Innectis Community Forum
Innectis - Minecraft Server => Suggestions => Topic started by: WhiteRaven22 on August 03, 2012, 09:22:28 AM
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I suggest that a players should no longer be saved from losing their XP after death. The reason for this is simple. Obtaining XP in 1.3 is much easier than in 1.2.5. I've just noticed this in my own world. You get XP just from cooking stuff in the furnace or mining good ore. I think the XP for each level was made easier as well. Keeping XP after death would now be overkill, because everyone would be enchanting everything with high level enchantments way too easily.
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yea i agree and with a bank i think we should lose vT too that would also be a good vT sink
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Agreed.
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That will be done for the update.
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And half slabs?
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Yeah, Alpha, will we ever be able to tinyWE the top half of half slabs?
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Just wondering, couldn't it be made so you don't get xp from smelting stuff?
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Not going to limit vanilla.
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Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
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Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
XD
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Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
That would be a no, we still want to retain item rarity after 1.3 due to circle stone bricks in jungle temples etc.
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Star just owned you, there, Joel. This would be fine as long as admins don't constantly kill me with broken commands JOEL
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Star just owned you, there, Joel. This would be fine as long as admins don't constantly kill me with broken commands JOEL
LOL Now there's no need to name names ;)