Innectis Community Forum

Author Topic: Suggested change to the NoTeleport lot flag.  (Read 3694 times)

WhiteRaven22

  • Goldy VIP
  • Jr. Member
  • ****
  • Posts: 85
  • Gender: Male
  • User Council
    • View Profile
Suggested change to the NoTeleport lot flag.
« on: July 30, 2012, 11:57:28 AM »
I think having the NoTeleport flag affect the lot owner serves no real purpose.  I think the NoTeleport flag would be more useful if an exception was made for the lot owner, and possible for anyone who is lot-allowed.  I created a remote island lot (my third lot), and I wanted to isolate it from all the most determined boaters and swimmers by way of its remote location and a NoTeleport flag.  This would mean that if people actually wanted to visit the lot, they would have to put forth some effort to get there.  The only problem with that is it makes my access to the lot difficult as well, making trips from my workshop on another lot and my work location on that one time-consuming.  Even a sethome right outside the lot didn't help much due to the lot's large size and having largely ocean on its surface.  It occurred to me that there are not many situations in which the the NoTeleport flag would be all that useful if it affected the lot owner.  I am in favor of modifying the flag so that, similar to using % in permissions, it denies teleport to that lot for everyone except the owner (and possibly the lot members as well).
  • WhiteRaven22
    WhiteRaven22
    WhiteRaven22
No one would say that what they were doing was complicated. It wouldn't even be considered new, except for maybe in the geological sense. They took from their surroundings what was needed and made of it something more.  -Primer, 2004

Skye

  • Guest
Re: Suggested change to the NoTeleport lot flag.
« Reply #1 on: July 30, 2012, 03:09:06 PM »
Added to redmine

Nosliw

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1722
  • Gender: Male
  • You can't hurt me, I'm a Jelly Fish..
    • View Profile
    • Uber Island
Re: Suggested change to the NoTeleport lot flag.
« Reply #2 on: July 30, 2012, 05:16:48 PM »
I like this, kinda surprised it wasn't already added.
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: Suggested change to the NoTeleport lot flag.
« Reply #3 on: July 30, 2012, 05:24:42 PM »
I thought it would have not prevented the owner to teleport...
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

WhiteRaven22

  • Goldy VIP
  • Jr. Member
  • ****
  • Posts: 85
  • Gender: Male
  • User Council
    • View Profile
Re: Suggested change to the NoTeleport lot flag.
« Reply #4 on: August 03, 2012, 09:09:03 AM »
I thought it would have not prevented the owner to teleport...

Nope.  NoTeleport stops me from accessing my lot via sethome/home commands, mylot commands, and waypoint destinations.  I checked all three.

Glad everyone seems to agree with me on this one though.   :)
  • WhiteRaven22
    WhiteRaven22
    WhiteRaven22
No one would say that what they were doing was complicated. It wouldn't even be considered new, except for maybe in the geological sense. They took from their surroundings what was needed and made of it something more.  -Primer, 2004