Innectis Community Forum

Innectis - Minecraft Server => Tutorials => Topic started by: Nosliw on November 19, 2012, 06:41:23 AM

Title: Games
Post by: Nosliw on November 19, 2012, 06:41:23 AM
Games
With the new game system, we have introduced automated games into IDP, so far we have:
[/list]
Title: Re: Games
Post by: l_iamW on November 19, 2012, 05:45:06 PM
Can I suggest that we should have Hunger Games or something these have been pretty popular on Minecraft or Iv seen a TDM were you throw snowballs at the other players(TDM) and its only one snowball to kill. I have played both of these and I got to admit there pretty fun.
Title: Re: Games
Post by: SGT_ADZ on November 19, 2012, 06:05:54 PM
We'll see Liam, We'll see ;)
Title: Re: Games
Post by: Nosliw on November 22, 2012, 06:11:37 AM
You're not the only person to suggest the Hunger Games, maybe I should look up some information about it.. Whats TDM?
Title: Re: Games
Post by: l_iamW on November 22, 2012, 12:40:34 PM
TDM is Team Deathmatch - I thought you would of known that from our UT days.
Title: Re: Games
Post by: Vector on November 24, 2012, 08:49:51 AM
The CTF migration is nearly complete, and this topic will be updated once the server is updated with the migration.
Title: Re: Games
Post by: luetzj on November 25, 2012, 10:02:40 AM
I should build an arena of some sort, but I don't know what.
Title: Re: Games
Post by: Nosliw on November 26, 2012, 05:18:35 AM
Updated the Domination game, it now includes classes! Also, to capture the capture points, you need to stand near them now!
Title: Re: Games
Post by: Vector on November 28, 2012, 10:02:57 PM
Capture the flag migration complete. Marked as such, and updated description a bit.
Title: Re: Games
Post by: StarScythe7 on November 29, 2012, 01:18:19 AM
Redid the CTF section to match the Domination section's format. (sorry for stealing your format Nos :P)
Title: Re: Games
Post by: TheReasoning on November 29, 2012, 04:47:16 PM
Hopefully, once someone spawns the items on the lot. Cluster Chunk can get added to this list too. =]
Title: Re: Games
Post by: luetzj on November 29, 2012, 05:27:23 PM
What is Cluster Chunk?
Title: Re: Games
Post by: TheReasoning on November 29, 2012, 11:42:03 PM
A cluster of different types of blocks, 1 for each team, goal is to get to the other teams chunk and destroy their bed, last team with a player wins.
Title: Re: Games
Post by: luetzj on November 30, 2012, 10:07:12 PM
A cluster of different types of blocks, 1 for each team, goal is to get to the other teams chunk and destroy their bed, last team with a player wins.

Ah, this is to be a game like CTF, that is run by IDP?
Title: Re: Games
Post by: TheReasoning on December 01, 2012, 12:27:56 AM
It is almost 100% run able in vanilla, the only thing the IDP is needed for is regenerating the arena once a game is finished.
Title: Re: Games
Post by: Nosliw on December 06, 2012, 08:14:41 AM
For cluster chunk, thats not the only thing that would need to be done, you need to remember that when you die (unless Freebuild & FortWorld), you get sent to spawn, not your bed.. Also, if you fall into the void, you get sent to spawn, so there would need to be a little more than just arena generation to put it into IDP.
Title: Re: Games
Post by: Nosliw on January 07, 2013, 05:46:54 AM
Updated the domination game.

The engineer class has been added to the game, engineers can place traps which explode when walked over by the enemy team, you cannot set of a trap that has been set by your team. The traps will not disapear unless they are disarmed by an enemy engineer using the wooden spade or the player dies/leaves the game. If the trap is disarmed or activated, the engineer who set the trap will be notified. Traps can only be seen by engineers, no other class can see them, however, engineers see traps set by their team as stone pressure plates, and traps set by enemy teams as wooden pressure plates.
Title: Re: Games
Post by: l_iamW on January 07, 2013, 08:15:22 AM
Spleef still needs a definition.
Title: Re: Games
Post by: RickTheRuler on January 08, 2013, 11:46:07 PM
You could also try a Counter Strike type game. One life per round, certain amount of rounds to win. It's like SnD without the bomb.
Title: Re: Games
Post by: RickTheRuler on January 08, 2013, 11:47:03 PM
I don't know how that would be done though, or if it was possible.

