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Topics - Vector

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Announcements / Website set to expire March 14, 2018
« on: February 05, 2018, 03:46:47 AM »
I just canceled the website package for this site, which will go into effect on March 14, 2018. Innectis in general has been such an amazing experience, thank you for all the good times!

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I have added some statistics for the changelog here: http://files.innectis.net/changelog/statistics.html
Updated the gitstats report here: http://files.innectis.net/Gitstats%20report/
New world files have been uploaded here: http://files.innectis.net/worlds/Pre-final%20update/

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Announcements / Server is gone, thanks for all the memories!
« on: March 16, 2017, 03:20:26 AM »
So the server has closed, but the forums will remain for at least a year more. There were 5 of us on at the time the server closed, making the best of the final moments. Even though we were destroying builds, we were having fun until the end.

I'd like to take this time to give a special thanks to a few people: Hretsam for giving me the community when he left. This has been the best experience I have ever been a part of. I'd like to thank Lynxy for finding OtakuCraft and showing it to me back in January 2011, and for suggesting me when Hretsam was looking for a 3rd dev back in July/August 2011. Without you, I don't think I'd ever be a part of this amazing experience. To those I've known since I was a part of Battle.Net affairs (Skye, Moranine, Shhdn, Lynxy), thank you for sticking with me all this time, and showing your support for Innectis. Skye and Moranine have both contributed greatly to the server funds as well, so thank you both!

To my team and all the members that have been a part of it over the years, thank you for helping the community grow into something special. I can only do so much as an individual, but your help was greatly appreciated! We have had our issues over the years, but that's inevitable to some degree. I know I've had my own issues as well.

This community has been the home of a lot of players over the years, and the memories that are shared will be remembered for a long time. Whatever we do after this, may it be the best experience of our lives!

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Announcements / The update is here, now let's destroy, not build!
« on: March 09, 2017, 03:07:46 AM »
Well, the time has come for the last week of the server's existence. I wish it didn't have to get to this point, but alas we are here. Some of the server's builds have been around for around 6 years or so, so there is quite a lot of history here. Rather than just let everything go quietly, I figure we could just celebrate by destroying everything. Kind of weird, isn't it? That alone can create memories. Given the fact that we will have no server after March 15, there's no better way than to see it out in a way that will be remembered.

I can remember the TNT party on a map of a previous server that I had built some stuff on with some friends. Seeing everything get destroyed was at a time that I really liked to be a part of, even though we were destroying stuff it took a long time to build. Gosh that was memorable; the build, the TNT event, everything. That event was partly the inspiration of what I'm doing here; taking all the hard work and destroying it all, with a backup of course. It makes for some good memories that I hope I won't only remember, but you guys too. I encourage you to take videos of it as well that can be posted on youtube or somewhere else. I have a video of what we built here (one of our builders was Fangula):



As part of this update, there are some interesting changes that I want to note:

  • You may now build/destroy anywhere
  • Everyone may use /lights on to see underground. Helps if you're just blowing holes in the earth
  • Arrows explode on impact
  • Right-clicking with a stick will make a huge explosion
  • Everyone is in creative mode, so no one takes damage
  • Right-clicking entities will cause a huge explosion
  • Fires will burn everywhere, unrestricted

When March 15 approaches, the plan is to continue maintaining the forums, at least for a year after or so, also allowing you guys to download the world files. There will also be backups of the worlds prior to this week long event. I will also publicize the IDP after the server closes. I'm also thinking of finishing the statistics part of the changelog system to get some in-depth statistics on the latest changelog data.

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Announcements / 3 days left till the big week, so tell your friends!
« on: March 06, 2017, 07:33:57 PM »
Innectis has been a big part of a lot of our players' histories in Minecraft, which is no small feat. That is why I feel it's important to get as many people on for the last week as we can. After this, that's it. Innectis has been a big part of my legacy in Minecraft, and I am so glad we have lasted this long. Not every Minecraft server lives to be this old, so thank you to the players for keeping us going.

We may not have come as far as I would have liked, but we certainly did come a long ways from where we began. I don't know what the future holds, but I hope it'll be a good one, for all of us!

Let's get the word out there, and have a party like nothing before!


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Announcements / One last party, let's go out with a bang!
« on: February 11, 2017, 01:46:00 AM »
So in the last week of the server's existence (March 9 to March 15) I will make one last update to the server. This will remove all build protections, allow explosions to break blocks, and give the ability to detonate as much TNT as you want. Server will be in creative mode as well. There will be some other things too that should liven up the fun even more! I don't know how many of you will be there, but tell your friends! Let's make this the best party we have ever had!

I figure we shouldn't go out quietly, so let's make the best of this! Also, I will take one last backup too, in case we want to do anything with that at another time.

Edit: The last update will be made around 12:00 AM PST on March 9, 2017.

