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Author Topic: /moballow  (Read 4686 times)

guineaman56

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/moballow
« on: April 18, 2012, 10:50:46 PM »
A flag that allows hostile mobs to stay spawned even if you leave!
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Re: /moballow
« Reply #1 on: April 20, 2012, 01:20:23 PM »
What need is there for this. The mob won't despawn if you're not away too long.
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chrisjones23

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Re: /moballow
« Reply #2 on: April 20, 2012, 01:41:36 PM »
as soon as the chunk is unloaded they despawn so if there is nobody around or nearby they will all despwn
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Re: /moballow
« Reply #3 on: April 20, 2012, 01:58:10 PM »
There's a small grace period though. If you were to die then go back immediately to that area (even if no one is there) the mobs will still be there. But if you wait a bit they won't.
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guineaman56

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Re: /moballow
« Reply #4 on: April 20, 2012, 08:22:07 PM »
The reason why I suggested this was because in my nether lot, I'm making a science lab. I thought it'd be neat if the monsters in test tubes could stay alive. :s
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Re: /moballow
« Reply #5 on: April 21, 2012, 06:57:37 PM »
What is the need for this?
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luetzj

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Re: /moballow
« Reply #6 on: April 22, 2012, 10:49:34 PM »
What is the need for this?

This is I suppose.

The reason why I suggested this was because in my nether lot, I'm making a science lab. I thought it'd be neat if the monsters in test tubes could stay alive. :s
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pizzachu86

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Re: /moballow
« Reply #7 on: April 23, 2012, 02:29:22 AM »
What is the need for this?
Two Words.Pet. Creeper. :D
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pizzachu86

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Re: /moballow
« Reply #8 on: April 23, 2012, 02:32:20 AM »
Also you could put skeletons in cages with holes in them to shoot people away from ur castle/home! Or so you could have a graveyard with zombles.
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Vector

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Re: /moballow
« Reply #9 on: April 23, 2012, 03:15:09 AM »
We would need to modify vanilla behavior if we were to do this, which won't happen. The only way to do this would be to keep chunks loaded, which is a BAD idea, because then the server will be more susceptible to OOM (out of memory) issues.
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