Innectis Community Forum

Innectis - Minecraft Server => Suggestions => Topic started by: StarScythe7 on April 07, 2012, 12:46:33 AM

Title: PvP Ganking protection.
Post by: StarScythe7 on April 07, 2012, 12:46:33 AM
Because of recent reports and crap it's obvious PvP has some flaws that need to be fixed (PvP Ganking). This is my idea for fixing the problem:


Whenever a player enters a PvP lot or Respawns, for 30 seconds PvP should be off for them, They wouldn't be allowed to attack other players, and other players wouldn't be able to attack them for these 30 seconds. (perhaps 30 seconds is too long though, maybe 20?)

This way a player has plenty of time to prevent PvP Ganking themselves. Heck if this were implemented I don't even think PvP Ganking would be possible, it would be entirely the fault of any player who lets themselves get killed.
Title: Re: PvP Ganking protection.
Post by: luetzj on April 07, 2012, 01:35:33 AM
+1 for this idea because i have heard a ton of people complain about spawning at a lot, then BAM, people kill em right on the spot!
Title: Re: PvP Ganking protection.
Post by: Nosliw on April 07, 2012, 09:00:31 AM
Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack..
Title: Re: PvP Ganking protection.
Post by: StarScythe7 on April 07, 2012, 06:40:14 PM
Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack..

Perhaps a warning message should be added that lets players know when they're unprotected? or longer protection (20 seconds)?

Also I still think Innectis could use respawn protection.
Title: Re: PvP Ganking protection.
Post by: zer0k on April 07, 2012, 11:58:38 PM
Perhaps a warning message should be added that lets players know when they're unprotected? or longer protection (20 seconds)?

Perhaps when you enter a PvP zone you can just add a reminder about the time, like: "You have entered a PvP area. Starting in 10 seconds, other players can damage or kill you unless you leave."
Title: Re: PvP Ganking protection.
Post by: Sciamancer on April 08, 2012, 12:48:47 AM
Perhaps when you enter a PvP zone you can just add a reminder about the time, like: "You have entered a PvP area. Starting in 10 seconds, other players can damage or kill you unless you leave."
Agreed. Ten seconds is plenty of time for you to type "/spawn" to escape, just mentioning that this protection happens should be sufficient.
Title: Re: PvP Ganking protection.
Post by: ArronM on April 13, 2012, 01:55:32 PM
This 10 seconds does not apply when you login and spawn on a lot, only when you teleport onto the lot
Title: Re: PvP Ganking protection.
Post by: Skye on April 13, 2012, 02:38:32 PM
PvP hasn't been fixed since the start of the server, and I doubt it ever will be.
Title: Re: PvP Ganking protection.
Post by: Sciamancer on April 13, 2012, 10:06:07 PM
PvP hasn't been fixed since the start of the server, and I doubt it ever will be.
Sadly, yeah... I mean, inventory wipes still aren't completely fixed (I think). That's an ancient and pretty severe issue. Still, I think this is a bit simpler.

What if when logging in you get ten seconds of protection regardless? That should be easy.
Title: Re: PvP Ganking protection.
Post by: SGT_ADZ on April 14, 2012, 12:03:54 AM
im down with just getting rid of pvp and/or enabling it as a flag that only a mod/admin can set. BUT IT NEEDS TO BE FIXED FIRST!!
 :o
Title: Re: PvP Ganking protection.
Post by: GSTa2000 on April 16, 2012, 05:08:11 AM
Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack.. thats not true cause i remember killing capdru straight away when he came to my fort
Title: Re: PvP Ganking protection.
Post by: capdru on May 09, 2013, 03:22:56 AM
your not going to kill me this time gsta
Title: Re: PvP Ganking protection.
Post by: StarScythe7 on May 09, 2013, 03:41:16 AM
Please don't bump/reply to old threads. This one's last reply was more than a year ago. Locked.