Innectis Community Forum

Innectis - Minecraft Server => Suggestions => Topic started by: haspet on May 24, 2014, 05:47:45 PM

Title: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 24, 2014, 05:47:45 PM
People have been upset about the amount of monsters on lots and the difficulty and whatnot and stuff so people told me to make a poll. Yeah.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: GSTa2000 on May 24, 2014, 06:38:23 PM
Spawn less mobs on lots and move them to reszone
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 24, 2014, 07:48:51 PM
I am not sure that this being on the forums will really cover most of the community, considering a large number of people on the forums are either A: Old Players who have a lot of tools and ores thanks to them donating for tinywe and using it in the reszone before it was removed. Or B: Don't play on Innectis much anymore.

I think there is an issue with it being on hard. If it is too hard, then it would be difficult for new people to stay because they have 0 armour, and if they go in the reszone at night, then they will probably die 5 times due to 1 hit exploding creepers then rage quit.

So either A: Normal difficulty, or B: maybe make there be less mobs at least around lots.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Eggnaug on May 24, 2014, 08:30:24 PM
We changed the difficulty to hard a few months ago because for most, it felt too easy. This is a survival server after all. If you dig underground, you won't find many mobs unless you find a cave system. With that, getting armor isn't too hard.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 24, 2014, 08:52:51 PM
The problem isn't in caves; it's mostly above ground at night. With people just starting out, I see them die several times within a short time period. Getting your first non-leather armor is really hard because you don't have armor to face monsters in caves and on your lot you die over and over trying to get your stuff back after the first time, probably losing many of your items along the way. Getting mobbed by 10 or so zombies, and a few creepers and skeletons can be impossible without diamond armor as well, which is the case on many lots. I have full diamond armor and enchanted weapons, and even then doing anything at night on my lot is a challenge. I have to spend the whole time trying to not die rather than getting any work done :L
(Sorry for lack of flow in the sentences, I was sleepy when I wrote this.)
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 24, 2014, 10:43:56 PM
Well really I noticed a LARGE number of death increased since we made it hard. But yeah the hard difficulty is making it very hard to even build at night or in rain. So often I am stuck waiting inside and until the weather clears up or it is day since I can't convince 3 or 4 people to sleep in a bed, and I don't want to pester for it being day. Believe me, this "poll" won't really show everyone on the server's opinion. This is very mixed because we have to find a way to balance it and make it easy for new people, but a challenge for those who are "established" on the server. That is what needs to be done.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: TheReasoning on May 25, 2014, 09:53:30 AM
Minecraft is easy, Innectis and IDP make it even easier, i'm sorry but if you can't survive in this game I think you need to rethink your strategy.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 25, 2014, 12:07:05 PM
Minecraft is easy, Innectis and IDP make it even easier, i'm sorry but if you can't survive in this game I think you need to rethink your strategy.
Well so far it is 6 saying it has become too hard, vs 5. Frig, I don't want it too easy, if anything I am not overly challenged atm and am handling myself decent. But I know not everyone is able to keep up, especially newer people, so should it be a little easier in some way, yes. We have to find the middle ground of being easy and hard.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: capdru on May 25, 2014, 12:51:04 PM
i died 10 times since hard make it normal :( plz
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Snow_Owl82 on May 25, 2014, 01:03:11 PM
I have died 10 times since the server was made hard, make it normal again please. :(
It's been hard for a while now, I'm pretty sure you've died more than 10 times.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: SGT_ADZ on May 25, 2014, 04:38:17 PM
Carry a sword and armor, boom, you dont die! Magic eh?!
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 25, 2014, 06:32:07 PM
It's easy because you already have diamond and enchanted swords and full diamond and enchanted armor!
How are you supposed to get to that point if you die 5 times a night? You cant exactly mine on hard without armor and a decent sword.
I don't even know anyone who STARTS minecraft on hard in singleplayer. Some of the best people at minecraft I know start on normal for a while, or even peaceful for the first night.
Another thing, Innectis is trying to get new people. Starting at hard is going to drive people away! (if it hasn't already) Noone wants that ):
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 25, 2014, 06:42:07 PM
It's easy because you already have diamond and enchanted swords and full diamond and enchanted armor!
How are you supposed to get to that point if you die 5 times a night? You cant exactly mine on hard without armor and a decent sword.
I don't even know anyone who STARTS minecraft on hard in singleplayer. Some of the best people at minecraft I know start on normal for a while, or even peaceful for the first night.
Another thing, Innectis is trying to get new people. Starting at hard is going to drive people away! (if it hasn't already) Noone wants that ):
Exactly what I said. Which I have seen a few people die a few times and not come back. Those people who say "suck it up noobs" like I said have been playing FOREVER so it makes sense that it is easy for them. We have to find a way to balance it for new and old players.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Eggnaug on May 25, 2014, 08:53:29 PM
Has anyone ever heard of a torch?
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Snow_Owl82 on May 25, 2014, 09:07:43 PM
Has anyone ever heard of a torch?
Carry a sword and armor, boom, you dont die! Magic eh?!
I was expecting Adam to suggest torches. But that works too.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: SGT_ADZ on May 25, 2014, 11:24:23 PM
Always carry me torches
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: TheReasoning on May 25, 2014, 11:54:38 PM
Minecraft is easy, Innectis and IDP make it even easier, i'm sorry but if you can't survive in this game I think you need to rethink your strategy.
Well so far it is 6 saying it has become too hard, vs 5. Frig, I don't want it too easy, if anything I am not overly challenged atm and am handling myself decent. But I know not everyone is able to keep up, especially newer people, so should it be a little easier in some way, yes. We have to find the middle ground of being easy and hard.

