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Author Topic: Goldies' Backpack  (Read 7698 times)

zandercz07

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Re: Goldies' Backpack
« Reply #15 on: April 12, 2013, 01:39:46 AM »
Well, the staff do have a point! In a way. Goldie's have LOTS of perks already and the game is basically a walk in the park for them! They can remove hunger tiny we to mine. The VIPs, Super VIPs and users don't have all those perks and we survive without backpacks. What's stopping you from crafting another chest on your INFINITE lots. Also, no offense but your system has a problem, what happens when the time is up? The items disappear. Not trying to be a bad guy but innectis makes life for Goldie's easy its practically not vanilla anymore for you. Think how it is for us and how hard it is for the VIPs and super VIPs and users!
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Re: Goldies' Backpack
« Reply #16 on: April 12, 2013, 05:17:27 AM »
Actually, it starts to get a lot better at Super VIP. They have TinyWE, /craft, and other things that distinguish them from the previous ranks.

I do agree though, Goldys do have many different abilities, and I don't think this feature needs to have more of a perk.
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SGT_ADZ

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Re: Goldies' Backpack
« Reply #17 on: April 12, 2013, 06:52:45 AM »
To be completely honest, You don't get enough features for the $50 you pay for Goldy. The $25 difference between Super VIP and Goldy isn't much. No Hunger, Infinite Lots, Backpack, what else? Goldy lacks some features that could be of value. I don't see whats wrong with spending vote points on extra slots in their backpacks. 5 Vote points per extra row of Inventory seems like a fair price to me, whats wrong with that? They are paying a premium amount of vote points for 1 extra row of storage. Yes it makes the game easier on them, but like it matters, Innectis is easy enough for Goldies, so why should it matter making it slightly easier. After all, How is extra on-body storage going to make the game too easy? It's just a convenience instead of having to tp back to your lot then /tpback to where you mine. I don't see how that is making it easier....
/endrant
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Re: Goldies' Backpack
« Reply #18 on: April 12, 2013, 09:11:59 AM »
How is it hard for VIP's and Users. If you don't want to play SMP then leave.
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chrisjones23

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Re: Goldies' Backpack
« Reply #19 on: April 12, 2013, 01:49:36 PM »
Backpacks fine as it is I use it regularly and have no problems
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tommykins20

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Re: Goldies' Backpack
« Reply #20 on: April 13, 2013, 04:14:08 AM »
What Skye says was right but I agree, I think we should have a poll open to Goldies.
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TheReasoning

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Re: Goldies' Backpack
« Reply #21 on: April 13, 2013, 01:07:02 PM »
I agree with Skye as well, but it is just that it doesn't seem to make much sense that most of the inventory items are saved, but none of the backpack items are.
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Re: Goldies' Backpack
« Reply #22 on: April 15, 2013, 06:58:55 AM »
I agree with Skye as well, but it is just that it doesn't seem to make much sense that most of the inventory items are saved, but none of the backpack items are.
The fact of a backpack is a bonus, yet to limit it, there has to be a risk or drawback. At the time of its creation, it felt a little overpowered and so it was made so that you lose all of the items within it, this was to balance it out a bit.
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

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Re: Goldies' Backpack
« Reply #23 on: May 03, 2013, 01:30:57 PM »
Backpacks are more useful for those who can tinyWE
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Vector

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Re: Goldies' Backpack
« Reply #24 on: May 03, 2013, 11:49:52 PM »
Ha, I like backpacks as they presently are. It's a challenge to hold onto your items this way.
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Nosliw

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Re: Goldies' Backpack
« Reply #25 on: May 04, 2013, 06:07:59 PM »
Backpacks are more useful for those who can tinyWE
Really? I mean they don't take items from or deposit into your backpack.. Although that would probably make it more handy..
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}