Innectis Community Forum
Innectis - Minecraft Server => Suggestions => Topic started by: tommykins20 on April 09, 2013, 04:06:22 AM
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Hello Innectis community,
As most of you will know, players ranked Goldy have access to a neat, handy /backpack. Sometimes when you're TinyWE mining, you run out of space quickly, and sometimes the block filling your inventory is the block you need. Most of the time you can't do the following:
- Clear your TinyWE region however method
- Full up your backpack as much as possible as well as your inventory
- Head over to your /home
- Open up your chests and store them (don't forget the stuff in your backpack)
- Do /tpback and continue mining restarting this procedure again very soon.
I just thought maybe there would be a vote point redeem option to increase your space in your backpack. I'm sure modifying the size of the container would be no problem as you have done it with the bookcase storage feature, plus I've looked into the code myself so I've seen it's possible.
I've told Nosliw this idea and he said it was an interesting one, just posting this to grab the attention of fellow Goldies and other staff members.
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Maybe you can use 1 vote point to get a extra line in your backpack for 24 hours?
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Maybe you can use 1 vote point to get a extra line in your backpack for 24 hours?
That's a good idea! But maybe 24 is a little short.. I don't know why I think that :o
But maybe you can have different options like 3 vote points for a couple more lines for a long period of time, and maybe even permanent. After all, Goldy is the highest rank a non-staff member can get up to.
(Unless the sneaky Builder rank is in there and above Goldy)
P.S. This is off topic but is the dynmap still used? I like to look at it alot but see a black blank screen with coloured squares. Also the reszone world isn't on the dynmap, not sure if that's deliberate D:
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DynMap is broken.
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Dynmap needs updated. And a timed slot increase doesn't seem very applicable. Fill your inventory, then that slot gets removed, those items are gone! Also, the backpack is generous enough, I don't see a need to increase its size.
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Dynmap needs updated. And a timed slot increase doesn't seem very applicable. Fill your inventory, then that slot gets removed, those items are gone! Also, the backpack is generous enough, I don't see a need to increase its size.
What if it starts smaller and you need to upgrade? OR we could make your backpack proportional to what you have on your chest? So if you wearing a dispenser, small, wearing a chest, large, etc? (Something random)
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Just one thing to add. I know about the backpack and all but the most annoying feature is the fact that when you die, you lose EVERYTHING in your backpack, unlike the inventory where only some items are lost. Would it be possible to apply the same rule to backpacks as inventories? Because frankly I tend to forget I have items in there (as i'm sure many others have in the past) and then when I die with it, poof, everything is dropped and not often recovered. This has cause myself to disregard the backpack completely.
So yeah just wondering if it would be possible to apply the same rules as inventory on death, where only a certain percentage of backpack items are dropped on death. Please? =]
Dynmap needs updated. And a timed slot increase doesn't seem very applicable. Fill your inventory, then that slot gets removed, those items are gone! Also, the backpack is generous enough, I don't see a need to increase its size.
What if it starts smaller and you need to upgrade? OR we could make your backpack proportional to what you have on your chest? So if you wearing a dispenser, small, wearing a chest, large, etc? (Something random)
Uhhh, wearing a chest on your chest? Lol..... But you have to remember, players would still like to have armor as protection, and the chest piece is the most important part (with the exception of Feather Falling boots at times) and I don't think many people would like this to become obsolete. Also, It would be kinda weird to only be able to access your backpack if your chest piece is a certain block.. but maybe that's just me.
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Well... the back was entirely my idea and I implemented it. The idea was to, despite helping Goldys with an extra chest-full worth of items, to keep it slightly balanced with survival, and this is why you lose all the items in your backpack. It's more of something to worry about when in situations where you could die.
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Why not lose 85% of the items in your backpack upon death, instead of the full backpack, just like the main inventory.
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Or just lost it all, because the server is already easy enough?
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Why not lose 85% of the items in your backpack upon death, instead of the full backpack, just like the main inventory.
This does not appeal to me.
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Why not lose 85% of the items in your backpack upon death, instead of the full backpack, just like the main inventory.
This does not appeal to me.
Sorry but I feel this is an appropriate time to bring up the fact that you, Alpha, nor SGT or Skye have to collect your own blocks, and can just spawn your own, so I think this is one of the cases where it may be smarter to set up a community poll? Maybe one similar to the in-game one that was setup a few months back, instead of one on the forums (due to the lack on inactivity from some players on the forums) and have it open to only Goldies. (Not moderators due to the fact that Mods never drop any items on death anyways, from what I understand).
P.S. You keep 85% of items on death in your inventory at the moment, you only lose 15%.
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Rainbow + can just respawn there items if they died. Users - Moderators can not so only players who may not spawn objects should have there vote accounted for.
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Items in your backpack will still drop in the world, so you can get back to obtain them.
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So you guys wants an easy game already easier because all of what Innectis does? Are you sure you don't want to just play on a creative server? Cut out that middle man of having to mine?
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Well, the staff do have a point! In a way. Goldie's have LOTS of perks already and the game is basically a walk in the park for them! They can remove hunger tiny we to mine. The VIPs, Super VIPs and users don't have all those perks and we survive without backpacks. What's stopping you from crafting another chest on your INFINITE lots. Also, no offense but your system has a problem, what happens when the time is up? The items disappear. Not trying to be a bad guy but innectis makes life for Goldie's easy its practically not vanilla anymore for you. Think how it is for us and how hard it is for the VIPs and super VIPs and users!
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Actually, it starts to get a lot better at Super VIP. They have TinyWE, /craft, and other things that distinguish them from the previous ranks.
I do agree though, Goldys do have many different abilities, and I don't think this feature needs to have more of a perk.
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To be completely honest, You don't get enough features for the $50 you pay for Goldy. The $25 difference between Super VIP and Goldy isn't much. No Hunger, Infinite Lots, Backpack, what else? Goldy lacks some features that could be of value. I don't see whats wrong with spending vote points on extra slots in their backpacks. 5 Vote points per extra row of Inventory seems like a fair price to me, whats wrong with that? They are paying a premium amount of vote points for 1 extra row of storage. Yes it makes the game easier on them, but like it matters, Innectis is easy enough for Goldies, so why should it matter making it slightly easier. After all, How is extra on-body storage going to make the game too easy? It's just a convenience instead of having to tp back to your lot then /tpback to where you mine. I don't see how that is making it easier....
/endrant
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How is it hard for VIP's and Users. If you don't want to play SMP then leave.
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Backpacks fine as it is I use it regularly and have no problems
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What Skye says was right but I agree, I think we should have a poll open to Goldies.
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I agree with Skye as well, but it is just that it doesn't seem to make much sense that most of the inventory items are saved, but none of the backpack items are.
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I agree with Skye as well, but it is just that it doesn't seem to make much sense that most of the inventory items are saved, but none of the backpack items are.
The fact of a backpack is a bonus, yet to limit it, there has to be a risk or drawback. At the time of its creation, it felt a little overpowered and so it was made so that you lose all of the items within it, this was to balance it out a bit.
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Backpacks are more useful for those who can tinyWE
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Ha, I like backpacks as they presently are. It's a challenge to hold onto your items this way.
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Backpacks are more useful for those who can tinyWE
Really? I mean they don't take items from or deposit into your backpack.. Although that would probably make it more handy..