Innectis Community Forum
Innectis - Minecraft Server => Suggestions => Topic started by: Nosliw on January 14, 2013, 05:17:40 AM
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This is more of a request for suggestions if anything, but what games would you guys like to see added into IDP? There have already been a few suggestions posted on the Games thread, but I want to get as many as possible. So far there have mostly been PvP based games however we can add all sorts of games such as Tag or some kind of racing. With any suggestions, please give as much detail as you can to make it easier to understand your idea?
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Chicken Survival
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Domination without the Domination part. Strictly PvP, No team score, everyone has a separate score. Winner is the person who kills the most.
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Domination without the Domination part. Strictly PvP, No team score, everyone has a separate score. Winner is the person who kills the most.
So a Free for All.
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Domination without the Domination part. Strictly PvP, No team score, everyone has a separate score. Winner is the person who kills the most.
So a Free for All.
Yes, and no capture points.
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paintball? Or a team shooter 8)
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I'd like to see a more fun survival game. GS Doesn't cut it for me anymore, due to sitting around doing nothing pretty much. Nobody has really done a parkour themed event, apart from Star. Before we add new games, incorporate current ones into /game. :P
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SGT and I are working on making a Mega Domination Arena that could easily double as a survival game arena
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I'm remaking 2Fort but more compact for tighter corners and more battles for CTF.
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I'd like to see a more fun survival game. GS Doesn't cut it for me anymore, due to sitting around doing nothing pretty much. Nobody has really done a parkour themed event, apart from Star. Before we add new games, incorporate current ones into /game. :P
I would love to help build with you and all, but it's a shame players don't have access to /i
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Domination without the Domination part. Strictly PvP, No team score, everyone has a separate score. Winner is the person who kills the most.
So a Free for All.
Yes, and no capture points.
Adding onto this I'd like to see Team PvP too. All that would be needed are Red and Blue bases and a kill tracker per team. It should be as easy as just removing capture points and classes from Domination.
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Domination without the Domination part. Strictly PvP, No team score, everyone has a separate score. Winner is the person who kills the most.
So a Free for All.
Yes, and no capture points.
Adding onto this I'd like to see Team PvP too. All that would be needed are Red and Blue bases and a kill tracker per team. It should be as easy as just removing capture points and classes from Domination.
And fixing death messages...
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And fixing death messages...
That is done :)
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making a pig race track xD
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What about Demolition?
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What about Demolition?
Explain?
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What about Demolition?
Explain?
What I think he means is the CoD version of this.
2 teams, one attacking one defending.
No respawns.
1 team tries to capture 2 points.
the other team tries to defend it.
Rounds have a time limit, when limit expires or all attackers are down -> defenders win.
If both points captured or all defenders down -> attackers win.
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What about Demolition?
Explain?
What I think he means is the CoD version of this.
2 teams, one attacking one defending.
No respawns.
1 team tries to capture 2 points.
the other team tries to defend it.
Rounds have a time limit, when limit expires or all attackers are down -> defenders win.
If both points captured or all defenders down -> attackers win.
You just explained Search & Destroy, not Demolition.
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Demolition is the same but with respawns.
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You just explained Search & Destroy, not Demolition.
Oh right!
My bad, it's been a while xD
Currently play more Battlefield then CoD
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You just explained Search & Destroy, not Demolition.
Oh right!
My bad, it's been a while xD
Currently play more Battlefield then CoD
Very Good!!! CoD makes my laptop (Which has had 5 Blue Screens) look like a MacBook.
(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQa3nAHyvcD9d1Jpj29YYc-G_cR0XmL6Lfnb-M53EiGzSZKcLYD)
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Hey, what are your guys thoughts on an ever lasting game? Something that will keep going, and you can join any time? Your team cannot change, so when you are first (randomly) put into a team, you stay in that team? And the game can never end? The game would be possible to play on your own, yet become harder.. and the more players you have, the easier the game becomes.
An idea I had would be something along these lines:
- Mobs randomly spawn, killing a mob drops 1 gold nugget.
- When a player dies, they drop all their gold nuggets, they can be stolen by other teams.
- Classes are 'dependent', meaning they are weak unless 2 different classes work together.
- Every 100 nuggets a player has, you can use them at some kind of central shrine to score your team 1 point
- There are random power ups and bonuses that can be found or dropped by 'boss' monsters.
