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Author Topic: New Banning System  (Read 11338 times)

Skye

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New Banning System
« on: April 01, 2013, 12:02:26 AM »
Hello Innectians, I'm here today to talk about our new ban policy. I'll try to keep it short and sweet, while going into detail for your convenience.

First off, we'll be going over our new guidelines for being banned. When you're banned, you get banned for a certain time. That time will add up more and more. After 60 days of accumulated time, you'll be placed in probation. You'll be deranked to one rank below until the staff see you're ready to come back to your rank (Don't worry, we'll be watching). After 90 days of accumulated time, you'll be banned forever with no appeal. We hope it doesn't have to get to this. Hey, but don't worry! If you go without being banned for 2 months, your time will be set back to 0, so if you shape up, you have nothing to worry about.

Secondly, we'll be talking about the use of X-ray. If you're caught using X-ray, you'll be banned for a base of 20 days and lose all of your vT. If you come back after those days, and you come back and do it again, 5 more days will be added; 25 day ban, as well as losing your vT again. If you get banned again for X-ray, you'll be put in your probation until staff see you've shaped up, as well as lose all of your vT again. If you come back and do it again after that, you'll be permanently banned, with no chance of appeal because you'll have hit your 90 ban time. Again, we hope it doesn't get this far...

Last note, the mining quota will be removed sometime in the near future. Keep this in mind when contemplating turning on x-ray.

That's it! I hope everyone understands and enjoys the new system!
« Last Edit: April 01, 2013, 11:38:06 PM by Skye »

Rednecker88

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Re: New Banning System
« Reply #1 on: April 01, 2013, 12:12:44 AM »
That is an awesome way to do it. Just like real life.... You get some many chance then oh well.
I can't wait :)
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RickTheRuler

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Re: New Banning System
« Reply #2 on: April 01, 2013, 12:27:11 AM »
Boss right here. ^_^

I'm glad I could help contribute to this.

But will there be a policy for other offenses such as: harassment, flying/speedhacking, griefing, spamming, bug exploiting, and advertising?
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TheReasoning

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Re: New Banning System
« Reply #3 on: April 01, 2013, 12:38:07 AM »
Boss right here. ^_^

I'm glad I could help contribute to this.

But will there be a policy for other offenses such as: harassment, flying/speedhacking, griefing, spamming, bug exploiting, and advertising?

I'm sure those will be implemented if needed.
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l_iamW

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Re: New Banning System
« Reply #4 on: April 01, 2013, 04:34:13 AM »
So since I have never been banned can I be in the minus days  ;D
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Skye

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Re: New Banning System
« Reply #5 on: April 01, 2013, 08:18:36 PM »
We'll add policies when more problems arise.

Vector

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Re: New Banning System
« Reply #6 on: April 01, 2013, 10:31:57 PM »
This means we will lift the quota, but you need to think about the consequences of using x-ray, as they are much more grave.
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zandercz07

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Re: New Banning System
« Reply #7 on: April 04, 2013, 05:45:12 PM »
Does this clount old bans or from now?
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Vector

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Re: New Banning System
« Reply #8 on: April 05, 2013, 01:56:53 AM »
Does this clount old bans or from now?
Old bans will obviously be left alone, this is for bans from after the next IDP update. We won't do it before.
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I like to make things. That pretty much describes the kind of person I am.

Mora

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Re: New Banning System
« Reply #9 on: April 05, 2013, 07:59:26 PM »
Boo.

Skye

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Re: New Banning System
« Reply #10 on: April 05, 2013, 08:14:09 PM »

puregold218

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thomastotodidi

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Re: New Banning System
« Reply #12 on: July 25, 2013, 06:14:57 AM »
Awesome  :)
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Nosliw

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Re: New Banning System
« Reply #13 on: July 25, 2013, 08:11:10 PM »
Awesome  :)
That is really your response when you just got banned? You praise the system? Oo
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}