Innectis Community Forum

Author Topic: Nodespawn Flag  (Read 2662 times)

alexshield10

  • Goldy VIP
  • Full Member
  • ****
  • Posts: 209
  • Gender: Male
  • o.o evil bunny wabbit ^ :3
    • View Profile
Nodespawn Flag
« on: November 23, 2012, 04:29:32 AM »
Is there a way that there could be a flag that could not make hostile mobs not despawn? cause today i started a squid farm(feeling proud of myself) 2 hours later wtf? they despawned.
« Last Edit: November 23, 2012, 04:31:04 AM by alexshield10 »
  • alexshield10
    alexshield10
    alexshield10

Skye

  • Guest
Re: Nodespawn Flag
« Reply #1 on: November 23, 2012, 06:53:45 AM »
No, this causes too much stress on the server. (PS: Squids aren't hostile, they aren't trying to kill you.)

Nosliw

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1722
  • Gender: Male
  • You can't hurt me, I'm a Jelly Fish..
    • View Profile
    • Uber Island
Re: Nodespawn Flag
« Reply #2 on: November 23, 2012, 07:54:53 AM »
Squids are a passive mob, unlike other passive mobs, they spawn and despawn, this is because they die easily and are not breed-able, if we were to stop squid despawning, then we would also need to stop them from respawning again, to balance it out, this would mean that squid would only be found in newly generated chunks, making squid rare.
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}