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Hey, what are your guys thoughts on an ever lasting game? Something that will keep going, and you can join any time? Your team cannot change, so when you are first (randomly) put into a team, you stay in that team? And the game can never end? The game would be possible to play on your own, yet become harder.. and the more players you have, the easier the game becomes.
An idea I had would be something along these lines:
- Mobs randomly spawn, killing a mob drops 1 gold nugget.
- When a player dies, they drop all their gold nuggets, they can be stolen by other teams.
- Classes are 'dependent', meaning they are weak unless 2 different classes work together.
- Every 100 nuggets a player has, you can use them at some kind of central shrine to score your team 1 point
- There are random power ups and bonuses that can be found or dropped by 'boss' monsters.
Sounds a little fun, except I don't like the idea of random teams. I'm guessing the random teams would be to prevent too many players on one team, but I think it would be better to limit the Max # of team members. Maybe allow team changing every so often too, it would be discouraging to have a team of people who don't log in anymore.
Perhaps the winning team could win points or something they could spend on a special shop to buy stuff in mainworld.
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Sounds a little fun, except I don't like the idea of random teams. I'm guessing the random teams would be to prevent too many players on one team, but I think it would be better to limit the Max # of team members. Maybe allow team changing every so often too, it would be discouraging to have a team of people who don't log in anymore.
Perhaps the winning team could win points or something they could spend on a special shop to buy stuff in mainworld.
The idea of random teams is to prevent the more powerful and more skilled from ganing up onto one side, and due to the method that I would use to choose teams, it would not be possible to switch teams. As for the max limit, why would you limit the game to only a certain amount of players? That just seems pointless, if you are reffering to making them join the other team when there are a certain amount of playes on, then that would be unfair as the teams should be balanced anyway. That is the equivilent of loaning the enemy your army during a war. The idea is that anyone can join at any time, so inactive players wouldn't matter as there would be more players..
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The idea of random teams is to prevent the more powerful and more skilled from ganing up onto one side, and due to the method that I would use to choose teams, it would not be possible to switch teams. As for the max limit, why would you limit the game to only a certain amount of players? That just seems pointless, if you are reffering to making them join the other team when there are a certain amount of playes on, then that would be unfair as the teams should be balanced anyway. That is the equivilent of loaning the enemy your army during a war. The idea is that anyone can join at any time, so inactive players wouldn't matter as there would be more players..
I just don't think it would be very fun to be stuck on a team with someone you don't get along with, or stuck on a dead team forever. The max limit was referring to Max # of players per team, not the game overall, If teams didn't have a max limit, everyone would just join 1 "Super Team" and everyone always wins. And what would be this method you'd use to choose teams? I'm not sure there's any good way to gauge the abilities of a player.
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I just don't think it would be very fun to be stuck on a team with someone you don't get along with, or stuck on a dead team forever. The max limit was referring to Max # of players per team, not the game overall, If teams didn't have a max limit, everyone would just join 1 "Super Team" and everyone always wins. And what would be this method you'd use to choose teams? I'm not sure there's any good way to gauge the abilities of a player.
Everyone wouldn't be able to join 1 'Super Team' because they would not get a choice.. That is what I am trying to explain, the teams will be randomly split, and you would stay in those teams. The method used to generate your team would be a random number based upon your name, meaning that its always the same every time you logged in, you would have no choice in which team you join. As for 'dead' teams, I don't think this will occur, because of it being random, the odds are that it will split all Innectis players 50/50, as well as this there is a large number of players on Innectis so I doubt 1 team will ever be 'dead', however we are extreamly unlucky, then I can add something to re-randomise the teams.
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Dom + forts, pretty much.
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Yea sounds to me like it will have a surge then die off like fort world
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I don't see the point, Nos.... you've over fleshed a game like Domination with classes, and how many people really use all of that? This new idea just doesn't seem appealing at all, a game that's always active, never ending?
Gah, I never voiced my opinion on things that you do. Item spells are a bit lame as well.. I don't even use them. You have elaborate plans for things, and love to put lots of things into action!
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I don't see the point, Nos.... you've over fleshed a game like Domination with classes, and how many people really use all of that? This new idea just doesn't seem appealing at all, a game that's always active, never ending?
Gah, I never voiced my opinion on things that you do. Item spells are a bit lame as well.. I don't even use them. You have elaborate plans for things, and love to put lots of things into action!
I actually think the classes make domination a bit more interesting >.>.....
