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Author Topic: Mob Capture  (Read 4456 times)

luetzj

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Mob Capture
« on: March 15, 2012, 07:40:56 PM »
I was thinking after seeing tons of people waiting for an admin to move their animals, there could be a way to capture the animals via a command like /animal capture and you would get an egg. You would need certain things in your inventory though, like teleporting. You would need like 5 iron ingots, a web (for the "net") and then after you "capture" it, you get an egg to use! Also, you can have it be only passive mobs like sheep, pigs, chickens, etc... That is just my idea and I don't know if it would work, so please comment!
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Re: Mob Capture
« Reply #1 on: March 15, 2012, 09:13:49 PM »
YES! But make it pokeballs. trolololo...
An item cost and perhaps another cost (STDs? Vote points?) I really think it should be expensive, perhaps the cost going up for rarer mobs.

I think it should be extended to all mobs, though. Just make sure:
1. Mobs can only be captured outside of lots (reszone, freebuild, nether)
2. Mobs can only be summoned with egg inside of your own lot.

To prevent theft/griefing.
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zer0k

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Re: Mob Capture
« Reply #2 on: March 15, 2012, 11:06:31 PM »
No idea if it's possible but this is a genius idea.

luetzj

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Re: Mob Capture
« Reply #3 on: March 15, 2012, 11:14:06 PM »


An item cost and perhaps another cost (STDs? Vote points?) I really think it should be expensive, perhaps the cost going up for rarer mobs.

I think it should be extended to all mobs, though. Just make sure:
1. Mobs can only be captured outside of lots (reszone, freebuild, nether)
2. Mobs can only be summoned with egg inside of your own lot.

To prevent theft/griefing.

I think it it should not be too expensive, so more people could use it. If you could capture hostile or neutral mobs, they should cost lots more to prevent abuse.(Like spawning a ton of mobs around a building) They should be able to be captured either in your lot, the reszone, freebuild, and nether. But would you rather use vT or use an object? I suppose you can use vT to buy what you need.
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Lynxy

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Re: Mob Capture
« Reply #4 on: March 16, 2012, 11:51:12 AM »
There is already something like this. Not sure how well it works since I don't ever hear of people using it. Try catching an animal with a fishing pole.
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Re: Mob Capture
« Reply #5 on: March 16, 2012, 01:58:24 PM »
There is already something like this. Not sure how well it works since I don't ever hear of people using it. Try catching an animal with a fishing pole.

Are you trolling? I just spent 5 min trying to catch a cow with a fishing pole.  8)

StarScythe7

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Re: Mob Capture
« Reply #6 on: March 16, 2012, 03:07:42 PM »
There is already something like this. Not sure how well it works since I don't ever hear of people using it. Try catching an animal with a fishing pole.

Tried it, not working. I don't think this feature has been implemented yet. Or it's broken...or the permissions aren't set right. Or is there a toggle command to make it work?
« Last Edit: March 16, 2012, 03:41:11 PM by StarScythe7 »
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TheJudged

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Re: Mob Capture
« Reply #7 on: March 16, 2012, 03:25:23 PM »
use fishing pole.
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luetzj

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Re: Mob Capture
« Reply #8 on: March 17, 2012, 12:00:55 PM »
The fishing pole only pulls the animal 10ish blocks and is slowly killing it. Good luck getting a cow from the reszone to your lot!
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Vector

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Re: Mob Capture
« Reply #9 on: March 17, 2012, 12:29:25 PM »
Lynxy,  this is in the update. I was trying something a month  ago, and just it failed to properly teleport the animals to the right spot. This time, I remove the animal, and re-spawn a new one at the new location.

Sorry it got in IDP so late, but it's coming in the update. D:
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luetzj

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Re: Mob Capture
« Reply #10 on: March 18, 2012, 10:57:47 PM »
Alpha, is it for admins or players?


EDIT: Now you can fire a fishing rod at a passive mod and "store" it then move it and place it on your lot by hitting the ground with it! Also, you can capture many animals and release them all!
« Last Edit: March 19, 2012, 09:16:04 PM by luetzj »
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