Innectis Community Forum
Innectis - Minecraft Server => Suggestions => Topic started by: StarScythe7 on April 07, 2012, 12:46:33 AM
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Because of recent reports and crap it's obvious PvP has some flaws that need to be fixed (PvP Ganking). This is my idea for fixing the problem:
Whenever a player enters a PvP lot or Respawns, for 30 seconds PvP should be off for them, They wouldn't be allowed to attack other players, and other players wouldn't be able to attack them for these 30 seconds. (perhaps 30 seconds is too long though, maybe 20?)
This way a player has plenty of time to prevent PvP Ganking themselves. Heck if this were implemented I don't even think PvP Ganking would be possible, it would be entirely the fault of any player who lets themselves get killed.
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+1 for this idea because i have heard a ton of people complain about spawning at a lot, then BAM, people kill em right on the spot!
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Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack..
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Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack..
Perhaps a warning message should be added that lets players know when they're unprotected? or longer protection (20 seconds)?
Also I still think Innectis could use respawn protection.
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Perhaps a warning message should be added that lets players know when they're unprotected? or longer protection (20 seconds)?
Perhaps when you enter a PvP zone you can just add a reminder about the time, like: "You have entered a PvP area. Starting in 10 seconds, other players can damage or kill you unless you leave."
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Perhaps when you enter a PvP zone you can just add a reminder about the time, like: "You have entered a PvP area. Starting in 10 seconds, other players can damage or kill you unless you leave."
Agreed. Ten seconds is plenty of time for you to type "/spawn" to escape, just mentioning that this protection happens should be sufficient.
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This 10 seconds does not apply when you login and spawn on a lot, only when you teleport onto the lot
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PvP hasn't been fixed since the start of the server, and I doubt it ever will be.
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PvP hasn't been fixed since the start of the server, and I doubt it ever will be.
Sadly, yeah... I mean, inventory wipes still aren't completely fixed (I think). That's an ancient and pretty severe issue. Still, I think this is a bit simpler.
What if when logging in you get ten seconds of protection regardless? That should be easy.
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im down with just getting rid of pvp and/or enabling it as a flag that only a mod/admin can set. BUT IT NEEDS TO BE FIXED FIRST!!
:o
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Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack.. thats not true cause i remember killing capdru straight away when he came to my fort
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your not going to kill me this time gsta
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Please don't bump/reply to old threads. This one's last reply was more than a year ago. Locked.