And I've seen a few of the Item spells, are couple a pretty neat just to mess around with.
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Item Spells?
Just noticed, this is my 777'th post!
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Item Spells?
Just noticed, this is my 777'th post!
Just little fun things, like Ice Shard :P
Actually, Hret made that system though :P
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I have an idea PR!
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Hey Sam, if my ******* Map is good enough could it be used for Domination
They are stars so you don't steal my idea -__-
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I have an idea PR!
What? :S
Hey Sam, if my ******* Map is good enough could it be used for Domination
They are stars so you don't steal my idea -__-
Sure I guess, if other people actually want to use the arena too :P
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Hey Sam, if my ******* Map is good enough could it be used for Domination
They are stars so you don't steal my idea -__-
I still think mini maps shouldn't be allowed on the server. You just pointed out ANOTHER unfair advantage it presents.
Unfair Advantages mini maps have:
- Easier to find Villages
- Easier to find Sand and Jungle Temples
- Locating people in CTF and Domination
- Easier to find Mushroom Biomes
- Easier to find Nether Forts
- Many make it easier to find ores
- Doesn't cost 8 paper, 4 iron, and 1 redstone to use
Yet for some reason, people think it's ok to have maps even if they present these UNFAIR advantages. Oh wait! Having a mod that has unfair advantages is not allowed. So by this logic, mini maps should not be allowed.
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Erm.. Just for reference, he wasn't talking about minimap.. He was talking about making a domination map with a certain theme..
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He has a point about MiniMaps though.
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I still think mini maps shouldn't be allowed on the server. You just pointed out ANOTHER unfair advantage it presents.
Unfair Advantages mini maps have:
- Easier to find Villages
- Easier to find Sand and Jungle Temples
- Locating people in CTF and Domination
- Easier to find Mushroom Biomes
- Easier to find Nether Forts
- Many make it easier to find ores
- Doesn't cost 8 paper, 4 iron, and 1 redstone to use
Yet for some reason, people think it's ok to have maps even if they present these UNFAIR advantages. Oh wait! Having a mod that has unfair advantages is not allowed. So by this logic, mini maps should not be allowed.
Just for the record, Rei's Minimap (probably the most popular Minimap atm) only applies to these:
Easier to find things on the surface (Only within approx 75 blocks on each side (NESW) and on the surface)
Locating people in CTF and Domination (This feature (Entities Radar) is enabled/disabled server side)
Easier to find Nether Forts[/li][/list] (This doesn't work with Rei's Minimap, The top Nether layer blocks surfacemap)
Many make it easier to find ores (This also doesn't work, Cavemapping only shows where tunnels are at your level)
Doesn't cost 8 paper, 4 iron, and 1 redstone to use
I really don't see those things as a big deal though, I myself would actually rather have a reszone map available on the official server map, It's a resource zone meant for harvesting resources, a map would make it easier to find a biome you need for resources.
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I still think mini maps shouldn't be allowed on the server. You just pointed out ANOTHER unfair advantage it presents.
Unfair Advantages mini maps have:
- Easier to find Villages
- Easier to find Sand and Jungle Temples
- Locating people in CTF and Domination
- Easier to find Mushroom Biomes
- Easier to find Nether Forts
- Many make it easier to find ores
- Doesn't cost 8 paper, 4 iron, and 1 redstone to use
Yet for some reason, people think it's ok to have maps even if they present these UNFAIR advantages. Oh wait! Having a mod that has unfair advantages is not allowed. So by this logic, mini maps should not be allowed.
Just for the record, Rei's Minimap (probably the most popular Minimap atm) only applies to these:
Easier to find things on the surface (Only within approx 75 blocks on each side (NESW) and on the surface)
Locating people in CTF and Domination (This feature (Entities Radar) is enabled/disabled server side)
Easier to find Nether Forts[/li][/list] (This doesn't work with Rei's Minimap, The top Nether layer blocks surfacemap)
Many make it easier to find ores (This also doesn't work, Cavemapping only shows where tunnels are at your level)
Doesn't cost 8 paper, 4 iron, and 1 redstone to use
I really don't see those things as a big deal though, I myself would actually rather have a reszone map available on the official server map, It's a resource zone meant for harvesting resources, a map would make it easier to find a biome you need for resources.
For each map added to dynmap, it has to render the map so the map is viewable. Reszone is reset every restart, so dynmap would have to render it everytime, which can take awhile to do. Dynmap is also a cause for some lag.
