Just one thing to add. I know about the backpack and all but the most annoying feature is the fact that when you die, you lose EVERYTHING in your backpack, unlike the inventory where only some items are lost. Would it be possible to apply the same rule to backpacks as inventories? Because frankly I tend to forget I have items in there (as i'm sure many others have in the past) and then when I die with it, poof, everything is dropped and not often recovered. This has cause myself to disregard the backpack completely.
So yeah just wondering if it would be possible to apply the same rules as inventory on death, where only a certain percentage of backpack items are dropped on death. Please? =]
Dynmap needs updated. And a timed slot increase doesn't seem very applicable. Fill your inventory, then that slot gets removed, those items are gone! Also, the backpack is generous enough, I don't see a need to increase its size.
What if it starts smaller and you need to upgrade? OR we could make your backpack proportional to what you have on your chest? So if you wearing a dispenser, small, wearing a chest, large, etc? (Something random)
Uhhh, wearing a chest on your chest? Lol..... But you have to remember, players would still like to have armor as protection, and the chest piece is the most important part (with the exception of Feather Falling boots at times) and I don't think many people would like this to become obsolete. Also, It would be kinda weird to only be able to access your backpack if your chest piece is a certain block.. but maybe that's just me.