Innectis Community Forum

Author Topic: Nodespawn Flag  (Read 3176 times)

alexshield10

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Nodespawn Flag
« on: November 23, 2012, 04:29:32 AM »
Is there a way that there could be a flag that could not make hostile mobs not despawn? cause today i started a squid farm(feeling proud of myself) 2 hours later wtf? they despawned.
« Last Edit: November 23, 2012, 04:31:04 AM by alexshield10 »
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Skye

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Re: Nodespawn Flag
« Reply #1 on: November 23, 2012, 06:53:45 AM »
No, this causes too much stress on the server. (PS: Squids aren't hostile, they aren't trying to kill you.)

Nosliw

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Re: Nodespawn Flag
« Reply #2 on: November 23, 2012, 07:54:53 AM »
Squids are a passive mob, unlike other passive mobs, they spawn and despawn, this is because they die easily and are not breed-able, if we were to stop squid despawning, then we would also need to stop them from respawning again, to balance it out, this would mean that squid would only be found in newly generated chunks, making squid rare.
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}