EDIT: Sorry. I just realized I double posted.
Title: Re: Games
Post by: TheReasoning on January 09, 2013, 01:01:59 AM
@ Rick That's actually a great idea! I would love to see a game type like that come to Innectis.
Title: Re: Games
Post by: Nosliw on January 09, 2013, 05:04:06 AM
You could also try a Counter Strike type game. One life per round, certain amount of rounds to win. It's like SnD without the bomb.
So, from what I have looked up, its a game involving 2 teams battling each other for survival in which you can purchase items and upgrades, after you die you become a spectator, when a round ends, survivors keep their upgrades, and those who died come back to life with their starter gear, and loose all their upgrades. The winning team is the one that scores highest, and score is achieved by killing the enemy team, is this correct and what you had in mind?
Title: Re: Games
Post by: l_iamW on January 09, 2013, 11:12:49 AM
We should have Search and Destroy. For those who do not know what it is its simple.


Theres one team who attack the Bomb and one defend. There is two Bomb Sites, A and B only one needs to be destroyed for the game to end. There are 6 members on each team (well in COD anyway) after you die you become a spectator. The attacking team can win by the Bomb exploding, the defending team would lose in that case but they will win if a certain amount of time goes off eg.5 mins so yer.... :)
Title: Re: Games
Post by: Eggnaug on January 09, 2013, 01:55:38 PM
When will moderators be able to use /game

People constantly ask us to host them and unfortunately we can't
Title: Re: Games
Post by: Nosliw on January 09, 2013, 02:37:33 PM
When will moderators be able to use /game

People constantly ask us to host them and unfortunately we can't
Erm, I'm not sure why you haven't been given the permission, perhaps because we are still adding & testing new games?
Title: Re: Games
Post by: Eggnaug on January 09, 2013, 02:41:25 PM
Well I can only see Moderators being able to host CTF and Domination since we can't spawn Ghasts or Withers
Title: Re: Games
Post by: Nosliw on January 09, 2013, 03:10:27 PM
Well I can only see Moderators being able to host CTF and Domination since we can't spawn Ghasts or Withers
Ghast and Wither Survival isn't integrated into /game, yet..
Title: Re: Games
Post by: luetzj on January 09, 2013, 05:56:00 PM
Perhaps allow some trusted users to access the /game command as well?
Title: Re: Games
Post by: SGT_ADZ on January 09, 2013, 06:02:07 PM
You should be able to use /game on your own lot if I'm not mistaken :3
Title: Re: Games
Post by: RickTheRuler on January 09, 2013, 07:30:09 PM
@Nos Yes that's right.
Title: Re: Games
Post by: Nosliw on January 10, 2013, 04:45:56 AM
You should be able to use /game on your own lot if I'm not mistaken :3
That will be the idea, however we are currently adding new games, and developing others, we don't want to give out access to the command if it can be abused, for example to spawn items.


@Nos Yes that's right.
Awsome, when I get the time I'll look into it ^^
Title: Re: Games
Post by: Nosliw on January 21, 2013, 04:24:08 AM
Updated the Domination game with changes to balance.

Title: Re: Games
Post by: aiden cool6 on February 02, 2013, 01:56:09 AM
I thought we did have a hunger games server
Title: Re: Games
Post by: RickTheRuler on February 02, 2013, 02:30:13 PM
I thought we did have a hunger games server


Nope.
Title: Re: Games
Post by: Nosliw on February 16, 2013, 06:59:16 PM
Ok, just fixed a couple of bugs, and re-added the damage animation, also, here is a video that shows some basic gameplay and provides a little bit of information on the game (for those who don't want to read the tutorial) :)


Domination Demonstration (http://www.youtube.com/watch?v=AK_-lR93zRs#)
Title: Re: Games
Post by: l_iamW on February 17, 2013, 02:43:07 AM
I didnt see that the video could be played in HD so I was watching it in 240p *facepalm*
Title: Re: Games
Post by: Nosliw on February 17, 2013, 07:36:02 AM
I didnt see that the video could be played in HD so I was watching it in 240p *facepalm*
HaHaHa, I always turn up the quality before watching a Youtube video, that way I can full screen on my TV :P
The only exception is when the internet is doing crazy things..
Title: Re: Games
Post by: Johncrazboy on February 18, 2013, 01:55:21 PM
Nos, I heard something about auto ghast survival, can you explain?
Title: Re: Games
Post by: luetzj on February 18, 2013, 02:27:21 PM
Nos, I heard something about auto ghast survival, can you explain?

Aye, that was in the changelog.

