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Messages - WhiteRaven22

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1
Suggestions / NoBridge flag
« on: January 18, 2013, 11:26:04 PM »
I was building an obsidian reactor control room (basically a room with lanterns and switches) and forgot about the bridge mod... the result was chaos.  In addition to the BigBridge flag, it might also be nice to have a "NoBridge" lot flag.

2
All About Development / Re: Minecraft 1.4.2 update process has started
« on: October 30, 2012, 05:45:04 AM »
Maybe this should be under the development section.  Just a thought.

3
All About Development / Re: When is the update?
« on: September 17, 2012, 10:01:02 PM »
Quite honestly, I don't care if we get rid of torchlights; I never used that feature anyway.  I just want those random glowing blocks of air to stop ruining the sinister dark-lit look of some of my underground areas...  Even after I fix them they just come back on relog.  Many times in different places than before...  I had a feeling they weren't a client thing because they never seem to occur on my vanilla server.  Really really happy this should be getting fixed though!  This and the ender chest and written book problems are the only major bugs I'm looking foward to seeing fixed in the future; I haven't run into anything else that really bugs me about our server lately.

This room has absolutely no torches in it:


2012-09-17_21.55.49 by WhiteRavenTwentyTwo, on Flickr

4
Suggestions / Re: Internet Radio!
« on: August 05, 2012, 11:32:20 AM »
We used to have a Ventrilo voice chat server back in the day... maybe something like that could be used to facilitate this idea and possibly voice chat for the server.

5
Suggestions / Retaining XP after death is no longer necessary.
« on: August 03, 2012, 09:22:28 AM »
I suggest that a players should no longer be saved from losing their XP after death.  The reason for this is simple.  Obtaining XP in 1.3 is much easier than in 1.2.5.  I've just noticed this in my own world.  You get XP just from cooking stuff in the furnace or mining good ore.  I think the XP for each level was made easier as well.  Keeping XP after death would now be overkill, because everyone would be enchanting everything with high level enchantments way too easily.

6
Suggestions / Re: Suggested change to the FreeFlow lot flag.
« on: August 03, 2012, 09:13:27 AM »
Good idea.  I removed all of the grass on one of my city lots without thinking and had to have someone buy me a grass block so I could grow it again.

Maybe also mycelium, in case someone somehow gets a lot bordering a mycelium island in an ocean... not a great chance of that happening, but you never know...

7
Suggestions / Re: Suggested change to the NoTeleport lot flag.
« on: August 03, 2012, 09:09:03 AM »
I thought it would have not prevented the owner to teleport...

Nope.  NoTeleport stops me from accessing my lot via sethome/home commands, mylot commands, and waypoint destinations.  I checked all three.

Glad everyone seems to agree with me on this one though.   :)

8
Suggestions / Suggested change to the NoTeleport lot flag.
« on: July 30, 2012, 11:57:28 AM »
I think having the NoTeleport flag affect the lot owner serves no real purpose.  I think the NoTeleport flag would be more useful if an exception was made for the lot owner, and possible for anyone who is lot-allowed.  I created a remote island lot (my third lot), and I wanted to isolate it from all the most determined boaters and swimmers by way of its remote location and a NoTeleport flag.  This would mean that if people actually wanted to visit the lot, they would have to put forth some effort to get there.  The only problem with that is it makes my access to the lot difficult as well, making trips from my workshop on another lot and my work location on that one time-consuming.  Even a sethome right outside the lot didn't help much due to the lot's large size and having largely ocean on its surface.  It occurred to me that there are not many situations in which the the NoTeleport flag would be all that useful if it affected the lot owner.  I am in favor of modifying the flag so that, similar to using % in permissions, it denies teleport to that lot for everyone except the owner (and possibly the lot members as well).

9
Suggestions / Re: Lot allow/deny Signs
« on: July 27, 2012, 09:03:20 AM »
This seems to be unnecessary, since this already exists in the IDP in command line form.  I don't see any advantage that would be gained from doing the same thing in a physical form on signs.

10
Suggestions / Re: Mob block damage lot flag
« on: July 14, 2012, 08:05:06 AM »
Oh. Nevermind then. XD

Shows how much I pay attention.

11
Suggestions / Mob block damage lot flag
« on: July 13, 2012, 01:14:55 PM »
Main Idea:  A lot flag that allows mob-based (such as creepers, endermen, and ghasts) block damage on that lot.

Secondary Idea:  Allow mob-based block damage in reszone, since it gets periodically reset anyway.  Adds a little extra challenge for all the vT farmers in reszone at night...

12
Suggestions / Re: Reducing vT from Mobs
« on: July 13, 2012, 12:52:05 PM »
I do agree that vT are way to easy to farm (I buy a lot more diamond than I mine nowadays) and the amount per kill should be lowered.  The suggestion SGT_ADZ made about ores is bad for two reasons.  First, it would cause hyperinflation due to the massive amounts of vT everyone would be gaining all the time, which is exactly what reducing kill-based vT would help solve.  Second, it would make all mineral and mined material shops obsolete, because people would all go back to mining it so they could get more vT with the ore, rather than spending vT to acquire the ore, so buying the items would become inefficient except in the most time-sensitive situations.

13
Suggestions / Re: Volters For Redstone Current!
« on: March 09, 2012, 04:54:53 PM »
What I'd like to see is Notch implement an official coin for the game as an "unobtainable" admin-issued SMP item.  Then have a coin-slot block that looks similar to a dispenser, that when given a coin emits a brief redstone charge.  That would not only make the entire vending machine idea easier, it would eliminate the need for a plugin-based currency system by replacing it with a physical in-game currency.

14
Suggestions / Forum Idea: Developer Category
« on: March 02, 2012, 08:37:28 PM »
My idea for the forum:

A developer category on the main page, for threads relating to current IDP development and progress on upcoming releases, so people don't have to keep asking when the next server update is coming out, but instead can just check the Developer area of the forum for information and for the devs to blog about what they've been working on, for those who are interested in knowing about our server development.

15
Suggestions / Re: Modify limit on # of chests?
« on: March 02, 2012, 08:29:14 PM »
If you're hitting 100 large chests with your materials you have way too much stuff.  O.O  I recommend either using it all to build something epicly massive, or maybe use the /trash command once in a while for all the stuff you have way too much of already...  XD

I might have 30 chests... maybe.  100 chests is just ridiculous...

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