Innectis Community Forum

Innectis - Minecraft Server => Suggestions => Topic started by: ArronM on July 04, 2012, 02:55:07 PM

Title: Why Innectis should reset...
Post by: ArronM on July 04, 2012, 02:55:07 PM
Okay first of all guys, this map is from BETA 1.7.3, so it is very old. There is very common errors when using WorldEdit, TinyWorldEdit and when resetting lots due to the new chunks, so a new map would be good for a start.


A second reason is, Innectis no longer has any "rare" items because they have become too common. 30vT for a diamond is delusional, thats why I think we should have a complete new map with a new inventory and all vT reset. This would create a better economy due to the higher ranks easy mining and selling it to the lower ranks who kill the mobs. This would get the system going properly and we would have no "leaked" blocks from TinyWE abuses.


Regards,
ArronM,
Depressed.
Title: Re: Why Innectis should reset...
Post by: Skye on July 04, 2012, 03:41:23 PM
Yes, the world should, and most likely will be reset with the 1.3 update, due to new ores, and it's needed.

As for items, and the sort... I don't think that's too good of an idea...
Title: Re: Why Innectis should reset...
Post by: StarScythe7 on July 04, 2012, 03:47:08 PM
I don't think a complete economy reset would be a good idea, too many people put a lot of time into collecting their items and vT, sure it -might- fix the economy, but it may also cause us to lose the community. I believe what we actually need is more "Money-Sinks", to help get rid of the total vT on the server, thus increasing vT's value. And I don't mean a server shop that sells blocks, that would only change (most likely lower) the value of the block. What we need is something like teleporting the Nether costing vT. One example of a money-sink that we currently have is Nether Lots, however the problem with these is that not many people seem to be interested in them, or they are too expensive.

However I think come 1.3 a World reset would be good, but not a complete inventory/balance reset.
Title: Re: Why Innectis should reset...
Post by: TheNightProject on July 04, 2012, 04:22:54 PM
A Server Reset is going to cause a lot of people to quit most likely that or a panic which would be catastrophic...
Title: Re: Why Innectis should reset...
Post by: GSTa2000 on July 04, 2012, 06:09:29 PM
Like TheNightProject said. If the server restarted I would quit the server completely and come back for about 10 mins just to say hi. Arron, I dont see whats wrong with the economy now. I could name a list of rare blocks. How is 30vt for a diamond delusional? Depending if the economy is reset or not, this may even be cheaper or same.
I do not see what is wrong with tinyWE at the moment, it's working fine with me.
I am completely against this.
Title: Re: Why Innectis should reset...
Post by: guineaman56 on July 04, 2012, 06:49:10 PM
If I lost my rare blocks, I'd flip out. That is all. Kidding, of course, but seriously. This is not a good idea. It'd cause a huge uproar from people. I understand the new ores and stuff, but those can just be regenerated into the resource zone, if I'm not mistaken. So even if you can't find emeralds in your own lot, it's not that big a deal. And plus, emerald's only use is buying from NPC's, which we already have an economic system for, hence why vT reset would be a bad idea. While I don't have much, other people do. They might be a bit steamed when they come on to find their 9001 vT gone, heck, it might cause them to leave the server, like what happened with Skye a while back.

Adios,

Guin
Title: Re: Why Innectis should reset...
Post by: SGT_ADZ on July 04, 2012, 06:49:36 PM
If the map was reset, people would lose many of their cherished creations that they put hours/days/weeks even months to build.
The only reason the server economy is ''bad'' is because people got excited over the new currency and they thought they need vT. It defeats the whole purpose of survival. Thats what Innectis is, a survival server. This is why it attracted me. The addition of vT was a bad idea to be honest because If people don't have something, They just go and buy it. That defeats the whole purpose of survival. Survival is when you gather your own resources and create things from them.
People who have built awesome things with survival before vT was introduced:
StarScythe7
Guineaman56
Sciamancer
Eggnaug
And Many more.