Maybe if it was a big deal to lose items, then I would consider this, but fact is you only drop 0-4 items anyways, so who cares? XP is virtually useless anyways.

Heck, it's easier to play on Innectis on hard difficulty then it is on Single Player, so whats the difference? I will say it once again, suck it up. Run around your first few nights until you get Iron gear, hide at spawn where you can't get hit. Please stop the complaints because they're not getting us anywhere.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Eggnaug on May 25, 2014, 11:56:45 PM
It's the other way around. They drop about 85% of their inventory. Only hot slots 1-4 are safe.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: TheReasoning on May 25, 2014, 11:58:09 PM
It's the other way around. They drop about 85% of their inventory. Only hot slots 1-4 are safe.

False. Egg you've been playing on creative inventory too long. Unless it was changed at some point and I am unaware.

Confirmed with Alpha, you drop 15% of items on death.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Vector on May 26, 2014, 12:27:41 AM
Are we supposed to cater to the seasoned players, or anyone? I honestly think that we should give everyone a fair chance. I do admit Innectis makes the experience much easier, but that's a piggyback on top of hard difficulty. You can't make it easy for new players if they're dying all the time.

So, again I ask, do we cater to the seasoned players, or everyone in general?
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 26, 2014, 01:30:22 AM
We should cater to everyone else, because unlike this new wave of users, the seasoned players were building themselves up in a much easier time.

There was tinywe mining, hardly any mobs anywhere, and it was pretty easy to get yourself set up. This evening I saw a user die like 12 times in a row.

Honestly, the users aren't going to stay if they keep getting killed every 5 seconds.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: HOBOTHEGREATGOD on May 26, 2014, 01:32:27 AM
Well I don't care about the hard difgiculty. If you want to live..... GET BETTER AT MINECRAFT...  so yea all the hard difficulty is make mobs harder to kill which is perfectly fine. But I would like to also suggest that the bigger the lot the more mobs.
50x50 : not many mobs but still on hard
150x150 : more mobs and still on hard
250x250 : if this is a lot size then even more mobs and still on hard
300x300 and up : lots of mobs.
Or we could have the difficulty set based on your rank
Guest : normal
User normal
Vip : normal
Super vip and up : hard
These are some suggestions that I think could work
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 26, 2014, 01:49:10 AM
Well I don't care about the hard difgiculty. If you want to live..... GET BETTER AT MINECRAFT...  so yea all the hard difficulty is make mobs harder to kill which is perfectly fine. But I would like to also suggest that the bigger the lot the more mobs.

Well its not that it's hard to survive on hard difficulty, I'm talking more about setting up. If you were a new user, most of your first few months are spent in a hole on your lot, which is swarming with mobs. It's even harder since starting off, you have nothing, and you may not have any friends to call up to protect you.