Title: Re: Games
Post by: Nosliw on February 18, 2013, 04:55:29 PM
Nos, I heard something about auto ghast survival, can you explain?
Ghast Survival is not exactly the same as the one that admins have previously hosted. Instead, Ghasts spawn in waves, and the amount that spawn depend on the difficulty selected, Easy, Medium or Hard. You are given a set amount of materials that include a bow, some arrows and some food, when you die, you are out of the game, the winner is the one who has the highest score when the game ends. That is a basic overview of what I know, but I haven't looked into it much, so a tutorial will be posted later. :)
Title: Re: Games
Post by: Nosliw on March 04, 2013, 05:46:09 AM
Updated the thread with new Domination changes. However the new system makes it much easier for new classes to be made and used in other games. If you would like to design your own class and have it implemented, then fill out the details below:

Quote
Customisable Information
  • Name - This should sum up your class in one or two words.
  • Primary Weapon - This is highly customisable, so get it right!
    • Item Type - This is what the weapon looks like, it could be anything such as an apple, it doesn't matter, the damage is customise later, so make the item best show what the weapon does, if it has any special powers.
    • Item Attack Damage Rating - This isn't the amount of hearts done, this is the level of damage the weapon deals (see fomula below).
    • Post Attack Effect - Something that happens after the damage stage of an attack, such as set enemy on fire, or give the attacker health. They could (if you want) also work on allies, such as give the ally a boost or bonus. A weapon can have multiple effects and could have different uses for allies and enemies.
  • Secondary Weapon/Tool - This is highly customisable too, so get it right!
    • Item Type - This is what the weapon/tool looks like, make sure it sums up its purpose well.
    • Activation Effect - This is what happens when you 'use' the tool, it doesn't have to be when you hit someone, things such as shoot arrow.
    • Item Attack Damage Rating - This isn't the amount of hearts done, this is the level of damage the weapon deals (see fomula below).
    • Post Attack Effect - Something that happens after the damage stage of an attack, such as set enemy on fire, or give the attacker health. They could (if you want) also work on allies, such as give the ally a boost or bonus. A weapon can have multiple effects and could have different uses for allies and enemies.
  • Consumable - Little accessories for this class (little customisation here)!
    • Item Type - This would be something like arrows, ender pearls or potions.
    • Starting Amount - How many do you start with when spawn?
    • Increament Amount - How many do you get per restock? (see formula below)
    • Max Amount - How many is the maximum amount you can hold at one time?
  • Bonus Item - The 'special effect' for this class!
    • Item Type - This could be anything, pick the most appropriate.
    • Item Effect - The main bulk, what does this item do when used? Anything from personal boosts to affecting nearby enemies or allies!
    • Starting Amount - How many do you start with when spawn?
    • Increament Amount - How many do you get per restock? (see formula below)
    • Max Amount - How many is the maximum amount you can hold at one time?
    • Cooldown Time - How often can you use this?/li]
  • Defences - This is the defence value per item, for example:
    • Golden Swords - 20 (immune to golden swords)
    • Arrows - 0 (weak to arrows)
    • Default/Everything else - 2 (normal-ish)

Extra Information
The class you design is for all class-based games, so it can't have an effect such as 'teleport to the nearest flag' because not all games have flags, however something such as 'teleport home' or 'teleport to key location' might work! It is highly important to keep these classes generic, so effects that effect allies or yourself will work best!

Weapon damage has changed! It no longer works on basic hearts, so here is the formula:
damage = attack - (defence * blocking)
  • Damage = Damage dealth, so 1 damage = 1 heart, 2 damage = 1 heart, 5 damage = 2.5 hearts.
  • Attack = The damage the attacker does with that weapon, specified above.
  • Defence = The defence value of that class against the attackers weapon, specified above.
  • Blocking = If defender is blocking then 2, otherwise 1.

