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Author Topic: Blending freebuild and creative  (Read 5629 times)

Vector

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Blending freebuild and creative
« on: February 18, 2013, 02:05:01 AM »
Well, I was talking with StarScythe7 and Booking50 on the server, and I hit a brilliant nail on the head. I figured that since freebuild isn't used that much, and creative is just 2D pixel art, why not combine them into one world with a pixel art section?

I'm not sure if people are too keen on wandering off on adventures on our server. Seriously though, if we treated them both in the same world that would make more sense than where we are right now. The /supplies would pull up a list of blocks (much more than what is available with creative right now) and just have the freebuild part 3D, and pixel art area obviously 2D.

A grand idea, but what do you guys think?
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l_iamW

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Re: Blending freebuild and creative
« Reply #1 on: February 18, 2013, 03:10:28 AM »
Sounds good and in creative we should get everything. Minus all the things that could grief eg. Flint and Steel, Lava, TNT
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luetzj

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Re: Blending freebuild and creative
« Reply #2 on: February 18, 2013, 10:52:31 AM »
And have a way to prevent greifing?
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Re: Blending freebuild and creative
« Reply #3 on: February 18, 2013, 04:51:50 PM »
I don't understand.. Freebuild is used by many people as a survival part of the server, and creative to mess around with designs and show off what you build. They are two completely separate things, can they not stay separate, and just expand the Creative world to include more?
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@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

Booking50

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Re: Blending freebuild and creative
« Reply #4 on: February 19, 2013, 12:00:07 AM »
I dont even know what i was talking about  :p
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Eggnaug

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Re: Blending freebuild and creative
« Reply #5 on: February 19, 2013, 12:27:40 PM »
Lots of users go to freebuild after completing their lot. We would lose so many users if we made freebuild with creative.
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StarScythe7

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Re: Blending freebuild and creative
« Reply #6 on: February 19, 2013, 11:40:27 PM »
Lots of users go to freebuild after completing their lot. We would lose so many users if we made freebuild with creative.

We wouldn't be resetting Freebuild or Creative with this suggestion, it would be more like putting both of the areas in 1 world (Maybe putting creative in the middle of Freebuild, and crossing a border would bring you into the other area.
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Skye

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Re: Blending freebuild and creative
« Reply #7 on: February 20, 2013, 12:35:15 AM »
why lol. is the server lagging that much?

Nosliw

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Re: Blending freebuild and creative
« Reply #8 on: February 20, 2013, 04:56:44 AM »
I don't see the point of this.. Sure there will be 1 less world, but it doesn't matter as it unloads when someone isn't in it anyway.. Also, it would just mean more checks to add..
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

Hretsam

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Re: Blending freebuild and creative
« Reply #9 on: February 20, 2013, 12:32:34 PM »
Keep in mind, freebuild ground level is the normal ground level (I think around height 60-80).
The creative world is based upon the bottom (height 2).

Thats a big difference if you would combine them....
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TheReasoning

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Re: Blending freebuild and creative
« Reply #10 on: February 20, 2013, 01:57:35 PM »
I only suggested this months ago.... -Facepalm-

However, Yes I would love to see a 3D Creative world.
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Vector

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Re: Blending freebuild and creative
« Reply #11 on: February 20, 2013, 02:50:09 PM »
I should have suggested that instead... and it sounds like a good idea.
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Eggnaug

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Re: Blending freebuild and creative
« Reply #12 on: February 20, 2013, 03:15:07 PM »
Keep in mind, freebuild ground level is the normal ground level (I think around height 60-80).
The creative world is based upon the bottom (height 2).

Thats a big difference if you would combine them....

Also, freebuild has hostile mobs and night time. An update for a creative area would be needed or a lot would need to be created.
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Skye

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Re: Blending freebuild and creative
« Reply #13 on: February 20, 2013, 08:48:03 PM »
Keep in mind, freebuild ground level is the normal ground level (I think around height 60-80).
The creative world is based upon the bottom (height 2).

Thats a big difference if you would combine them....

Also, freebuild has hostile mobs and night time. An update for a creative area would be needed or a lot would need to be created.
NoMobs isn't hard.

Eggnaug

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Re: Blending freebuild and creative
« Reply #14 on: February 20, 2013, 09:53:07 PM »
Doesn't stop mobs from walking in
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