I just remember when I was starting off I died a ton since I didn't have armor. I'll admit to being a noob, but seriously, too many new users are getting pummeled out there, and it makes them not want to come back.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 26, 2014, 06:18:26 AM
We should cater to everyone else, because unlike this new wave of users, the seasoned players were building themselves up in a much easier time.

There was tinywe mining, hardly any mobs anywhere, and it was pretty easy to get yourself set up. This evening I saw a user die like 12 times in a row.

Honestly, the users aren't going to stay if they keep getting killed every 5 seconds.
THAT is what made it very easy for the much more seasoned players to get set up. Now we have mobs which are good, but they are EVERYWHERE! As I said, I have very little difficultly thanks to the fact I been on Innectis for almost 1 year.
Also, I seen that too, Hu. Believe me, we had a number of new people join as of late, but most died in the reszone almost instantly and left.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Eggnaug on May 26, 2014, 11:19:01 AM
Honestly, it should be 100%. This is a SURVIVAL server after all.

It use to be 85% and you kept 15%
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Vector on May 26, 2014, 12:31:33 PM
Honestly, it should be 100%. This is a SURVIVAL server after all.

It use to be 85% and you kept 15%
I have never seen this the case though. I don't know where you're getting that from, but I'll check if that was ever modified.

And for those who are for hard mode, noobs are still players... are you saying we should only cater to experienced people? That is a pathetic requirement.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 26, 2014, 12:48:27 PM
Yes! protect the noobs! they have rights too!
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: lillquake on May 26, 2014, 02:08:43 PM
Yes! protect the noobs! they have rights too!
#Protectn00bs2k14
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 26, 2014, 03:24:15 PM
Why should we cater to the experienced players? They already have enough with full enchanted diamond armor and multiple enchanted weapons.
You know what, I dare those people to try and survive with nothing they already have. See how long they last without dying.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: TheReasoning on May 26, 2014, 11:19:40 PM
Why should we cater to the experienced players? They already have enough with full enchanted diamond armor and multiple enchanted weapons.
You know what, I dare those people to try and survive with nothing they already have. See how long they last without dying.

I can run around with no armor on hard difficulty and survive, why can't anyone else?

I play on Hard on my Single Player world, and I don't wear anything more then boots with Feather Falling.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: SGT_ADZ on May 27, 2014, 06:51:18 AM
Noobs are given the name "Noobs" for a reason. It really isn't hard to survive on hard difficulty, I play in Hard all the time.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 27, 2014, 06:52:12 AM
Why should we cater to the experienced players? They already have enough with full enchanted diamond armor and multiple enchanted weapons.
You know what, I dare those people to try and survive with nothing they already have. See how long they last without dying.

I can run around with no armor on hard difficulty and survive, why can't anyone else?

I play on Hard on my Single Player world, and I don't wear anything more then boots with Feather Falling.
But new people on Innectis have nothing but a stone sword to start off with basic iron tools. Those do not give them good odds to survive. As for you you probably have a strong sword in that world, AND probably have been playing on it for a while. I am not saying "make things SUPER easy for them" but let's face it, nobody wants to play on a server where they can't even get a start on. Also, I wonder, do you people REALLY want new people to join? Considering in the past even when I was a user, people did use the term "dumb user" a lot. Which Idc they said to me "Oh all users but you" I still found that insulting. So, do you guys REALLY want new people to join this server to keep this server going, or not?

P.S Adam: On single player you start in the day, people on Innectis could start at night.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: capdru on May 27, 2014, 10:04:33 AM
:I 32 or above times i died
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Vector on May 27, 2014, 11:55:26 AM
Alright... let me put some thought into this one because it looks like I really need to. Asthyn/Adam, you guys are pretty experienced in Minecraft. I'd like to say I can play it decently too, maybe even on hard. However, what is easy to you guys may not necessarily be easy to newcomers. Are you then wanting the difficulty on hard specifically for you? Do you even consider the noobies? The either of you probably don't play as often as some people who claim the difficulty is too hard.

