There is an ever shifting view on PVP. It is most certainly a distinct and necessary function. It has little use in Innectis on whole for a variety of reasons, most importantly I believe that this is a 'community building' server. Innectis is not a survival server. It's in the name Innectis - 'Build this'
Yes, we do things other than build, and PVP related functions can and should be a part of it. But if so it should be entirely voluntary and very regulated so it can not be abused.
On a personal note, I have to disagree on removing death penalties. The gamer in me needs penalties. Without penalties, there is no risk. No risk means skill is not required. Fights become battles of attrition - Who is willing to keep fighting longer. Fights devolve into who gets bored first. Penalties allow for reward to go with that risk. You should be willing to lose something in order to stand to gain something, especially with other people getting involved. To take that away makes it essentially pointless - Why would I want to kill someone if they just keep coming back and haven't lost anything? If I beat you, you should NOT be able to just come back forever without me gaining from it. Skill should be awarded, and lesser players should be penalized if they fail against them. Be it items, xp, vT, territory, whatever.
People get upset when they get beat in PVP. Historically PVP has been a very poor venture on innectis except for limited events and organized games. Part of it lies with the poor implementation of PVP combat with Minecraft as a whole. The other part lies with the people participating in it. We have a huge variety of people and age groups within our community and it is natural that maturity levels vary with it. Innectis has some great PVP events to offer, with the class based combat and similar stuff held on event world. But by no means is that the draw of the server, nor should it be promoted as such.
There are plenty of avenues to safely fight already in existence. You can bank your stuff and pvp with set items already. For that reason I cannot justify in my mind expending time, data, or man hours just to make something I see as a terribly shallow feature. PVP as-is, or dont PVP at all.