Innectis Community Forum

Author Topic: Expansion of Trade  (Read 5456 times)

Sciamancer

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Re: Expansion of Trade
« Reply #15 on: February 20, 2012, 02:58:16 PM »
What if users were given a salary based on activity? It would go up in rank (X$/hour for user, 1.5X$/hour for VIP, 2X$/hour for Super, 2.5X$/hour for Goldy, 5X$/hour for Moderator, infinite $ for admin regardless), or something like that. That would encourage activity and buying higher ranks. The reason I give mods a much higher salary is because they actually have a job to do and so that they can use $ as a reward for events. Admins could also give $ rewards for events, but it wouldn't be a major source of inflation due to the rarity of these events.

Then, of course, to avoid inflation, we have the server shop, a nice money drain.
  • Sciamancer
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zer0k

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Re: Expansion of Trade
« Reply #16 on: February 21, 2012, 12:09:11 PM »
You'd have to adjust the salaries according to how much players are buying from the shops to keep the currency stable. The proportions between ranks seem reasonable to me.

One concern I'd have is that there will be fights about being AFK. Some activities require a user to be AFK, such as collecting loot from a mob trap.