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Messages - SGT_ADZ

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1
Innectis has been a big part of a lot of our players' histories in Minecraft, which is no small feat. That is why I feel it's important to get as many people on for the last week as we can. After this, that's it. Innectis has been a big part of my legacy in Minecraft, and I am so glad we have lasted this long. Not every Minecraft server lives to be this old, so thank you to the players for keeping us going.

We may not have come as far as I would have liked, but we certainly did come a long ways from where we began. I don't know what the future holds, but I hope it'll be a good one, for all of us!

Let's get the word out there, and have a party like nothing before!

You dont understand that if you don't set an exact time or date for people to come on, some random person is gonna log on and blow most of the good stuff up, and not leave anything else for anyone. Flawed plan from the start.

If you want, I could just make the entire world Bedrock

I'm pretty sure thats an even worse idea.

2
Innectis has been a big part of a lot of our players' histories in Minecraft, which is no small feat. That is why I feel it's important to get as many people on for the last week as we can. After this, that's it. Innectis has been a big part of my legacy in Minecraft, and I am so glad we have lasted this long. Not every Minecraft server lives to be this old, so thank you to the players for keeping us going.

We may not have come as far as I would have liked, but we certainly did come a long ways from where we began. I don't know what the future holds, but I hope it'll be a good one, for all of us!

Let's get the word out there, and have a party like nothing before!

You dont understand that if you don't set an exact time or date for people to come on, some random person is gonna log on and blow most of the good stuff up, and not leave anything else for anyone. Flawed plan from the start.

3
Announcements / Re: The end of the AlphaBlend era
« on: February 03, 2017, 04:16:55 PM »
Thanks Joel, this is kind of bittersweet. As much as I wanted to see you step down, I very much wanted you to prove me wrong, and right this sinking ship. I hope there is somebody out there who can make this something new and fresh. Thanks for all the hours you put in, I've never known someone to put so much time into something for no financial gain, so for that, I commend you.

4
Build-A-Feature / Re: Leveling System
« on: January 20, 2017, 07:12:21 PM »
Just replicate McMMO, it's a perfect system and there's nothing wrong with it.
Meh, only so much a one-man development team wants to do. Sorry this has spun around for such a long time, but does no one have ideas for a system that can be wrapped around our features?

Let's hear from some other people on this matter too. I know you've had your fair share of cents to add to this discussion.

*Glances at players online in last 24 hours*
Gonna go with no... :/

5
Build-A-Feature / Re: Leveling System
« on: January 20, 2017, 05:14:11 PM »
Just replicate McMMO, it's a perfect system and there's nothing wrong with it.

6
IDP Updates / Re: IDP Version 10.10.1
« on: January 07, 2017, 12:37:23 AM »
There will be a choice in the next update. Lapis will take priority over vT. Also, we are putting in a penalty for breaking a waypoint. You get 2 lapis back or 20 vT depending on whether you created a waypoint with lapis or vT.

Awesome.

7
IDP Updates / Re: IDP Version 10.10.1
« on: January 04, 2017, 12:02:57 PM »
Quote
Creating a waypoint costs 30 vT instead of 3 lapis lazuli blocks

Why not have a choice between the 2?
We figured that 3 lapis lazuli blocks was too expensive. I suppose this could be talked about. What do you think about the change? Was the original cost too much, or what?

Nope, and I've never seen anyone complain about a waypoint being too expensive. Lapis is easy to get, especially with Fortune III. You get about a stack per vein of lapis, so to say it's too expensive is laughable.

8
IDP Updates / Re: IDP Version 10.10.1
« on: January 04, 2017, 12:14:40 AM »
Quote
Creating a waypoint costs 30 vT instead of 3 lapis lazuli blocks

Why not have a choice between the 2?

9
Suggestions / Re: Update the server
« on: January 01, 2017, 01:41:14 PM »
I bet other people would like to be on 1.11.2, am i right?

If people were playing then maybe, but they aren't, so it really doesn't matter.

10
Suggestions / Re: Update the server
« on: December 31, 2016, 08:56:36 PM »
Must update so you don't have to switch Minecraft versions to play Innectis!

11
Announcements / Re: Happy holidays/Merry Christmas, IDP 10.10.0 and more
« on: December 19, 2016, 05:00:49 PM »
I haven't decided as yet how that's going to work, but I imagine players will be able to help make maps, same as they have for existing games.

Oh god, here comes the purpur block eyesores, YAY!

12
Build-A-Feature / Re: Official Shop System
« on: November 28, 2016, 09:13:29 PM »
Well currently it takes forever to gain vT. You can only get it via mining ores.

That is another problem I want to address. Ever since it was removed for killing mobs, vT was worthless.

13
Build-A-Feature / Re: Official Shop System
« on: November 28, 2016, 05:38:13 PM »
I don't like the price restrictions idea. If a person's price is too high, no one will buy it. If it's low, well you're doing it wrong.

It's not a restriction, it's a range. It gives you the option to sell high or low, and doesnt bottom out the most valuable items. The whole point of it is that it gives users the option to find a reasonable and competitive price to buy and sell at. This exact thing happened in the Fifa games, and it's worked wonders. Nobody else seems to have any good ideas for it, so why not give it a go? vT is worthless without something to use it for, always has been, and always will be unless it changes soon.

14
Build-A-Feature / Re: Official Shop System
« on: November 27, 2016, 01:25:29 AM »
Price Ranges
-Items can only be sold between x price, and x price, dictated by the operator of the official shop.
   Example: Diamonds Min Value: 30vT  <----> Max Value: 300vT
                   Iron Ingot Min Value: 10vT <----> Max Value: 100vT

This gives users the flexibility to dictated their own prices, at a reasonable price, whilst not ruining the economy by bottoming the value out of every item in the game like previous shop systems before it. If prices aren't controlled, and kept a close eye on, the market turns to **** and is completely ruined.

User Shops
Have a central location where player ran shops are located, similar to the oversized mall we used to have.

15
Announcements / Re: A Grand Return
« on: November 13, 2016, 06:02:37 PM »
Oh boy...

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