I know the amount of effort the Development team have put into the economy and I would like to see the economy go completely and go back to trading items. You get ''More Bang for your Buck'' that way. Your not always receiving the same items in a trade. Your getting something different most of the time. I have to admit I thought when the vT was introduced I thought it was cool. But now, after seeing the decreasing value of blocks, I want to get rid of it. The whole point of survival is to show off your survival skills and produce from them. Goldies should have No-Hunger disabled permanently, The Lot areas should be reset, The Nether should be reset, and The Creative world should be made bigger.
I am totally against having the economy reset. I am for getting rid of the economy and probably will be the only one.
I am against having the ''world'' reset but I would like to see a reset of the 3 lot areas and a new looking spawns for the lot areas. The spawns are old and a bit dull. The jail shouldn't be underneath the spawn. We could make a space jail and it be a dome and have cells around the edge of the dome and the area it is built on should be like the moon. It would make the jailed person feel as if there is only one way out.

That is all and thanks for reading my ''rant''
-SGT
Title: Re: Why Innectis should reset...
Post by: Eggnaug on July 04, 2012, 09:04:26 PM
Goldies should have No-Hunger disabled permanently

It's not fair to take away No-Hunger. It is one of the incentive's to donate. Not too many people would be happy with taking too many features away.
Title: Re: Why Innectis should reset...
Post by: SGT_ADZ on July 04, 2012, 09:24:09 PM
Goldies should have No-Hunger disabled permanently

It's not fair to take away No-Hunger. It is one of the incentive's to donate. Not too many people would be happy with taking too many features away.

I get where your coming from egg, but It could be replaced with a different feature.
Title: Re: Why Innectis should reset...
Post by: Skye on July 05, 2012, 12:51:23 AM
Goldies should have No-Hunger disabled permanently

It's not fair to take away No-Hunger. It is one of the incentive's to donate. Not too many people would be happy with taking too many features away.

I get where your coming from egg, but It could be replaced with a different feature.
You can turn hunger on. I have hunger on. lol
Title: Re: Why Innectis should reset...
Post by: mercenaryfrost on July 05, 2012, 01:24:22 AM
Overall, bad idea. You can't just clear the board mid-game.
Title: Re: Why Innectis should reset...
Post by: Midnight on July 05, 2012, 01:26:59 AM
Alright, I'm all for the world reset, but only when 1.3 comes out, defo for the new ores, etc, its just that we wouldn't get anything new if we didn't. As for the economy, I know many people won't like this either, but I think we should have a vT reset, and all stores and shops be cleared (all items given back of course), going back to the world reset, I think our inventories should not join that group, so that anything really valuable to us can stay, things like cobble, dirt, and other basic items aren't really needed, same with the nether, that should also be reset. Basically I'm all for a "selective" reset to say, but I think the world reset, and nether reset should wait til 1.3, but the shops/stores should be wiped and all items given back to users.

Hopefully this puts some thought to mind.

-Midnight

Title: Re: Why Innectis should reset...
Post by: Vector on July 05, 2012, 04:51:09 AM
The economy would never go. The chest shops wouldn't be needed anymore, and the upcoming shop system wouldn't be needed either. We can fix things without taking the economy out of Innectis.

When we begin the resetting of the main world, we will have a selection period where people who want their lots preserved may reply to a topic that is created when the process begins. Bear in mind this is a process we don't want to do, because it involves a lot of work. However, I feel it must be done anyways. New lot area spawns, new lot area layout, newly generated world.

These things must be done, and they can bring about change as well. SGT, I'm not sure where we'd be without an economy, but I don't want to experiment and see what happens if our economy goes. iConomy is a leading economy plugin, so I feel as if an economy on Innectis is a great idea. Sure, it's survival, and players could just buy the items that they're missing, but it requires them to search for the item being sold as well.

We will figure out how to do this when the time comes.
Title: Re: Why Innectis should reset...
Post by: ArronM on July 05, 2012, 08:34:00 AM
I like midnights idea of a selective approach, maybe have a huge storage for players and only have a certain amount of space to store items. Even so I already new about the new world we was getting because it is becoming a pain for some of the admins with the world edit/reset chunks because of new terrain.


FYI in the new world it should be a place without snow, or desert. a Flatlands biome or forest would be preferred xD
Title: Re: Why Innectis should reset...
Post by: StarScythe7 on July 05, 2012, 09:04:32 AM
I like midnights idea of a selective approach, maybe have a huge storage for players and only have a certain amount of space to store items. Even so I already new about the new world we was getting because it is becoming a pain for some of the admins with the world edit/reset chunks because of new terrain.


