Innectis Community Forum

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41
Build-A-Feature / Re: Leveling System
« Last post by SGT_ADZ on January 20, 2017, 05:14:11 PM »
Just replicate McMMO, it's a perfect system and there's nothing wrong with it.
42
Build-A-Feature / Re: Leveling System
« Last post by Vector on January 20, 2017, 02:52:36 PM »
Who wants to start thinking ideas for this?
43
Announcements / Major IDP Milestone (IDP 11.0.0)
« Last post by Vector on January 15, 2017, 12:50:17 PM »
With the latest update comes the 4th game I wanted to add and a new mechanic for promoting guests to users. When teleporting out of the tutorial they will be promoted to user instead of automatically promoted after 1 hour of gameplay. This update has culminated in the end of the IDP 10.x release and a new major milestone. There has also been an expansion of the rainbow moderator group allowing it to act as a senior moderator rank.

This 4th game I added is called "Ender Golf" and I came up with the idea on the spot, hoping to see just what people think of it. That along with the other games need maps of course, so it won't be ready right away. Also, this system is not final. I want people to be able to start games on their own, just need a good way to do that.

Hope this information satisfies you all, and happy mining!
44
IDP Updates / IDP Version 11.0.0
« Last post by Feed Bot on January 15, 2017, 12:41:15 PM »
IDP Version 11.0.0

- Guests are now promoted to User when teleporting out of designated area (tutorial)
          - The owner of a chest shop now uses the bank for transactions
          - Added "Line of Sight Message" toggle to disable the line of sight message
          - Waypoint changes
            - Added back 3 lapis lazuli cost which takes priority over the 30 vT creation
            - Breaking a waypoint will drop 2 lapis or 20 vT (added penalty) depending on
              how the waypoint was created
          - Added Ender Golf game
          - Maximum of 15 players can play QuakeCraft
Source: IDP Version 11.0.0
45
IDP Updates / Re: IDP Version 10.10.1
« Last post by SGT_ADZ on January 07, 2017, 12:37:23 AM »
There will be a choice in the next update. Lapis will take priority over vT. Also, we are putting in a penalty for breaking a waypoint. You get 2 lapis back or 20 vT depending on whether you created a waypoint with lapis or vT.

Awesome.
46
IDP Updates / Re: IDP Version 10.10.1
« Last post by Vector on January 06, 2017, 08:18:33 PM »
There will be a choice in the next update. Lapis will take priority over vT. Also, we are putting in a penalty for breaking a waypoint. You get 2 lapis back or 20 vT depending on whether you created a waypoint with lapis or vT.
47
IDP Updates / Re: IDP Version 10.10.1
« Last post by SGT_ADZ on January 04, 2017, 12:02:57 PM »
Quote
Creating a waypoint costs 30 vT instead of 3 lapis lazuli blocks

Why not have a choice between the 2?
We figured that 3 lapis lazuli blocks was too expensive. I suppose this could be talked about. What do you think about the change? Was the original cost too much, or what?

Nope, and I've never seen anyone complain about a waypoint being too expensive. Lapis is easy to get, especially with Fortune III. You get about a stack per vein of lapis, so to say it's too expensive is laughable.
48
IDP Updates / Re: IDP Version 10.10.1
« Last post by Vector on January 04, 2017, 11:33:34 AM »
Quote
Creating a waypoint costs 30 vT instead of 3 lapis lazuli blocks

Why not have a choice between the 2?
We figured that 3 lapis lazuli blocks was too expensive. I suppose this could be talked about. What do you think about the change? Was the original cost too much, or what?
49
IDP Updates / Re: IDP Version 10.10.1
« Last post by SGT_ADZ on January 04, 2017, 12:14:40 AM »
Quote
Creating a waypoint costs 30 vT instead of 3 lapis lazuli blocks

Why not have a choice between the 2?
50
Information / Re: Server Features
« Last post by Vector on January 03, 2017, 09:37:15 PM »
Updated to change requirement of waypoint creation from 3 lapis lazuli blocks to 30 vT.
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