Innectis Community Forum

Author Topic: Blending freebuild and creative  (Read 4964 times)

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Blending freebuild and creative
« on: February 18, 2013, 02:05:01 AM »
Well, I was talking with StarScythe7 and Booking50 on the server, and I hit a brilliant nail on the head. I figured that since freebuild isn't used that much, and creative is just 2D pixel art, why not combine them into one world with a pixel art section?

I'm not sure if people are too keen on wandering off on adventures on our server. Seriously though, if we treated them both in the same world that would make more sense than where we are right now. The /supplies would pull up a list of blocks (much more than what is available with creative right now) and just have the freebuild part 3D, and pixel art area obviously 2D.

A grand idea, but what do you guys think?
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

l_iamW

  • Goldy VIP
  • Ancient Member
  • ****
  • Posts: 1140
  • Gender: Male
  • IT'S TIME TO DU-DU-DU-DU-DU-DU-DU-DU-DUEL
    • View Profile
Re: Blending freebuild and creative
« Reply #1 on: February 18, 2013, 03:10:28 AM »
Sounds good and in creative we should get everything. Minus all the things that could grief eg. Flint and Steel, Lava, TNT
  • l_iamW
    l_iamW
    l_iamW

luetzj

  • Retired Staff
  • Ancient Member
  • *****
  • Posts: 1045
    • View Profile
Re: Blending freebuild and creative
« Reply #2 on: February 18, 2013, 10:52:31 AM »
And have a way to prevent greifing?
  • luetzj
    luetzj
    luetzj

Nosliw

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1722
  • Gender: Male
  • You can't hurt me, I'm a Jelly Fish..
    • View Profile
    • Uber Island
Re: Blending freebuild and creative
« Reply #3 on: February 18, 2013, 04:51:50 PM »
I don't understand.. Freebuild is used by many people as a survival part of the server, and creative to mess around with designs and show off what you build. They are two completely separate things, can they not stay separate, and just expand the Creative world to include more?
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

Booking50

  • Goldy VIP
  • Sr. Member
  • ****
  • Posts: 288
    • View Profile
Re: Blending freebuild and creative
« Reply #4 on: February 19, 2013, 12:00:07 AM »
I dont even know what i was talking about  :p
  • Booking50
    Booking50
    Booking50

Eggnaug

  • Solaire of Astora
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2306
  • Gender: Male
  • Warrior of Sunlight
    • View Profile
Re: Blending freebuild and creative
« Reply #5 on: February 19, 2013, 12:27:40 PM »
Lots of users go to freebuild after completing their lot. We would lose so many users if we made freebuild with creative.
  • Eggnaug
    Eggnaug
    Eggnaug
Praise the Sun!

StarScythe7

  • Retired Staff
  • Hero Member
  • *****
  • Posts: 624
  • Gender: Male
    • View Profile
Re: Blending freebuild and creative
« Reply #6 on: February 19, 2013, 11:40:27 PM »
Lots of users go to freebuild after completing their lot. We would lose so many users if we made freebuild with creative.

We wouldn't be resetting Freebuild or Creative with this suggestion, it would be more like putting both of the areas in 1 world (Maybe putting creative in the middle of Freebuild, and crossing a border would bring you into the other area.
  • StarScythe7
    StarScythe7
    StarScythe7

Skye

  • Guest
Re: Blending freebuild and creative
« Reply #7 on: February 20, 2013, 12:35:15 AM »
why lol. is the server lagging that much?

Nosliw

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1722
  • Gender: Male
  • You can't hurt me, I'm a Jelly Fish..
    • View Profile
    • Uber Island
Re: Blending freebuild and creative
« Reply #8 on: February 20, 2013, 04:56:44 AM »
I don't see the point of this.. Sure there will be 1 less world, but it doesn't matter as it unloads when someone isn't in it anyway.. Also, it would just mean more checks to add..
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

Hretsam

  • Former Owner
  • Retired Staff
  • Hero Member
  • *****
  • Posts: 550
    • View Profile
Re: Blending freebuild and creative
« Reply #9 on: February 20, 2013, 12:32:34 PM »
Keep in mind, freebuild ground level is the normal ground level (I think around height 60-80).
The creative world is based upon the bottom (height 2).

Thats a big difference if you would combine them....
  • Hretsam
    Hretsam
    Hretsam

TheReasoning

  • Retired Staff
  • Hero Member
  • *****
  • Posts: 604
  • Gender: Male
    • View Profile
Re: Blending freebuild and creative
« Reply #10 on: February 20, 2013, 01:57:35 PM »
I only suggested this months ago.... -Facepalm-

However, Yes I would love to see a 3D Creative world.
  • TheReasoning
    TheReasoning
    TheReasoning

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: Blending freebuild and creative
« Reply #11 on: February 20, 2013, 02:50:09 PM »
I should have suggested that instead... and it sounds like a good idea.
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

Eggnaug

  • Solaire of Astora
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2306
  • Gender: Male
  • Warrior of Sunlight
    • View Profile
Re: Blending freebuild and creative
« Reply #12 on: February 20, 2013, 03:15:07 PM »
Keep in mind, freebuild ground level is the normal ground level (I think around height 60-80).
The creative world is based upon the bottom (height 2).

Thats a big difference if you would combine them....

Also, freebuild has hostile mobs and night time. An update for a creative area would be needed or a lot would need to be created.
  • Eggnaug
    Eggnaug
    Eggnaug
Praise the Sun!

Skye

  • Guest
Re: Blending freebuild and creative
« Reply #13 on: February 20, 2013, 08:48:03 PM »
Keep in mind, freebuild ground level is the normal ground level (I think around height 60-80).
The creative world is based upon the bottom (height 2).

Thats a big difference if you would combine them....

Also, freebuild has hostile mobs and night time. An update for a creative area would be needed or a lot would need to be created.
NoMobs isn't hard.

Eggnaug

  • Solaire of Astora
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2306
  • Gender: Male
  • Warrior of Sunlight
    • View Profile
Re: Blending freebuild and creative
« Reply #14 on: February 20, 2013, 09:53:07 PM »
Doesn't stop mobs from walking in
  • Eggnaug
    Eggnaug
    Eggnaug
Praise the Sun!