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I still think mini maps shouldn't be allowed on the server. You just pointed out ANOTHER unfair advantage it presents.
Unfair Advantages mini maps have:
- Easier to find Villages
- Easier to find Sand and Jungle Temples
- Locating people in CTF and Domination
- Easier to find Mushroom Biomes
- Easier to find Nether Forts
- Many make it easier to find ores
- Doesn't cost 8 paper, 4 iron, and 1 redstone to use
Yet for some reason, people think it's ok to have maps even if they present these UNFAIR advantages. Oh wait! Having a mod that has unfair advantages is not allowed. So by this logic, mini maps should not be allowed.
Just for the record, Rei's Minimap (probably the most popular Minimap atm) only applies to these:
Easier to find things on the surface (Only within approx 75 blocks on each side (NESW) and on the surface)
Locating people in CTF and Domination (This feature (Entities Radar) is enabled/disabled server side)
Easier to find Nether Forts[/li][/list] (This doesn't work with Rei's Minimap, The top Nether layer blocks surfacemap)
Many make it easier to find ores (This also doesn't work, Cavemapping only shows where tunnels are at your level)
Doesn't cost 8 paper, 4 iron, and 1 redstone to use
I really don't see those things as a big deal though, I myself would actually rather have a reszone map available on the official server map, It's a resource zone meant for harvesting resources, a map would make it easier to find a biome you need for resources.
A 75 block view would allow someone to see a village/temple on the other side of a mountain. In a game of domination and ctf there is no way to get a map in game due to custom inventory so a minimap is unfair in those. Also, it doesn't cost 8 paper, 4 iron, and 1 redstone. Cave mapping could be used to find strongholds and mines, caves, and dungeons full of rarer resources (thanks for the info on another unfair advantage).
Rei's Minimap isn't the only minimap out there either. Other do work in the nether and show ore locations.
A dynamic reszone map would make it too easy for people to find villages/temples making it unfair for those who logged on some time after the server reset with the villages/temples already raided because of this.
Play real minecraft without mods and make your own maps. That's true survival, and we all know that Innectis is a survival based server so why stray away from that and allow a feature not intended for pure survival?
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A 75 block view would allow someone to see a village/temple on the other side of a mountain. In a game of domination and ctf there is no way to get a map in game due to custom inventory so a minimap is unfair in those. Also, it doesn't cost 8 paper, 4 iron, and 1 redstone. Cave mapping could be used to find strongholds and mines, caves, and dungeons full of rarer resources (thanks for the info on another unfair advantage).
Rei's Minimap isn't the only minimap out there either. Other do work in the nether and show ore locations.
A dynamic reszone map would make it too easy for people to find villages/temples making it unfair for those who logged on some time after the server reset with the villages/temples already raided because of this.
Play real minecraft without mods and make your own maps. That's true survival, and we all know that Innectis is a survival based server so why stray away from that and allow a feature not intended for pure survival?
In theory we might be able to 'poof' the minimaps with false information.....
Food for thought...[/list]
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In theory we might be able to 'poof' the minimaps with false information.....
Food for thought...[/list]
Oh, isn't that lovely.
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As for finding ore with minimap, that is as good as x-ray and wouldn't be permitted even if it was part of a mini-map, use common sense there :P
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We should have 2 teams in a water world. There are 2 pirate ships with 7 TNT cannons and 10 chests of tnt. the firs team to destroy the other teams tnt wins.
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We should have 2 teams in a water world. There are 2 pirate ships with 7 TNT cannons and 10 chests of tnt. the firs team to destroy the other teams tnt wins.
You mean copy over that map?..
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sure why not?
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We should have 2 teams in a water world. There are 2 pirate ships with 7 TNT cannons and 10 chests of tnt. the firs team to destroy the other teams tnt wins.
So it's like Super Pirate Battle Royale? http://www.planetminecraft.com/project/super-pirate-battle-royale/ (http://www.planetminecraft.com/project/super-pirate-battle-royale/)
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We should have 2 teams in a water world. There are 2 pirate ships with 7 TNT cannons and 10 chests of tnt. the firs team to destroy the other teams tnt wins.
So it's like Super Pirate Battle Royale? http://www.planetminecraft.com/project/super-pirate-battle-royale/ (http://www.planetminecraft.com/project/super-pirate-battle-royale/)
yes. never realized there was a download but that would be an awesome game.