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Author Topic: mcMMO?  (Read 4942 times)

StarScythe7

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mcMMO?
« on: July 13, 2011, 02:49:01 PM »
Suggesting mcMMO be added: http://forums.bukkit.org/threads/rpg-mech-mcmmo-v1-0-34-rpg-addiction-redefined-multi-lingual-953.3505/

It basically adds stats, skills, and a partying sytem to the server to give gameplay a more RPGish feel.
I've played a few servers with it, and I think it adds a bit more fun to minecraft.
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imf10

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mcMMO?
« Reply #1 on: July 13, 2011, 04:13:16 PM »
i like the idea star. i have tried it myself very funny and there is more coop with other players
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mcMMO?
« Reply #2 on: July 14, 2011, 02:36:49 AM »
Looks pretty good (although I have just skimmed over the webpage), I'm all for RP xD
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

ryanteck

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mcMMO?
« Reply #3 on: July 14, 2011, 03:24:58 AM »
Hmm We could have a RPG world?
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Hretsam

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mcMMO?
« Reply #4 on: July 14, 2011, 10:37:01 AM »
Quote from: ryanteck;354
Hmm We could have a RPG world?

Well, funny thing you mention this. I wanted to make something like this.
I'll check if i can make the plugin only work on a specified world.

However, if where going to do this. What do you guys think of a RPG - Normal inventory?
So you cant take items into or out of the RPG world (to keep it fair).

Also onDeath in RPG world is really dead. So you'll have to start over, and items will be lost (20-40% will be dropped)
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StarScythe7

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mcMMO?
« Reply #5 on: July 14, 2011, 04:19:20 PM »
The idea of an RPG only world sounds interesting too....hmm....interesting possibilities.
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Nosliw

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« Reply #6 on: July 14, 2011, 06:02:31 PM »
As long as items save when you enter the world, and are restored upon leaving. I like the idea.
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

imf10

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Re: mcMMO?
« Reply #7 on: February 24, 2012, 11:35:08 AM »
Thread wake up!!!11 hret go make this. also i would like to help makeing rules and stuff to the rp world
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Eggnaug

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Re: mcMMO?
« Reply #8 on: February 24, 2012, 12:06:52 PM »
The stats would carry over to all worlds unless modified
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Re: mcMMO?
« Reply #9 on: February 24, 2012, 06:39:55 PM »
I like the idea of an RPG world. *cough* FORT WORLD + RPG WORLD = ONE *cough*

Though really with separate systems and inventories they might as well be two different servers @_@
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StarScythe7

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Re: mcMMO?
« Reply #10 on: February 24, 2012, 07:55:42 PM »
Wow, thread revived from the graveyard! I still think this would be a good feature, If not MCMMO, then maybe develop our own version of this?

It really does add alot to otherwise boring tasks.

For example having a high Acrobatics level (Trained via Fall Damage) would make it so that you can fall from more blocks and not get damaged. It also gives you a chance to "Dodge" an attack when a mob or player attacks you.

It really made PvP alot more fun by adding ways to train your combat and stuff.
« Last Edit: February 25, 2012, 09:24:33 AM by StarScythe7 »
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Eggnaug

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Re: mcMMO?
« Reply #11 on: February 25, 2012, 12:12:40 AM »
Examples:

Acrobatics
Attack
Lumberjack
Mining
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Skye

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Re: mcMMO?
« Reply #12 on: February 29, 2012, 03:35:01 AM »
I want MCMMO for all of the worlds, not just one specific world. =/ Why create more worlds.

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Re: mcMMO?
« Reply #13 on: February 29, 2012, 12:29:36 PM »
I agree with Skye. It would make more sense to impliment the MCMMO throughout the entire server. It would make more sense then just one world because, face it. What use would there be to create a world just for the MMO. People usually spend their time going from world to world.
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mercenaryfrost

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Re: mcMMO?
« Reply #14 on: February 29, 2012, 09:06:36 PM »
I'm kind of half-decided. I support the idea of the rpworld, as long as the default chat doesn't spill into the global chat ( like you type # before a msg to talk out of the world- like local chat). I also do like the stats idea and stuff. Maybe we could implement all of the features into an rp world, but include some into the main world?
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