FYI in the new world it should be a place without snow, or desert. a Flatlands biome or forest would be preferred xD

I actually think the new world should be generated normally, but with the BigBiomes on.
Title: Re: Why Innectis should reset...
Post by: Vector on July 05, 2012, 10:46:41 AM
Obviously it will be a new seed, so there may not be a winter biome at spawn like there was when we updated from BETA to the full game LOL.
Title: Re: Why Innectis should reset...
Post by: Skye on July 05, 2012, 12:22:02 PM
I like midnights idea of a selective approach, maybe have a huge storage for players and only have a certain amount of space to store items. Even so I already new about the new world we was getting because it is becoming a pain for some of the admins with the world edit/reset chunks because of new terrain.


FYI in the new world it should be a place without snow, or desert. a Flatlands biome or forest would be preferred xD
Biomes are random and can't be changed.
Title: Re: Why Innectis should reset...
Post by: Vector on July 05, 2012, 12:47:05 PM
Skye: https://github.com/Bukkit/CraftBukkit/commit/6d198be88856379f14f70b8e2d1ace66bd6f1ab7

With that, it is possible to even remove the winter biome from the current spawn. However, I'm not familiar with how this entirely works yet. We may add something in the future to manipulate biomes like this.
Title: Re: Why Innectis should reset...
Post by: SGT_ADZ on July 05, 2012, 01:21:25 PM
I like midnights idea of a selective approach, maybe have a huge storage for players and only have a certain amount of space to store items. Even so I already new about the new world we was getting because it is becoming a pain for some of the admins with the world edit/reset chunks because of new terrain.


FYI in the new world it should be a place without snow, or desert. a Flatlands biome or forest would be preferred xD

I actually think the new world should be generated normally, but with the BigBiomes on.

I actually think the world should be a sky world where it's a floating lot area and everyones lots are glass domes, it adds that certain cool aspect to a new funky lot area.
Title: Re: Why Innectis should reset...
Post by: Midnight on July 05, 2012, 01:46:01 PM
Also, I think that the new lot area should be in a corner of the map, giving room for expansion of the lot area outward, and giving users more room to explore, just to add to what I said earlier.
Title: Re: Why Innectis should reset...
Post by: Eggnaug on July 05, 2012, 03:07:28 PM
I like midnights idea of a selective approach, maybe have a huge storage for players and only have a certain amount of space to store items. Even so I already new about the new world we was getting because it is becoming a pain for some of the admins with the world edit/reset chunks because of new terrain.


FYI in the new world it should be a place without snow, or desert. a Flatlands biome or forest would be preferred xD

I actually think the new world should be generated normally, but with the BigBiomes on.

I think it would be nice if we had multiple lot areas each in a different biome. (excluding snow, mountain, mushroom, ocean, and desert)
Title: Re: Why Innectis should reset...
Post by: Matrix_0 on July 05, 2012, 04:10:41 PM
Wouldn't it be possible to just reset the map under say ten levels from the level the lot areas are on?
Also wouldn't the reszone be a 1.3 map anyway seeing as that is reset? Also the lot area, in my opinion, isn't for mining anyway, so a reset is pointless.
I also think the idea of a vt and item reset is delusional and would cause many players to become less active and maybe even quit due to spite of loosing all their items, I know that I would be rather irritated if such a thing were to happen.
But thats just my opinion.
Also why are people fussed about the economy? Its a persons right to choose to sell diamonds for 30vT or 100vT, or whatever they choose to sell it for.
Title: Re: Why Innectis should reset...
Post by: Eggnaug on July 05, 2012, 07:21:28 PM
Wouldn't it be possible to just reset the map under say ten levels from the level the lot areas are on?
Also wouldn't the reszone be a 1.3 map anyway seeing as that is reset? Also the lot area, in my opinion, isn't for mining anyway, so a reset is pointless.
I also think the idea of a vt and item reset is delusional and would cause many players to become less active and maybe even quit due to spite of loosing all their items, I know that I would be rather irritated if such a thing were to happen.
But thats just my opinion.
Also why are people fussed about the economy? Its a persons right to choose to sell diamonds for 30vT or 100vT, or whatever they choose to sell it for.