Consider what is fair here. We did a loooooooooot of things in a short amount of time. We increased the server difficulty 2 times in probably less than 2 months... and personally I think hard is not a difficulty we should set. I'm not thinking of myself here, I'm thinking of a lot of newcomers and even some of the current player base. Don't think of what you want the ideal player to be. We're not an elitist Minecraft community, but a unique and rather open one.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: SGT_ADZ on May 27, 2014, 09:29:10 PM
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You dont have to have good armor to survive. You dont have to engage mobs in combat if you dont want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Snow_Owl82 on May 27, 2014, 09:46:12 PM
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You don't have to have good armor to survive. You don't have to engage mobs in combat if you don't want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
But there are also 8 people that have voted on something other than to keep it hard. The community is split, unless you're referring to: http://archives.codespeak.org/innectis/forum/index.php/topic,2979.0.html.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 27, 2014, 11:27:22 PM
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You don't have to have good armor to survive. You don't have to engage mobs in combat if you don't want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
But there are also 8 people that have voted on something other than to keep it hard. The community is split, unless you're referring to: http://archives.codespeak.org/innectis/forum/index.php/topic,2979.0.html.

Also many of the new users don't really make forums accounts, and thus do not have a say in this...
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 27, 2014, 11:50:43 PM
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You don't have to have good armor to survive. You don't have to engage mobs in combat if you don't want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
But there are also 8 people that have voted on something other than to keep it hard. The community is split, unless you're referring to: http://archives.codespeak.org/innectis/forum/index.php/topic,2979.0.html.
Also many of the new users don't really make forums accounts, and thus do not have a say in this...

Most of the forum accounts are old and/or experienced players. Hmm... perhaps I should do a server survey with people I see online... I will tomorrow. It's late now.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: TheReasoning on May 28, 2014, 12:32:14 AM
I think it's been said before, the people wanted it on hard, and now a select few are whining about these changes, happens all the time...
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 28, 2014, 12:37:20 AM
I think it's been said before, the people wanted it on hard, and now a select few are whining about these changes, happens all the time...


Well seriously, this isn't an exactly a fair poll because its mostly experienced players who are voting for this anyway. It's not an accurate representation of what the server thinks overall. It just shows what the majority of active forum posters want. What should be done, is the polling of new players after about 1-2 hrs of play time.

Ask them after they die 12 times if they would come back more often if the difficulty was lowered.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 28, 2014, 12:55:08 AM
Ugh. To reiterate, people active on forums are mostly the experienced players, and actually, are less active on the server itself often. ESPECIALLY with Reasoning and SGT. I am on Innectis very often throughout the day. I occasionally see SGT around but I NEVER see Reasoning. And the people who I see often on the server? Not on the forums. Thus why I am doing a more fair survey of ACTIVE players who actually PLAY OFTEN ENOUGH and are not biased to their experienced minecraft lifestyles.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 28, 2014, 12:58:35 AM
Thus why I am doing a more fair survey of ACTIVE players who actually PLAY OFTEN ENOUGH and are not biased to their experienced minecraft lifestyles.

I think the staff should also have a role in polling the new users. It's their job to help run the server.
Title: Re: Difficulty (Lots of Monsters on Lots) (And my perspective on it)
Post by: CanadianR on May 28, 2014, 06:44:00 AM
I think it's been said before, the people wanted it on hard, and now a select few are whining about these changes, happens all the time...
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You dont have to have good armor to survive. You dont have to engage mobs in combat if you dont want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
First of all, that word choice was a little rude.
Well seriously, this isn't an exactly a fair poll because its mostly experienced players who are voting for this anyway. It's not an accurate representation of what the server thinks overall. It just shows what the majority of active forum posters want. What should be done, is the polling of new players after about 1-2 hrs of play time.

