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Messages - Vector

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31
IDP Updates / Re: IDP Version 10.8.3
« on: November 03, 2016, 03:31:21 PM »
That moment when you don't completely check your code overhauls... D'OH!

32
Tutorials / Editing Signs
« on: October 26, 2016, 03:49:25 PM »
There are a few ways to edit signs in an easy way. You can either use the /editsign command, edit sign wand, or by using a sign in hand.


/editsign


When using /editsign to edit a sign, a number of options are available:

Code: [Select]
/editsign <line number> <text>

This will edit a specific line of the sign with the given text.

Code: [Select]
/editsign <line number> <-clear, -c>

This will clear a specific line on the sign.


Edit Sign Wand


Taking a piece of paper, coupled with the /editsignwand command, you can set your edit sign wand to easily edit signs:

Code: [Select]
/editsignwand <line number> <text>

This will set a certain line of your edit sign wand to the specified text.

Code: [Select]
/editsignwand -blank, -b [line number]

This will cause a specific sign line to become blank, overwriting its contents when the wand is applied to a sign. Omitting [line number] will cause the entire wand to be blank. By default, lines that are not set will not overwrite a line of a sign, and must be made blank first.

Code: [Select]
/editsignwand -clear, -c [line number]

This will cause a line to be cleared on the edit sign wand. Omit [line number] to cause the entire wand to be cleared.

Code: [Select]
/editsignwand -view, -v

This will allow you to view the contents of your wand.


Using a Sign in Hand


Using a sign in your hand you can left-click a sign with another sign in hand to copy the text. Simply paste it onto a non-sign block with left-click to paste the previous sign's contents.

33
All About Development / Re: 5 years
« on: October 13, 2016, 12:27:18 PM »
I want to make this very clear: I'm still here because I see value in Innectis. I would have left Innectis long ago if I lost the desire or the value just didn't appeal to me anymore. I'm glad that you guys still show up, wanting to see what's new, that's nice!

34
I took down the snapshot server. I hope it was nice while it lasted.

35
Announcements / Re: gg server, this was a bad mistake
« on: October 09, 2016, 10:56:30 AM »
Everything is back up: redmine, dynmap, live server and 16w40a snapshot server.

36
Announcements / gg server, this was a bad mistake
« on: October 08, 2016, 12:35:21 AM »
I screwed up on something, and now need to reinstall the entire server just to put everything back together the right way... I deeply apologize for this, and want to make things right again. I'm up front about it, not going to hide it.

Not sure when we'll be back to normal, but I will post here when we are. I guess this is a good time to make everything the way it should be... given our state of activity and such, not a lot of people are going to miss the server right now. Currently backing up files so that I can quickly restore things when the server is reinstalled.

Since we had custom configurations, making sure they are backed up is important. I'd rather not re-install and miss some things that should have been there. Also, the database stopped functioning right for IDP when this happened, so that's why the server is in maintenance mode.

If you want to know more in-depth information than this, you can always talk to me personally. But for now, R.I.P. the server...

Edit: I estimate I can get everything done by tonight, if not tomorrow

Edit 2:

This means the following services are down:

  • Minecraft Server
  • Dynmap server map
  • Redmine (affects staff)

I should be able to restore these to full working order.

Edit 3: I setup a temporary vanilla server at game.innectis.net until everything can be resolved. This may be shut down or restarted at any time due to server maintenance.

37
Updated snapshot to 16w40a. Also, depending on activity (so far it hasn't been much) this might be the last time I'll keep this up, so if you haven't really tested 1.11 out, now's the time! I'm most likely going to shut this down before next snapshot unless more people go on it.

38
Announcements / Completely new changelog system
« on: October 03, 2016, 03:42:16 AM »
I'd like to announce a complete overhaul for the changelog system. As all if not most of you are well aware of, we've been keeping a list of changes in one topic, spread out over several replies. An obvious limitation with this is there's no easy way to jump between versions. What's worse, there's a limit to how big a single post can be, in which case the post needs to be merged downwards, taking time and effort to spread it all out and add the new changes to the first post. Plus I have to post in the topic when there is a new update to notify forum visitors whenever there is a new update.

