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Messages - Nosliw

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1
Suggestions / Re: Add skyblock
« on: October 05, 2015, 03:47:12 AM »
I'm hardly present enough that I feel I should comment on if it should be added to the server, and I am only posting this because you were talking about this as you posted it, but I will say this has been suggested before a number of times in-game and also on these forums:

2
Suggestions / /allowed
« on: July 13, 2015, 07:33:34 PM »
Just a command that lists all objects by type that you are a member or operator of. Something like /allowed <-chest> <-lot> <-waypoint> etc..

Edit: First suggestion in a month? O.o

3
Suggestions / Re: Improving horses?
« on: June 13, 2015, 10:41:35 PM »
Make it so you can't ride other peoples horses unless they are online, and it gives you a message when they do. Also if they leave their horse an inconvenient place, then another player can teleport it to the owners lot if it has been in the same place, without being ridden by a player for 1 hour, and it tells the owner (if they are offline, tell them when they get back).

4
Announcements / Re: We have a forum
« on: March 03, 2015, 09:15:24 PM »
Well done Egg, great idea! Well done!

5
Announcements / Re: An Update!
« on: December 07, 2014, 10:30:08 PM »
You could always start over using Glowstone, and only when most of the features are moved over then start using the Glowstone run server. Helping them out with their development along the way would give you a good insight to how they work.

6
Suggestions / Re: TinyWE Copy/Paste/Cut
« on: October 20, 2014, 02:57:37 AM »
Wasn't aware you were a Dev again?
Ha, how does me posting a suggestion lead you to this?



Also following this random side-note, cream filled donuts? OMG, I gotta try these!!

7
Suggestions / TinyWE Copy/Paste/Cut
« on: October 15, 2014, 09:30:44 PM »
Its something I was thinking of doing, but never got around to it, but it has 2 parts, firstly:

/twcut - Similar to /twcopy, except it is stored separately and would move the entire region exactly, the issue with /twcopy is that some blocks are not permitted to be pasted. The cut would allow the moving of blocks from one point to another without putting them in/out of inventory, and can only pasted once, something along the lines of /twpaste -cut.

Second, the ability to copy/paste entities, if you do /twcopy, then it would try to paste entities in the same locations, IF you had them stored in your fishing rod moving thingy (or had spawn eggs, for some reason). And if you used /twcut, then it would also take them from your target location and move them. This is not only useful for animal farms, but also buildings with item frames. It could place item frames, and if possible (has items in inventory), it would put the items in the frames.


Bugs to be fixed (if not already)

As a little extra thing for Alpha to have fun with, an almost bug, the /twcopy can be rotated via /twclipboard, but when rotated at unusual degrees, it can sometimes distort, causing 2 blocks to try and share the same pasted location. If this does occur, not only will some blocks not have correct locations, leaving holes in a structure, but the two blocks that are pasted over the top of each other will both paste, meaning that it will paste one block, then next place a block over the top, pointless calculation, and moving items in/out of inventory.  This can be fixed with some code, but I never got around to it. It would be a pain to fix, but it can be done.

The next little bug thing is that rotating your clipboard will update the clipboards rotation live, meaning that if you rotate it 80 degrees, it will calculate the new location, then if you do it another 10, it will calculate it again. If you keep rotating it by non-right angled numbers, it will eventually distort. This can be fixed by storing the rotation of your clipboard, and adding to it each time you call -rotate, then calculate it, (but not store it), when you paste it.



Edit: I'm mainly doing this because I want to give Alpha more work to do >: )

8
Suggestions / Re: to restart your lot
« on: August 22, 2014, 07:03:43 PM »
If your next question is to give it to players, I don't think that will happen because it causes a lot of lag if used more than once at a time. (In other words, yes its buggy) But on a side-note, you can reset another players lot manually via TinyWE.. (as long as its not too big)

9
Suggestions / Re: Ban Appeal
« on: August 21, 2014, 10:24:01 PM »
Ha, well you should know the answer yourself, Nos.
Yeh, I was talking to dsh about it, but I have to say, your reaction was a lot more boring than I had hoped for.




Ban times are decided before the ban is made. Increasing them because of a failed appeal seems like it's just adding punishment to something that was already decided. Not really something I'm for.
You would be increasing them for wasting staff time anyway, you do something similar for pointless /staffrequest's. Its similar to increasing a ban when a player tries to avoid it using a secondary account. Also, as I have already discussed, I thought you would be against the idea. ^^



Also this should only be about suggestions to the server, not concepts!
This is a suggestion regarding the server, bans are a very active part. All ideas are 'concepts'. Also if you don't want suggestions regarding bans or the way the server runs, write it in the rules, there is nothing against it anywhere. Sources:



Forum Board Desc:
Quote
Suggestions on how to improve Innectis (or the forum).

Board Rules:
There are some rules to suggest something to be added to the server.

If you got a good idea that you want to share, make clear what you want. You can add images to make it extra clear.
It does need to be in context with the limits we have, and it mustn't change the gameplay of Minecraft in general. (like flying)

So till notch releases his own API, we cant add blocks or items.


10
Suggestions / Ban Appeal
« on: August 21, 2014, 10:05:42 PM »
Just a quick thought, if you introduced the following rule in regards to ban appeals, you would only get people willing to argue the ban if they believe they have actually done nothing wrong, thus reducing pointless ban appeals:

  • Failed Ban Appeals will have their sentence increase by 50%.

(Harsh, but I wanna see peoples reaction to this.)

11
Suggestions / Re: Line of sight
« on: August 20, 2014, 08:07:55 PM »
The problem was that NoCheat's LOS checks kept getting in the way. I looked a few times to see if I could tweak that but didn't find the setting. So honestly NoCheat's is more strict than ours, and it wasn't ours that was the problem, since whenever I stumble across blocks that should be exceptions I do add them to our list.

Sorry for the inconvenience guys...
Then disable NoCheat's LoS, or set it to Warning only.. There is no need to have 2 plugins running the same checks.

12
Suggestions / Re: Line of sight
« on: August 19, 2014, 06:53:27 PM »
As Nosliw said, it prevents players from block glitching and hitting levers, opening chests, and pressing buttons that are behind walls.
However, as I also said, there can be exceptions added with some blocks. In other words, a lot of the problems with LoS at the moment can be fixed.

13
Information / Re: Donations
« on: August 15, 2014, 06:17:08 PM »
Hello,
I do not know if this is the right place to ask, but I am thinking of accepting payments via donations plugin? Which one out of these 3 do I chose? http://bit.ly/1rAW190
This is the wrong place to ask this sort of question, if you want to post it on this forums, then the "Other" section, but if you need help with this, I would recommend here: http://forums.bukkit.org/

Back to somewhat topic related.. What actions are you going to take regarding the new EULA changes?

14
Bans / Re: kharzoom1
« on: February 02, 2014, 03:55:36 AM »
DDoS is Distributed Denial of Service, it basically means hitting the server with lots of traffic, so that it can't handle it. I'm surprised you banned, and for so long, its likely an empty threat anyway..

15
Suggestions / Re: Ender Pearls
« on: January 25, 2014, 06:29:27 PM »
Since pearls have been re-added, I would like to re-suggest the original idea, which is changing damage based on group. (Yes, I know its an old post, but I don't see the point of making a new post, and then going through all the same points again)

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