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Announcements / The end of the AlphaBlend era
« on: February 03, 2017, 01:02:18 AM »
Pardon the play on Hret's resignation post, but I think my role as owner of Innectis has come to an end. I don't really have much to say about it, but I really lost a lot of passion over the years, and kept making excuses against that. I wanted to make this community into something great, eventually into a studio, but it really sucks when people just aren't motivated enough to do anything. I haven't been very happy coming into this year, and I need to release everything and find something new.

I don't know what that would be, but it has to be something new, whether it's in the Minecraft sphere, or something else, but I need to move on with my life somehow. I've made a lot of mistakes in this community, and I'm glad to have learned from at least some of them, that can then be applied somewhere else. Who knows what my next big venture is, but it has to be something good.

I have lost friends over this community, and that's not cool. To those who I wronged, I am sorry, I am only human. I have some personality flaws that showed through in this community and that shouldn't happen. The good thing, however, is that I can learn from those mistakes. If those of you I wronged would like to have a conversation with me then please find me and we'll chat it up and I can hopefully explain myself.

So you guys are probably thinking right about now, what happens now? Well, I'm not sure. I don't want this community to fade into history, and would like that others are there to replace me. I don't know though, we'll see. There is at least a month's time left for the payment cycle to end, so I'm sure I'll think of something then.

As for the IDP I think I may put it on github for anyone to fork and possibly continue development on.

Sorry, don't really want to say much more, so I'll leave it at that.

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Announcements / Innectians, what do you choose...
« on: February 02, 2017, 11:39:52 AM »
This has been sent out in a newsletter, but for the sake of feedback I have chosen to include it here as well.

It's been awhile since I had a bulletin, and I think this needs to be said more than anything. Innectis is around 5 years and 8 months old at this point, and has lost most of its playerbase to other games, or other Minecraft servers.

We have not kept up with the current climate for a long time, and that needs to change. Either with fresh new staff, or with an entirely different community. It's tiring to see the topic of Innectis barely come up at all. That's alarming, especially when you oversee the community. I really hate to see the community go the way it is.

I was not happy coming into 2017, with the current situation and lack of enthusiasm from others. It's been a month and a half since the rest of the staff have done anything. We're all burned out in some way or another. In the last few weeks I have been feeling so conflicted, even losing motivation, but recently have gotten some energy to work on the community. Either way, this year did not start well for me.

Is this the year we will fade into history, or is it the year that people step up to make this community something great? It's hard to find motivation to do much now. We were a lot more active years ago, but it would be nice to find motivation again.

We need a conversation, a good conversation. We need to take a stand and do something, because if we don't, this community will just fade into the annals of history. I already tried a conversation before, but that didn't go over very well. I'm willing to give it another shot, this time trying to get a good direction for the future and possibly some fresh blood to help out with getting us there.

I have created a channel in discord called #next-step to talk about where we are, and what we can do moving forward. Let's step it up, or walk away trying. I'll have the conversation there, and I'd like to include as many people as I can. I don't know if this will work, but there's no harm in trying. There's no set schedule for the conversation, just show up and add to the conversation what you can. This is something I've wanted to have since the situation in August. This has affected me more than anyone else, but it also impacts everything else. This isn't just my community, but its all of ours.

If you are not already on discord, use this link: http://discord.innectis.net (just click it, do not type this into your discord program), and you will get sent into our discord. See you there!

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Announcements / Major IDP Milestone (IDP 11.0.0)
« on: January 15, 2017, 12:50:17 PM »
With the latest update comes the 4th game I wanted to add and a new mechanic for promoting guests to users. When teleporting out of the tutorial they will be promoted to user instead of automatically promoted after 1 hour of gameplay. This update has culminated in the end of the IDP 10.x release and a new major milestone. There has also been an expansion of the rainbow moderator group allowing it to act as a senior moderator rank.

This 4th game I added is called "Ender Golf" and I came up with the idea on the spot, hoping to see just what people think of it. That along with the other games need maps of course, so it won't be ready right away. Also, this system is not final. I want people to be able to start games on their own, just need a good way to do that.

Hope this information satisfies you all, and happy mining!

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Announcements / Happy holidays/Merry Christmas, IDP 10.10.0 and more
« on: December 19, 2016, 12:22:09 AM »
Seasons greetings everyone! I recently updated Innectis to IDP 10.10.0 and did something I have not done in a long time. Tron was not only re-added to IDP, but also QuakeCraft and hunger games were added too! The last game I personally added was CTF and that was 3+ years ago. That game also got some updates, including using the scoreboard to track team statistics. There is a 4th game that I wanted to add in the update, but that needed more testing and I just didn't want to go through all that. That will get released in the coming updates.

Unfortunately, I'm going on vacation in 2 days so there won't be anymore updates for the rest of the year. In the future, there will be some more important updates to our commands, staff request system, mail system and more.

