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Author Topic: innectis warnings for ranks  (Read 10081 times)

Snow_Owl82

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Re: innectis warnings for ranks
« Reply #15 on: May 23, 2014, 10:52:16 AM »
Okay, I think I got an Idea.

is it at all possible to make it so a guest has to become a user in order to use getlot?
The only way to get user would be to finish the tutorial, and once you warp to spawn, you get your user rights and get a lot and all that fancy stuff.

I guess this would change the way User-guest things work, but it would fix the problem of /getlot before reading the rules
We could have command blocks at the end of the (suggested/editted)tutorial with pressure plates promoting them to user. But command blocks are disabled. We could always go back to my suggestion and make that a NoTeleport lot.
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Re: innectis warnings for ranks
« Reply #16 on: May 23, 2014, 03:00:09 PM »
It's easier to just make them unable to teleport out of tutorial until they enter the portal that takes them to spawn.
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Snow_Owl82

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Re: innectis warnings for ranks
« Reply #17 on: May 23, 2014, 04:06:28 PM »
It's easier to just make them unable to teleport out of tutorial until they enter the portal that takes them to spawn.
Topic's about guests not reading rules, they could just walk by the rules, even if it's a non teleport.
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Re: innectis warnings for ranks
« Reply #18 on: May 23, 2014, 06:50:17 PM »
What if every time a new user joins we have a volunteer player (vip and up) to walk the tutorial with the new user?!?
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lillquake

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Re: innectis warnings for ranks
« Reply #19 on: May 23, 2014, 08:16:18 PM »
What if every time a new user joins we have a volunteer player (vip and up) to walk the tutorial with the new user?!?

Thats like having a mom watching you, no one wants that, I dont think it would be very welcoming either, kinda like "Hey, we dont trust you enough to take your time in the tutorial, so we are gonna helicopter you."
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Capn_Hu

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Re: innectis warnings for ranks
« Reply #20 on: May 23, 2014, 08:17:41 PM »
What if every time a new user joins we have a volunteer player (vip and up) to walk the tutorial with the new user?!?

The point of the tutorial is to show new users how it goes around here without anyone needing to explain it to the new users themselves.

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TheReasoning

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Re: innectis warnings for ranks
« Reply #21 on: May 24, 2014, 12:47:50 PM »
Since when can you advertise on almost any server freely?

Use common sense kids.

It's easier to just make them unable to teleport out of tutorial until they enter the portal that takes them to spawn.

Or, have usergroup set to Guest until the tutorial is completed, then set them to User and allow them to teleport.

IMO, this would be much better then the simple "Play 1 hour to get User" we have now.
« Last Edit: May 24, 2014, 12:50:16 PM by TheReasoning »
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Capn_Hu

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Re: innectis warnings for ranks
« Reply #22 on: May 24, 2014, 02:39:10 PM »
Since when can you advertise on almost any server freely?

Use common sense kids.

It's easier to just make them unable to teleport out of tutorial until they enter the portal that takes them to spawn.

Or, have usergroup set to Guest until the tutorial is completed, then set them to User and allow them to teleport.

IMO, this would be much better then the simple "Play 1 hour to get User" we have now.

yes that's what I was saying!
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Re: innectis warnings for ranks
« Reply #23 on: May 24, 2014, 05:05:29 PM »
Since when can you advertise on almost any server freely?

Use common sense kids.

It's easier to just make them unable to teleport out of tutorial until they enter the portal that takes them to spawn.

Or, have usergroup set to Guest until the tutorial is completed, then set them to User and allow them to teleport.

IMO, this would be much better then the simple "Play 1 hour to get User" we have now.
I actually suggested this to hret when he was owner, but he used the gameplay time argument against auto promotion to user.

Well, since this is such an issue with us, I suppose we can force users to not teleport until they become user, which is an easy thing to do given that I can modify all permissions of teleport commands to user instead of guest.

I like this.
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Re: innectis warnings for ranks
« Reply #24 on: May 24, 2014, 08:32:18 PM »
That would mean only Admins would be able to teleport them using /tpp
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Snow_Owl82

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Re: innectis warnings for ranks
« Reply #25 on: May 24, 2014, 09:17:56 PM »
That would mean only Admins would be able to teleport them using /tpp
We could skip all the trouble of figuring out a way to make them read the rules without a person making them do it by going back to my suggestion while everyone is muted to the 'guest', the command would TP them to spawn and unignore the players.

Or have it sort-of like a loop, then make the rules a wall of text so that at the end of the 'loop' it gives a message, 'Go read the rules!' and at the end of our Wall of Text of Rules, 'psst, it's a loop, type /warp ***** to go to the real spawn' on one of the signs.
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luetzj

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Re: innectis warnings for ranks
« Reply #26 on: May 24, 2014, 09:24:49 PM »


We could skip all the trouble of figuring out a way to make them read the rules without a person making them do it by going back to my suggestion while everyone is muted to the 'guest', the command would TP them to spawn and unignore the players.

Only one problem, how would we all scream "WELCOME" if this was the case?
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Snow_Owl82

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Re: innectis warnings for ranks
« Reply #27 on: May 24, 2014, 09:32:43 PM »


We could skip all the trouble of figuring out a way to make them read the rules without a person making them do it by going back to my suggestion while everyone is muted to the 'guest', the command would TP them to spawn and unignore the players.

Only one problem, how would we all scream "WELCOME" if this was the case?
Hmm, could have a seperate entry message for starting tutorial and spawning at spawn for first time. First time to spawn at spawn would be the time we shout "WELCOME TO INNECTIS!"  they would be oblivious to us at the time between first message and spawn message.  Spawning at spawn could be our initiation into the cult of Innectians.
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