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Messages - Caaaaarrrrlll

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1
Announcements / Re: The end of the AlphaBlend era
« on: February 03, 2017, 01:24:21 AM »
Can't wait to see the GitHub link to IDP.

2
Suggestions / Re: New standard for social engagement?
« on: August 13, 2016, 09:55:48 PM »
I whole heartedly agree with mercilessdegree on all points.

You already have this forum software that everyone knows about and probably has an account on. Steering everyone away to a new platform could disrupt your ability to grab back the attention you so sharply desire.

And yes, Skype has an app for desktop, mobile, and web, which is cross-platform as well. I use the Skype app on my Android often enough as well to say that it has a few bugs but they're not usability bugs; I can still get effective communication done using the Skype app despite its bugs.

It does sound like Skye is a fan of Discord with the snide comment about the other three, especially with lack of fact comparison to the other three; Slack's mobile app is arguably better than the other three–it has little to no bugs, it's cross-platform (Android, iOS, etc.), it integrates well with the desktop/web clients (e.g. marking a message read on mobile will also mark it read on desktop/web, and so will marking a message as unread). You can sign in to multiple teams at once and switch through them. You can see when there's unread messages in any of the channels, direct messages, or cross-teams. It has gif support (most mobile chat software doesn't support gifs, Atlassian's HipChat software and Skype are examples that come to mind). I can go on and on.

I want to highlight a point I made in my previous post: Discord is the current fad of team communication. There are many alternatives that are tried and true and have withstood the time test, TeamSpeak 3 is one of these. It has a mobile app as well, if that's really a feature we're keen on comparing.

However, if what mercilessdegree said is true, in that:
Quote
We've had a skype group for years and rarely has anyone actually gone and tried to call at all, and as far as I know, no one is really interested in it too much.
Then it makes sense not to use TeamSpeak or Discord since these are specifically more oriented and designed to voice chat users. Slack is definitely more engaged in their text chat and integration with other services (you can get monitor alerts for when servers go down, or when a change is made in your code, as well as custom integrations you can create yourself). Slack also supports customizing emojis out of the box, if that's your forte.

I also want to point out a YouTube video shared with me just today, which highlights even bigger problems with Discord than I've described in both my previous post and this post:

3
Suggestions / Re: New standard for social engagement?
« on: August 13, 2016, 06:29:14 PM »
Slack over Discord for me. It's more professional and has tons of integrations. It also has a free desktop, mobile, and web app, all of which are cross-platform to Windows, Mac, Linux, Android, iOS, and I believe even Blackberry and/or Windows Phone.

The voice chat is the only con as I see it; Slack's voice chat is akin to Skype but with better quality, whereas Discord's is akin to TeamSpeak with worse quality. On Slack, you have to actively join a call like you do with Skype, but on Discord you can join and leave a channel like you can on TeamSpeak.

There's a ton of reasons why I believe Slack is better. A lot of them come down to personal preference, though. One example off the top of my head is when posting a link such as YouTube, Slack makes better use of the chat space than Discord does. It also makes better use of the space on the right-side of the chat, whereas Discord does not. I also have troubles with Discord when opening it on the web browser where it'll autofocus a chat and make everything mark as read. I don't like that. I like to come back where I left off and read everything I've missed. Slack does this perfectly, without autofocusing onto a chat, so I can come back and read where I left off. When I have Discord open in my web browser, I can't tell what team or chat I'm focused on, yet with Slack it's right there in the tab's title, very easy to tell.

Discord also publicly claims they stole Slack's design, or as they call it, were "inspired by" it. To each their own. I see it as plagiarism or willful copyright infringement.

TeamSpeak is good, I don't see why everyone hates it. The voice quality is far superior to that of Slack, Discord, or Skype. The permissions system is highly customizable. It has a desktop and mobile app, no web app though. It's cross-platform. The only real con is its text chat, where it's reminiscent of MSN/Windows Live messenger.

Edit: This is the order I'd go with, with Slack being my first choice: Slack, TeamSpeak, Discord, Skype. Although I must say, if Discord wins, I won't be present 95% of the time. As ryanteck pointed out, it's very hipster and is the current fad of communication software.

Also, you could apply for a TeamSpeak Non-Profit License, and if granted, you could have up to 512 users on your TeamSpeak for free. You simply download the TeamSpeak server software from their website, host it on Innectis, copy the license file they give you to the TeamSpeak server directory, and you get 512 users for free, no monthly charge or anything. This is what I do for my own TeamSpeak. I've had my TeamSpeak NPL for over a year now and it's been extremely helpful. With self-hosting, you also can control hardware and bandwidth a lot better than you can with say Slack, Discord, or Skype. If you're depending on any of these for voice communication, you're at the whim of the company's bandwidth to be able to support your usage, whereas with TeamSpeak you can ensure the bandwidth is available a lot easier.