As for the games, maps will need to be made for them. I haven't decided as yet how that's going to work, but I imagine players will be able to help make maps, same as they have for existing games. That can be figured out at a later date. Since we have the creative world that makes it easier to allow such a thing to happen in the first place.

Well, this is just an update on what's been going on for now.

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Announcements / Status Report 11/30/2016
« on: December 01, 2016, 12:50:41 AM »
Time for another status report! It has been awhile since the last status report, so let's just get on with the important changes!


New Changelog System

We switched from the forum topic changelog into a broader system that allows even better tracking on new versions. I went ahead and corrected some mistakes from the original changelog, but did a lot more with the new changelog system.The highlights include:

  • Separate HTML page that lists all versions that have changes logged
  • Jumping between versions really easily, permalink gets the full URL of a specific version
  • RSS feed to keep track of new versions without having to check the forum
  • Update posts are automatically created on the forum when new versions come out
  • Update message when logging into the server that directs you to the latest version changes

This is the first part of the new changelog system. The other part involves comprehensive statistics on updates that might interest you. There is a version you can view here that is not the final version. As this statistic document is not final, nor is it official as that will come later, you can see some of the things that will go into the final version. This 2nd part of the changelog system will be released at a later time.


New Tutorial


The old tutorial has been replaced by a new one. This one is more condensed and gets to main points of the server more quickly. Guests no longer have to take a long time before completing the tutorial. Hopefully this should encourage more guests to stay on the server.


Official chat moved from Skype to Discord


The official chat that we had been using for years has switched from Skype to Discord. As many of you know, Discord is one of the most popular forms of communication when it comes to communities. With this service we are now able to take advantage of more features than what was possible with Skype. One thing that I love about Discord is its moderation, something we had poor use of on Skype. Another benefit is channels, where discussions are held where appropriate. Another feature I'd like to use eventually we can get through integrations.

You can connect to the discord at http://discord.innectis.net


Staff move to Slack


The staff have moved our main communication from Skype over to Slack. For those of you who don't know what Slack is, it's a communication tool meant for teams that operates much like Discord, with more features meant for teams. This will allow us to be more productive as it's also a channel-based tool, so we can have designated channels for various topics. There are of course other features that make it perfect for teams. For more information on slack see here.


Minecraft 1.11 Update


It took us only 6 days from when Mojang updated Minecraft to 1.11 until we were on 1.11 ourselves. It actually took us less than 3 days from the release of Minecraft 1.11 for Paper until our server was updated as well. As the official update is taken care of by Spigot, I would like to thank them for making the server much more stable before release. As always with Minecraft updates, I want to make sure the server is stable enough before updating Innectis to it. Fortunately, we had very minor hiccups, including the fishing rod behavior breaking, but that got fixed recently.


Stay tuned for future status updates!

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Build-A-Feature / Official Shop System
« on: November 27, 2016, 12:49:40 AM »
Over the years, there has been an official shop system in various forms, but has not been in a form that works very well. The last version was removed over 2 years ago. Now we want to bring it back, but in a way that works well. Give us your ideas and let's turn them into a great shop system.

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Announcements / Innectis has updated to Minecraft 1.11!
« on: November 21, 2016, 12:35:14 AM »
Paper released their Minecraft 1.11 update on friday, and less than 3 days later, we are on Minecraft 1.11 too! Fortunately I can start adding game content to Innectis again.

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Announcements / We have moved to Discord!
« on: November 16, 2016, 08:51:15 PM »
We have been using Skype as our main chat platform for the community for years now. Over time it seems to just keep losing its relevance, as not a lot of activity has been seen in the channel over a long period of time. Now, 3 months ago you guys were polled on what chat platform you'd like us to move to: Skype, Slack, Discord, or TeamSpeak. The majority of you chose Discord, by a large margin (though only 21 people voted, 13 chose discord).

It is my pleasure to say that we are officially moving from Skype to Discord! This chat platform performs what Skype did but allows much more! One thing I've really wanted was good moderation, something Skype is poor at. Another good thing is the channel system. There are other features that make it superior to Skype. This is where our interviews will also take place when interviewing new staff for Innectis.

Some of you may not have even heard of Discord at all, or aren't really familiar with it at all. For that reason I won't do away with the Skype group yet. I'll allow people to transition over a period of time, until the channel loses its relevance. That way the process is done in a comfortable way.

Now, you guys probably want to know the link, so I'll just wrap this announcement up. I hope that this move becomes a positive one, and can bring the community closer together.

Here's the link to join our Discord by the way: http://discord.innectis.net

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Information / Finding the current name of a player
« on: November 13, 2016, 01:27:45 PM »
If you know what username someone used, but don't know their current name, there is a way to figure out their most-current name, so long as they have logged into Innectis with that new name.

Code: [Select]
/findrenamedplayer <player name>

You can use any name they used to find their most recent name.

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