughout the day. I occasionally see SGT around but I NEVER see Reasoning. And the people who I see often on the server? Not on the forums. Thus why I am doing a more fair survey of ACTIVE players who actually PLAY OFTEN ENOUGH and are not biased to their experienced minecraft lifestyles.

7
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 27, 2014, 11:50:43 PM »
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You don't have to have good armor to survive. You don't have to engage mobs in combat if you don't want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
But there are also 8 people that have voted on something other than to keep it hard. The community is split, unless you're referring to: http://archives.codespeak.org/innectis/forum/index.php/topic,2979.0.html.
Also many of the new users don't really make forums accounts, and thus do not have a say in this...

Most of the forum accounts are old and/or experienced players. Hmm... perhaps I should do a server survey with people I see online... I will tomorrow. It's late now.

8
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 26, 2014, 03:24:15 PM »
Why should we cater to the experienced players? They already have enough with full enchanted diamond armor and multiple enchanted weapons.
You know what, I dare those people to try and survive with nothing they already have. See how long they last without dying.

9
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 25, 2014, 06:32:07 PM »
It's easy because you already have diamond and enchanted swords and full diamond and enchanted armor!
How are you supposed to get to that point if you die 5 times a night? You cant exactly mine on hard without armor and a decent sword.
I don't even know anyone who STARTS minecraft on hard in singleplayer. Some of the best people at minecraft I know start on normal for a while, or even peaceful for the first night.
Another thing, Innectis is trying to get new people. Starting at hard is going to drive people away! (if it hasn't already) Noone wants that ):

10
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 24, 2014, 08:52:51 PM »
The problem isn't in caves; it's mostly above ground at night. With people just starting out, I see them die several times within a short time period. Getting your first non-leather armor is really hard because you don't have armor to face monsters in caves and on your lot you die over and over trying to get your stuff back after the first time, probably losing many of your items along the way. Getting mobbed by 10 or so zombies, and a few creepers and skeletons can be impossible without diamond armor as well, which is the case on many lots. I have full diamond armor and enchanted weapons, and even then doing anything at night on my lot is a challenge. I have to spend the whole time trying to not die rather than getting any work done :L
(Sorry for lack of flow in the sentences, I was sleepy when I wrote this.)

11
Suggestions / Difficulty (Lots of Monsters on Lots)
« on: May 24, 2014, 05:47:45 PM »
People have been upset about the amount of monsters on lots and the difficulty and whatnot and stuff so people told me to make a poll. Yeah.

12
Suggestions / Re: Some rules set on pvping?
« on: May 04, 2014, 08:09:12 PM »
All my yes.
Arguments because of PVP are often caused because of item loss, so for that particular problem I suggest a separate PVP world where items and exp are not lost, and pvp is disabled everywhere else, or player-caused death does not result in item (and exp?) loss. Not sure about any other problems, though.

13
Suggestions / Re: Real Life T-Shirts
« on: May 01, 2014, 08:16:47 AM »
     I just got an awesome idea for this that would prevent wasting money from excess shirts and be awesome.
So there are these things called Pop-Up Tees, (if you know what they are skip this)
and what they are is for a few days or a week or so you pre-order their designs and then after the time is up they make them and ship them. Then they don't make any more, so they're all original (ish?) and they prevent waste from excess shirts and disappointment from running out.

So what we would do is have like a shirt a month or something and so every month we would have a different design from out T-Shirt Design staff ( I would totes join) (we can still have design contests too) and so during that month ppl would pre-order and then we make however many sold and ship them out. :D
ta-da!

14
Suggestions / Re: XP bank
« on: April 28, 2014, 09:09:31 PM »
XP will be near useless after 1.8 anyways, don't think this needs to happen.

How does it make it useless? You still need it to enchant, but you ALSO need lapis. And if you are constantly trying to hoard exp, when can you PVP?
Maybe if you get killed by a player you don't lose it? or make a PVP mode? (automatically sets you out of pvp mode when you die from something else or something)
... a PVP world?

15
Suggestions / Re: XP bank
« on: April 27, 2014, 09:06:10 PM »
bank exp rather than levels then. Also, if you are leveling up you cant pvp, and if that's something you like to do, its sort of hard.

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