The next piece of information to consider is the restoking system, every 30 seconds, you get X amount of bonus items/consumables based on this:
X = flagsOwned * Increament Amount
Title: Re: Games
Post by: StarScythe7 on March 04, 2013, 07:43:44 PM


I guess you could say this class would be kind of like a combination of Warrior and Archer, the trade off though is that you really don't get any special effects.
Title: Re: Games
Post by: Nosliw on March 06, 2013, 05:53:33 AM
This sounds like an archer that gains a more powerful sword rather than speed boost, although I am not sure what the defense stats are for Ninja compared to archer at this time. Although I will say it saddens me that it has no special ability, those are the most fun ;)

Could I get some other peoples opinions on it? I think it seems like a generic or default & non-specialist class, however I would lower the damage on the bow a little bit to balance it somewhat.
Title: Re: Games
Post by: Nosliw on April 17, 2013, 06:19:34 AM
Updated, added the new Fortress Defrence game (Next Update)

Title: Re: Games
Post by: l_iamW on April 17, 2013, 07:15:43 AM
As a tester for the Fortress games I can confirm it is very fun and being mobs is very fun. But you should really make it so we can see us as mobs when using F5. Oh and if you chose to be a skeleton sneak (SHIFT Key) it is so funny!!!
Title: Re: Games
Post by: Nosliw on April 17, 2013, 07:18:41 AM
As a tester for the Fortress games I can confirm it is very fun and being mobs is very fun. But you should really make it so we can see us as mobs when using F5. Oh and if you chose to be a skeleton sneak (SHIFT Key) it is so funny!!!
Yay :)

As for making you appear as a mob, impossible to do.. The closest I can get is give you a mob head and maybe some coloured armour? Although I'm not sure that would have much effect.. And I agree, Skeletons shifting looks hilarious!
Title: Re: Games
Post by: Vector on April 17, 2013, 12:42:17 PM
Client limitation.
Title: Re: Games
Post by: Nosliw on April 18, 2013, 07:59:04 AM
Client limitation.
The only real thing holding IDP back! xD
Title: Re: Games
Post by: Nosliw on April 29, 2013, 05:44:40 AM
Updated Fortress Defence, when we update there will be improvments based upon feedback that I got from users, I will post a full list here later, but to sum up, I added difficulty level and did some balancing.
Title: Re: Games
Post by: luetzj on April 29, 2013, 10:06:48 PM
Could someone make a Fortress defense map then run a game?

- /game command lowered to VIPs, /score to users

If so, would that remake the map after each game?
Title: Re: Games
Post by: Nosliw on April 30, 2013, 10:04:13 AM
Could someone make a Fortress defense map then run a game?

- /game command lowered to VIPs, /score to users

If so, would that remake the map after each game?
Although the /game command is lowered to VIP, individual games have their own permissions.  The only game that non-staff can start at the moment is Spleef. The rest have custom inventories and risk players accessing spawned items, they need to be finalized.
Title: Re: Games
Post by: luetzj on April 30, 2013, 06:08:49 PM
Although the /game command is lowered to VIP, individual games have their own permissions.  The only game that non-staff can start at the moment is Spleef. The rest have custom inventories and risk players accessing spawned items, they need to be finalized.

Is there an estimated time on this?
Title: Re: Games
Post by: Vector on April 30, 2013, 07:26:19 PM
I should state it's actually set up to moderator. I don't necessarily like the idea of players being able to start their own games.
Title: Re: Games
Post by: Nosliw on May 01, 2013, 04:29:39 AM
Is there an estimated time on this?
It would appear not, and now it looks like you'll have to wait even longer, sorry D:
Title: Re: Games
Post by: luetzj on May 01, 2013, 06:45:13 PM
Is there an estimated time on this?
It would appear not, and now it looks like you'll have to wait even longer, sorry D:

Eh, ok. :/
Title: Re: Games
Post by: Nosliw on May 08, 2013, 08:41:44 AM
Updated the Fortress Defence Tutorial, yet again. I've included some of the changes, however not all of them, there are some fun things there that you should find out for yourself ;)
Title: Re: Games
Post by: Eggnaug on May 08, 2013, 10:52:06 PM
You should give Mods their permission to start the game back. xD
Title: Re: Games
Post by: Nosliw on May 15, 2013, 05:12:30 AM
You should give Mods their permission to start the game back. xD
It is now possible to give mods permissions to individual games at least! That way games that are dangerous, still being tested or have bugs can be restricted :)
Title: Re: Games
Post by: Johncrazboy on May 16, 2013, 06:14:34 PM
Not to be criticizing, but Fort Defense sounds a lot like Dwarves vs. Zombies, if you've played it that is. You can look it up if you want.
Title: Re: Games
Post by: Nosliw on May 16, 2013, 06:45:05 PM
Not to be criticizing, but Fort Defense sounds a lot like Dwarves vs. Zombies, if you've played it that is. You can look it up if you want.
That was where I got inspiration from, and I have openly admitted that, its a game that I really like the idea of. There are some differences however as there are some aspects of the game that I don't like or think should be done differently.