Ask them after they die 12 times if they would come back more often if the difficulty was lowered.
Ugh. To reiterate, people active on forums are mostly the experienced players, and actually, are less active on the server itself often. ESPECIALLY with Reasoning and SGT. I am on Innectis very often throughout the day. I occasionally see SGT around but I NEVER see Reasoning. And the people who I see often on the server? Not on the forums. Thus why I am doing a more fair survey of ACTIVE players who actually PLAY OFTEN ENOUGH and are not biased to their experienced minecraft lifestyles.
   Second of all, I mentioned that earlier in this topic, and to be honest, while I was on staff during the last poll I did have those concerns but I did not really express them. But let's look at the facts, how long have people on the forums been playing? A long time. Also, what ranks are generally these more experienced people, Goldy. And what does goldy have? /toggle hunger, also multiple homes they can set, /backpack, and TINY WORLD EDIT that they previously used as a VERY lazy way to mine and get more diamonds then some users can dream of. So, you complain the server is too easy, OF COURSE! The rank is a high price so it has to have a lot of features. So people, you think it is easy because you are set up to have an easy time. Also played in an easier time where I will admit, it was too easy, but now as Joel put, the difficulty was changed very quickly and now it is unbalanced in the other direction. I know that I am not having issues with surviving, but I can see that others are. Which if was only like one or two having issues I would not complain, but if I see that a large number of the people who are playing are dying 5 times in the span of 10 minutes, AND that new people are dying and not staying. That is an issue.

Which as I put here

But new people on Innectis have nothing but a stone sword to start off with basic iron tools. Those do not give them good odds to survive. As for you you probably have a strong sword in that world, AND probably have been playing on it for a while. I am not saying "make things SUPER easy for them" but let's face it, nobody wants to play on a server where they can't even get a start on. Also, I wonder, do you people REALLY want new people to join? Considering in the past even when I was a user, people did use the term "dumb user" a lot. Which Idc they said to me "Oh all users but you" I still found that insulting. So, do you guys REALLY want new people to join this server to keep this server going, or not?

P.S Adam: On single player you start in the day, people on Innectis could start at night.
I really question if certain people here really care if new people join the server. People are, to quote Reasoning, "whining" that  "Oh those users are noobs" also "Oh all users are a bunch of immature kids I hate them" and "Users are noobs and dumb." I HATE that. We NEED those new people to join, and EVERYONE at one time or another was just like them.

So really, all of the points are here. People who are more experienced with their jobs then to find their job easier, that is a fact! So that is why you guys complain about it being too easy, that is expected. Especially since you guys have commands that help make it easier for you.

                                                                                                                                                                                                                                                      -A long rant from CanadianR (Ryan)
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: SGT_ADZ on May 28, 2014, 06:54:35 AM
lol Innectis is easy enough as it is, thats why we turned it up in the first place. Nuff said.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 28, 2014, 10:51:34 AM
I agree with Ryan. Turning up the heat doesn't really affect us Goldies as much.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: HOBOTHEGREATGOD on May 28, 2014, 11:40:09 AM
Thats why i thought of having dificulties based on players ranks and lot sizes
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Vector on May 28, 2014, 11:41:25 AM
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You dont have to have good armor to survive. You dont have to engage mobs in combat if you dont want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
The server was on easy then. We did a 2-fold increase, didn't even stick to normal... I'm sure people would be fine if it was on normal.

If someone complains that a game is too easy, and say the game is already on easy mode, you don't suggest hard... you suggest they do normal. Hard is probably for the challenge.

"Yes, they could use torches..." well, perhaps they haven't learned that aspect yet, and you're saying they're not good enough for Innectis, that they're just noobs? Think of what you once were in the FIRST video game you played. What we need is normal difficulty. What we don't need are more ways to make Innectis easier.

Jumping from easy to hard IS a huge leap, and will render the noobies incapable of having an experience they want to come back to. Don't just think of yourselves.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 28, 2014, 12:15:48 PM
lol Innectis is easy enough as it is, thats why we turned it up in the first place. Nuff said.

Okay I'm starting to think you're just ignoring what everyone else is saying. Good for you, Mr. Close-Minded.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Vector on May 28, 2014, 12:27:41 PM
lol Innectis is easy enough as it is, thats why we turned it up in the first place. Nuff said.

