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Author Topic: /grassify  (Read 4410 times)

theyoungster1

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/grassify
« on: January 24, 2012, 08:24:12 PM »
could be useful during WE terraforming.

to use it, you would point to a block of dirt. if it's possible for grass to eventually get to that block, then instantly make that block and a radius around that block grass.

 8) being dirt

 ;D being grass.

 8) 8) 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) ;D

using /grassify on the corner would make something like this-

 ;D ;D ;D 8) 8)
 ;D ;D ;D 8) 8)
 ;D ;D 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) ;D




an alternate method would be to do something like this.

 8) 8) 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) 8)
 8) 8) 8) 8) ;D

into this.

 ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D
 ;D ;D ;D ;D ;D


Just a quick suggestion, nothing huge or game changing. just a little feature.
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luetzj

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Re: /grassify
« Reply #1 on: January 24, 2012, 10:49:16 PM »
I like the idea!
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Eggnaug

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Re: /grassify
« Reply #2 on: January 25, 2012, 10:17:24 AM »
this could also be done by modifying /twset 2

changing the dirt to grass

this could also be modified to create mycellium too. :P
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theyoungster1

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Re: /grassify
« Reply #3 on: January 25, 2012, 03:55:16 PM »
this could also be done by modifying /twset 2.

You can't tinyWE grass?  ???
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Eggnaug

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Re: /grassify
« Reply #4 on: January 25, 2012, 05:27:46 PM »
That why i said MODIFY
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luetzj

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Re: /grassify
« Reply #5 on: January 25, 2012, 09:32:09 PM »

[/quote]

You can't tinyWE grass?  ???
[/quote]
Grass is id 3, but if you TinyWE it, you get dirt
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Re: /grassify
« Reply #6 on: January 27, 2012, 04:41:12 PM »
Grass is id 3, but if you TinyWE it, you get dirt
Wrong. Dirt is ID 3. Grass is ID 2.

Both IDs are forcefully set as ID 3, in TinyWE's configuration (I assume that's a configurable option, at least).

If you disagree, refer to this photo from the MinecraftWiki, or even this page.
« Last Edit: January 29, 2012, 11:19:56 PM by Jailout2000 »
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tommykins20

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Re: /grassify
« Reply #7 on: January 29, 2012, 05:18:40 PM »
Grass is id 3, but if you TinyWE it, you get dirt
Wrong. Dirt is ID 3. Grass is ID 2.

Both IDs are forcefully set as ID 2, in TinyWE's configuration (I assume that's a configurable option, at least).

If you disagree, refer to this photo from the MinecraftWiki, or even this page.
Correct, Grass' data value ID is 2. But with TinyWE, unlike what it used to be, but yes TinyWE is coded to return something else other than what it used to be. e.g. Diamond Ore --> Diamond Gem, Coal Ore --> Coal Piece, Grass --> Dirt and even Stone --> Cobblestone.
^^ Just some examples :)
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