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Messages - Capn_Hu

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1
Tutorials / Re: Crafting Recipes
« on: May 03, 2015, 11:27:42 PM »
de-craftable armor.. for all the useless armor drops you get from mobs..

Would be too overpowered, people could decraft all of their almost dead armor, and make a fresh set, without it setting them back anyway.


that could work if a mostly damaged gold chestplate became just one gold ingot.

2
Announcements / Re: Innectis and Minecraft 1.8 - Process Started
« on: April 02, 2015, 11:40:34 PM »
YES. THIS NEWS IS GOOD.

3
Announcements / Re: We present a new member of staff!
« on: November 22, 2014, 11:51:12 PM »
DSH 4 DICTATOR

4
Bans / Re: dshumway62
« on: July 28, 2014, 11:39:47 PM »
lol!

5
Bans / Re: n_i_n_j_a2006 and matthew5457
« on: July 07, 2014, 09:18:23 PM »
ca caw! Squawk squawk!

6
Suggestions / Re: Should stealing be allowed?
« on: June 24, 2014, 09:04:40 PM »
clearly. but its allowed so deal with it I guess...

7
Bans / Re: SGT_ADZ
« on: June 03, 2014, 03:48:48 AM »
Hobo... SGT is just saying that he doesn't give a crap.

8
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 07:24:04 PM »


Suggestion:

Setting the NoMonsters flag to a default flag in Lot Areas. This means there would mean you would have no monster threats in the lot areas unless you asked a staff member to remove the flag.

I really like this. It has the fun of slaying hundreds of mobs, and includes the safety of no mobs. People now have a choice.

9
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 01:53:49 PM »
I'll agree that it was too easy before. I think normal difficulty is the perfect difficulty. We need to think about creating the next generation of experienced players who want to come back.

10
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 10:51:34 AM »
I agree with Ryan. Turning up the heat doesn't really affect us Goldies as much.

11
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 12:58:35 AM »
Thus why I am doing a more fair survey of ACTIVE players who actually PLAY OFTEN ENOUGH and are not biased to their experienced minecraft lifestyles.

I think the staff should also have a role in polling the new users. It's their job to help run the server.

12
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 28, 2014, 12:37:20 AM »
I think it's been said before, the people wanted it on hard, and now a select few are whining about these changes, happens all the time...


Well seriously, this isn't an exactly a fair poll because its mostly experienced players who are voting for this anyway. It's not an accurate representation of what the server thinks overall. It just shows what the majority of active forum posters want. What should be done, is the polling of new players after about 1-2 hrs of play time.

Ask them after they die 12 times if they would come back more often if the difficulty was lowered.

13
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 27, 2014, 11:27:22 PM »
The votes from the last poll we did about the difficulty pretty much sums it up. People wanted it on hard. You don't have to be good at minecraft to survive on hard. Torches are magnificent things. Armor is a magnificent thing. Swords are magnificent things. You don't have to have good armor to survive. You don't have to engage mobs in combat if you don't want to, you can easily run past them. It's almost laughable how people don't look for another solution to dying than to turn down the difficulty.
But there are also 8 people that have voted on something other than to keep it hard. The community is split, unless you're referring to: http://archives.codespeak.org/innectis/forum/index.php/topic,2979.0.html.

Also many of the new users don't really make forums accounts, and thus do not have a say in this...

14
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 26, 2014, 12:48:27 PM »
Yes! protect the noobs! they have rights too!

15
Suggestions / Re: Difficulty (Lots of Monsters on Lots)
« on: May 26, 2014, 01:49:10 AM »
Well I don't care about the hard difgiculty. If you want to live..... GET BETTER AT MINECRAFT...  so yea all the hard difficulty is make mobs harder to kill which is perfectly fine. But I would like to also suggest that the bigger the lot the more mobs.

Well its not that it's hard to survive on hard difficulty, I'm talking more about setting up. If you were a new user, most of your first few months are spent in a hole on your lot, which is swarming with mobs. It's even harder since starting off, you have nothing, and you may not have any friends to call up to protect you.

I just remember when I was starting off I died a ton since I didn't have armor. I'll admit to being a noob, but seriously, too many new users are getting pummeled out there, and it makes them not want to come back.

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