Also, Innectis already has a Slack, but it's not used and currently has sign-ups disabled (I was invited to it over a year ago when Innectis was unofficially demoing it): https://innectis.slack.com/signup

4
Announcements / Re: Innectis, transparency, and my situation
« on: August 03, 2016, 09:26:36 PM »
Just read the forum post. I know I haven't been active with this community much at all for several years now, but I wanted to add my two cents. I just wanted to add my experience with TeamSpeak.

I've been running a TeamSpeak community since December 2012. Initially, it was just a small set of buddies and I on it. As time went on, we brought more and more random individuals onto the server as we were playing whatever game at the time. Some of these individuals stayed for a while or not long at all, often averaging around a day up to a week, popping in once every month or so even. It took a while for us to get anyone who would stay and continuously come back more than once a week. It was difficult to release some of my power over the server to others I hadn't fully trusted yet, but I did. And it was one of the best things I've done to the community.

Ever since I've relinquished some of my responsibilities on the TeamSpeak server I own to others I call staff members now, I've had it easy. Real easy. I work full-time 9-6 weekdays and when I get home I'm often exhausted. This leaves me only having time on weekends usually to manage and spend time with the community. This is one of the real reasons why having a competent and trustful staff is important. There have been multiple occasions that while I've been at work, users who came on the server had to be kicked or banned, because they were disrupting the experience for others. These bad actors in the community are always given opportunities to apologize or clean up their act before permanent removal from the community.

At present, there is at least one staff member online 24/7. This happened coincidentally, I didn't plan it this way. It's taken a long time to get to this point as well. There were several nights that no one was online, or they were completely AFK from their computer while online. I like to think it was moments like those that made it easy for users to enter and disrupt the experience for others. And this is one of the reasons why I compiled a very basic set of rules.

I want to share with you the rules for my TeamSpeak community. Please read them, for your own knowledge.



The above is complemented by instructions on what to do if someone is acting out or causing drama:



I and plenty of others believe this is a pretty straightforward set of rules and guidelines. It keeps the community happy. I haven't had to change these much since I wrote them the first time. I did clarify a few points and reword things but nothing major since the first draft.

I hope this helps you with your Innectis Community that you wish to continue forward with.

All the best,

Carl Bennett

5
Bans / Re: Jailout2000
« on: September 01, 2013, 12:46:11 AM »
Indefinitely banned. INDEFINITELY. I may be arguing over petty semantics, but please for the love of all that is right and good in this world, please make the distinction next time.

Heh heh. Yeah I guess it could have helped to make that distinction. Permanent as in never coming back, or indefinitely as in there's a chance to come back.

6
Bans / Re: Jailout2000
« on: August 31, 2013, 07:53:23 PM »
Hey guys, I've been going through some stuff personally. If you would please let me back in that would be great!

I am also very very introverted. I wanted you guys to know that. It may explain a few things.

I apologize for acting out the way I did. It wasn't fair to the players, yet alone staff.

7
Announcements / Re: User Council
« on: October 08, 2012, 07:11:57 PM »
Got an e-mail. Looked at thread. Said Hi.

Please define "make user-based decisions and discuss similar issues".

- Jailout2000

8
Suggestions / Re: Ender Chest Flags & Members
« on: September 12, 2012, 12:06:09 PM »
They already act differently than vanilla chests. You have your own inventory with them
Never knew this, okay.

9
Suggestions / Ender Chest Flags & Members
« on: September 12, 2012, 11:28:53 AM »
Ender chests work as just a regular chest.

Add them in to the chest system, so I can do /allow and /deny on them and even /setflag.

Gogogogo.

10
Suggestions / Re: FORUM SUGGESTION
« on: September 11, 2012, 05:57:32 PM »
We always have the option of making our own wiki.
This.

11
Bans / Re: Alex7923 & Xx_bergerxX
« on: September 10, 2012, 11:27:42 AM »
On-topic now,

Why does one thread belong to two users? I thought it was one thread per user per ban.

12
Suggestions / Re: /wpremove
« on: September 10, 2012, 11:26:25 AM »
I also can't do /deny % on the waypoint, even if I provide its id. What if I don't want everyone using my waypoint?

13
Suggestions / Re: Ban Time for Catching Chat Filter
« on: September 07, 2012, 06:46:56 AM »
It's 3 hours. I was on at 3am when it restarted. And it just said it'll restart in 30 minutes, and it's almost 6am now.

14
Suggestions / Re: /wpremove
« on: September 06, 2012, 12:11:38 PM »
Also possibly /wpremove <id> if you know its id by doing /id or whatever, instead of having to look at it and then do /wpremove.

15
Suggestions / /wpremove
« on: September 06, 2012, 09:21:45 AM »
There needs to be a /wpremove

It removes the waypoint that you're looking at, which would be obtainable using the same method as /id

In return, it restores 3 lapis lazuli blocks back to the user's inventory because it requires 3 lapis lazuli blocks to create one

That, and/or allow moving waypoint blocks themselves, which would be useful as well: /wprelocate or /wpmove <id> (but make sure this isn't confused with /wpset <id>)

Ready. Go.

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