The current main world map is from 1.7.3

It's kind of my fault that the price of diamonds was lowered.
Title: Re: Why Innectis should reset...
Post by: Matrix_0 on July 06, 2012, 10:56:23 AM
Wouldn't it be possible to just reset the map under say ten levels from the level the lot areas are on?
Also wouldn't the reszone be a 1.3 map anyway seeing as that is reset? Also the lot area, in my opinion, isn't for mining anyway, so a reset is pointless.
I also think the idea of a vt and item reset is delusional and would cause many players to become less active and maybe even quit due to spite of loosing all their items, I know that I would be rather irritated if such a thing were to happen.
But thats just my opinion.
Also why are people fussed about the economy? Its a persons right to choose to sell diamonds for 30vT or 100vT, or whatever they choose to sell it for.

The current main world map is from 1.7.3

It's kind of my fault that the price of diamonds was lowered.

I know but I dont see the problem with it being 1.7.3 if it isn't the area for mining. And what I was asking was if you could reset the map below a certain point, for the people who desperatly want 1.2.5 generation, to be honest though I prefer 1.7.3 generation.
Also in my opinion it being a 1.7.3 map kind of nostalgic.
And about the diamond prices that was only an example I could say that about the price of anything, but I chose diamond because that was mentioned in the original post.
Title: Re: Why Innectis should reset...
Post by: luetzj on July 06, 2012, 12:29:09 PM
Wouldn't it be possible to just reset the map under say ten levels from the level the lot areas are on?
Also wouldn't the reszone be a 1.3 map anyway seeing as that is reset? Also the lot area, in my opinion, isn't for mining anyway, so a reset is pointless.
I also think the idea of a vt and item reset is delusional and would cause many players to become less active and maybe even quit due to spite of loosing all their items, I know that I would be rather irritated if such a thing were to happen.
But thats just my opinion.
Also why are people fussed about the economy? Its a persons right to choose to sell diamonds for 30vT or 100vT, or whatever they choose to sell it for.

The current main world map is from 1.7.3

It's kind of my fault that the price of diamonds was lowered.

I know but I dont see the problem with it being 1.7.3 if it isn't the area for mining. And what I was asking was if you could reset the map below a certain point, for the people who desperatly want 1.2.5 generation, to be honest though I prefer 1.7.3 generation.
Also in my opinion it being a 1.7.3 map kind of nostalgic.
And about the diamond prices that was only an example I could say that about the price of anything, but I chose diamond because that was mentioned in the original post.

I would hate to see all of this work go. Could we have a "old" world with the current main world map and a "new" world with all of the new stuff in it?
Title: Re: Why Innectis should reset...
Post by: Vector on July 06, 2012, 02:11:28 PM
My reason to reset the main world is purely to allow for the new terrain features to take effect. Sure, we could select massive areas and regenerate them to get new world features, and that may actually work.

That would certainly be less of a hassle then what we'd have to do right now, which would be to move every lot, and then copy it back. Either way, we have to figure out what to do.
Title: Re: Why Innectis should reset...
Post by: SGT_ADZ on July 06, 2012, 02:19:15 PM
My reason to reset the main world is purely to allow for the new terrain features to take effect. Sure, we could select massive areas and regenerate them to get new world features, and that may actually work.

That would certainly be less of a hassle then what we'd have to do right now, which would be to move every lot, and then copy it back. Either way, we have to figure out what to do.

Or you could add an extra world? Because then people wouldn't be moaning about losing their treasured creations.
Title: Re: Why Innectis should reset...
Post by: Eggnaug on July 06, 2012, 11:00:13 PM
My reason to reset the main world is purely to allow for the new terrain features to take effect. Sure, we could select massive areas and regenerate them to get new world features, and that may actually work.

That would certainly be less of a hassle then what we'd have to do right now, which would be to move every lot, and then copy it back. Either way, we have to figure out what to do.

Or you could add an extra world? Because then people wouldn't be moaning about losing their treasured creations.

The more worlds there are, the more memory used.
Title: Re: Why Innectis should reset...
Post by: SGT_ADZ on July 07, 2012, 02:58:14 PM
My reason to reset the main world is purely to allow for the new terrain features to take effect. Sure, we could select massive areas and regenerate them to get new world features, and that may actually work.

That would certainly be less of a hassle then what we'd have to do right now, which would be to move every lot, and then copy it back. Either way, we have to figure out what to do.

Or you could add an extra world? Because then people wouldn't be moaning about losing their treasured creations.

The more worlds there are, the more memory used.

True Innectis runs at max memory very regularly.