Innectis Community Forum

Innectis - Minecraft Server => Suggestions => Topic started by: WhiteRaven22 on August 03, 2012, 09:22:28 AM

Title: Retaining XP after death is no longer necessary.
Post by: WhiteRaven22 on August 03, 2012, 09:22:28 AM
I suggest that a players should no longer be saved from losing their XP after death.  The reason for this is simple.  Obtaining XP in 1.3 is much easier than in 1.2.5.  I've just noticed this in my own world.  You get XP just from cooking stuff in the furnace or mining good ore.  I think the XP for each level was made easier as well.  Keeping XP after death would now be overkill, because everyone would be enchanting everything with high level enchantments way too easily.
Title: Re: Retaining XP after death is no longer necessary.
Post by: chrisjones23 on August 03, 2012, 09:33:41 AM
yea i agree and with a bank i think we should lose vT too that would also be a good vT sink
Title: Re: Retaining XP after death is no longer necessary.
Post by: wolfshond7 on August 03, 2012, 11:51:21 AM
Agreed.
Title: Re: Retaining XP after death is no longer necessary.
Post by: Vector on August 03, 2012, 12:24:42 PM
That will be done for the update.
Title: Re: Retaining XP after death is no longer necessary.
Post by: wolfshond7 on August 03, 2012, 12:47:58 PM
And half slabs?
Title: Re: Retaining XP after death is no longer necessary.
Post by: Eggnaug on August 03, 2012, 02:54:24 PM
Yeah, Alpha, will we ever be able to tinyWE the top half of half slabs?
Title: Re: Retaining XP after death is no longer necessary.
Post by: SGT_ADZ on August 03, 2012, 03:01:39 PM
Just wondering, couldn't it be made so you don't get xp from smelting stuff?
Title: Re: Retaining XP after death is no longer necessary.
Post by: Vector on August 03, 2012, 03:13:39 PM
Not going to limit vanilla.
Title: Re: Retaining XP after death is no longer necessary.
Post by: StarScythe7 on August 03, 2012, 04:10:51 PM
Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
Title: Re: Retaining XP after death is no longer necessary.
Post by: wolfshond7 on August 03, 2012, 04:11:47 PM
Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
XD
Title: Re: Retaining XP after death is no longer necessary.
Post by: SGT_ADZ on August 03, 2012, 04:33:03 PM
Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:

That would be a no, we still want to retain item rarity after 1.3 due to circle stone bricks in jungle temples etc.
Title: Re: Retaining XP after death is no longer necessary.
Post by: Skye on August 03, 2012, 06:02:06 PM
Star just owned you, there, Joel. This would be fine as long as admins don't constantly kill me with broken commands JOEL
Title: Re: Retaining XP after death is no longer necessary.
Post by: SGT_ADZ on August 03, 2012, 06:05:06 PM
Star just owned you, there, Joel. This would be fine as long as admins don't constantly kill me with broken commands JOEL

LOL Now there's no need to name names ;)