I've had an idea for a revamped changelog system for awhile, but never pursued the idea until recently. I actually started the project on a Tuesday, September 13 of last month. The main idea was to create a system written in PHP that would have much more flexibility, but since I don't really know PHP, decided to shelve it until a later time when I did know enough PHP to be able to make the system. In the meantime, I'd have to make do with HTML. However, what I do have is more than adequate at this time.

Not only will this system let you jump between versions quickly, but you can read it a lot easier than you could before. I used CSS to format the areas where the changelog is written to allow easier reading from the rest of the document. I've also included an RSS file that you can subscribe to to keep up-to-date with new IDP releases quickly and seamlessly. That feature alone allows the ability, through the RSS Feeder mod installed on this forum, to automatically post IDP update topics any time a new version comes out. This even allows feedback too!

This system isn't finished though. I had an idea to generate comprehensive statistics for IDP, but only got so far as to release a prototype that can be viewed here. The more I worked on it, the bigger the idea became. That will be released later on. There are some other things I want to do but will do them at a later time.

More information on the changelog system can be found here.

39
IDP Updates / Information on this system
« on: October 03, 2016, 03:41:49 AM »
This board contains automatic posts for IDP updates that are pushed live. It is automatically generated from an RSS file that can be found here.

40
There were two bugfix releases of the 16w39 snapshot, putting the latest at 16w39c. So now all is well again. And depending on the activity this week (I'll update it once again after the snapshot on wednesday) I'll keep the snapshot going, or remove it if hardly any activity happens.

41
I'll keep it up depending on activity on the snapshot server. If it doesn't receive a lot of people, I'll take it down.

42
Announcements / Post-minecon Minecraft 1.11 snapshot (Exploration Update)
« on: September 28, 2016, 11:11:47 AM »
As some of you might know, Mojang gave a demonstration of all the new content of Minecraft 1.11. There were some interesting additions but overall this set the tone that Minecraft 1.11 will follow. Well a new 1.11 snapshot came out today, so i decided to set up a snapshot server that everyone can connect to, to see everything that is going to be in 1.11 (yes, Mojang considered this feature-complete, so what you're seeing is pretty much what 1.11 is going to be about.)

It's not typical that we do this, host a snapshot server alongside the live version. However, I felt that I could provide something special to all of you by doing this.

You can connect to the snapshot server at game.innectis.net:25566 and make sure you are using the 16w40a snapshot. Read below for some information on how to get snapshots (this is the recommended method).

Quote from: Acquiring Snapshots
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher. Back up your world first or run the game on in a different folder (See the “new profile” dialog).

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds.

43
Bans / JTA1000, ReFLeX__SnIPeS
« on: September 27, 2016, 10:14:56 AM »
Banned for abusing creative world privileges to cause massive lag on the server. The time is indefinite until I can determine what to do with the two of you.

You have a right to appeal in this thread should you choose to do so.

Edit: Not sure if it was the two of you, but JTA your actions made it seem like you were part of it. I really don't know exactly what was going on, so to prevent this from happening again, I decided to ban both of you until I get some answers.

44
Suggestions / Re: XenForo as forum software
« on: September 21, 2016, 04:59:08 PM »
Didn't you already try this software? And if I remember correctly, it was ****, bland, and quite frankly, nothing like what we wanted?

Focus on getting players to actually play first, then worry about the forums. Get the tutorials in a custom book, and put that in the starter kit, (like I suggested atleast a year and a half ago.) The forums arent a priority right now. The best thing to do currently is to transfer information from here to a physical item on the server.

You're probably thinking phpBB here. We never tried out XenForo. There is a 3-day demo, but it's stock, and I can only do so much with that 3 days. So meh.

45
Suggestions / XenForo as forum software
« on: September 21, 2016, 05:26:20 AM »
For awhile now we've toyed with the idea of switching forum software, but nothing really concrete has been decided on. I've thought of XenForo multiple times, because it's in use by a lot of communities out there. I've had a lot of exposure to the software from an outside perspective, but never actually had it myself. Two sites that make use of it are the bukkit and spigot sites.

https://bukkit.org/
https://www.spigotmc.org/

However, this isn't free. The price tag is at least $140 / year, which I don't think is too unreasonable considering the features that we'd get. Actually, we'd have to pay $140 anytime we want to renew a license which allows us to buy future updates. We could keep the 1 year license and when it expires, just buy another when we want future updates.

Edit: When replying with your thoughts, check how our data is presented with SMF, and then check how it's presented with XenForo.

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