Okay I'm starting to think you're just ignoring what everyone else is saying. Good for you, Mr. Close-Minded.
That came off a bit strong, but the point you're trying to make still stands. You really need to think for newcomers, not what you expect in a gamer, Adam.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 28, 2014, 01:53:49 PM
I'll agree that it was too easy before. I think normal difficulty is the perfect difficulty. We need to think about creating the next generation of experienced players who want to come back.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: SGT_ADZ on May 28, 2014, 03:07:05 PM
There is too big of a gap between Normal and Hard. Thats Mojangs fault, they should do something about it, it's way to easy on normal and easy on hard.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: CanadianR on May 28, 2014, 03:28:32 PM
Well, I do agree with Joel that we should not have jumped from easy to hard. If anything we should have put it on normal as a test for a while. Also, yes there is a large gap between normal and hard. But I got an idea. We put it on normal as a test then we see what is the average opinions of the server's difficulty rank by rank. Then if it is good for some but not for others we can look at some ways to balance it. Because a big reason why I am able to easily survive on hard is /toggle hunger. So if something makes it too easy we may need to do something to balance it. Plus, the vote is 50%/50% between "good and bad" So clearly it is not balanced.
Anyone agree with this?
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 28, 2014, 03:34:21 PM
Well, I do agree with Joel that we should not have jumped from easy to hard. If anything we should have put it on normal as a test for a while. Also, yes there is a large gap between normal and hard. But I got an idea. We put it on normal as a test then we see what is the average opinions of the server's difficulty rank by rank. Then if it is good for some but not for others we can look at some ways to balance it. Because a big reason why I am able to easily survive on hard is /toggle hunger. So if something makes it too easy we may need to do something to balance it.
Anyone agree with this?

I don't have a problem with it.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: TheReasoning on May 28, 2014, 05:57:12 PM
What is the real issue here?

1. The truth hurts, sorry but I say it as it is.

2. Some people are good at Minecraft, others are bad.

3. We do need to advertise to get a better audience of new players, for as I see it we do not have a large enough community to accurately represent any span of players, for it seems everyone complains no matter what. (And on a side note, it seems to me all the new players are [generally] younger kids who are easily susceptible to a "death induced rage", and don't have the patience to learn from their mistakes."

I am sorry if the word "whining" offended anyone, but again, read #1. I have a blunt way of stating the facts, haters will hate, and i'm more then prepared to endure the repercussions, for not everyone seems to be realistic in these situations. I've said it before and i'll say it again, you can not please everyone. I am simply starting to get fed up with the constant bickering from one party to the next.


I occasionally see SGT around but I NEVER see Reasoning.

As for this,
I will not speak for Adam, however the reasons I am not active on the server at the current time are many.

1. I am working full time, and what time I have I enjoy having a social life, not being cooped up behind a screen during my summer. Going o parties, the bar, hanging out with friends, etc.
2. I do not enjoy (Vanilla) Minecraft/Innectis as much anymore, for it is not complicated enough and I feel Mojang is slacking in the updates department. What time I do play on Minecraft I have been playing heavilly modded/far more complex versions of the game.
3. I do not feel like I want to speak to much of the community members on a "friend" level and it feels like a "job" at this point in time, therefore stripping the enjoyment away. This may seem offensive, but I don't mean it how it likely sounds. I have a very specific view of the internet, which few people know/understand here, so please do not take offence.

Suggestion:

Setting the NoMonsters flag to a default flag in Lot Areas. This means there would mean you would have no monster threats in the lot areas unless you asked a staff member to remove the flag.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Capn_Hu on May 28, 2014, 07:24:04 PM


Suggestion:

Setting the NoMonsters flag to a default flag in Lot Areas. This means there would mean you would have no monster threats in the lot areas unless you asked a staff member to remove the flag.

I really like this. It has the fun of slaying hundreds of mobs, and includes the safety of no mobs. People now have a choice.
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: haspet on May 28, 2014, 08:01:52 PM


Suggestion:

Setting the NoMonsters flag to a default flag in Lot Areas. This means there would mean you would have no monster threats in the lot areas unless you asked a staff member to remove the flag.

I really like this. It has the fun of slaying hundreds of mobs, and includes the safety of no mobs. People now have a choice.

I can support this.

P.S. Results of server survey so far are: 10 say the server is too hard, 0 say it is good how it is
Title: Re: Difficulty (Lots of Monsters on Lots)
Post by: Vector on May 28, 2014, 08:47:08 PM
Difficulty set to normal.

I think the people who play in general would say that this is the case anyways, and I have the best interests of newcomers and the players in general at heart. Hard is not a difficulty that can be played casually.

Edit: in 1.8 we can lock difficulty levels per world, so this can be used for more interesting purposes.