Innectis - Minecraft Server > Suggestions
PvP Ganking protection.
StarScythe7:
Because of recent reports and crap it's obvious PvP has some flaws that need to be fixed (PvP Ganking). This is my idea for fixing the problem:
Whenever a player enters a PvP lot or Respawns, for 30 seconds PvP should be off for them, They wouldn't be allowed to attack other players, and other players wouldn't be able to attack them for these 30 seconds. (perhaps 30 seconds is too long though, maybe 20?)
This way a player has plenty of time to prevent PvP Ganking themselves. Heck if this were implemented I don't even think PvP Ganking would be possible, it would be entirely the fault of any player who lets themselves get killed.
luetzj:
+1 for this idea because i have heard a ton of people complain about spawning at a lot, then BAM, people kill em right on the spot!
Nosliw:
Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack..
StarScythe7:
--- Quote from: Nosliw on April 07, 2012, 09:00:31 AM ---Currently after teleporting into a PvP zone/lot, the player has 10 seconds of protection from attack..
--- End quote ---
Perhaps a warning message should be added that lets players know when they're unprotected? or longer protection (20 seconds)?
Also I still think Innectis could use respawn protection.
zer0k:
--- Quote from: StarScythe7 on April 07, 2012, 06:40:14 PM ---Perhaps a warning message should be added that lets players know when they're unprotected? or longer protection (20 seconds)?
--- End quote ---
Perhaps when you enter a PvP zone you can just add a reminder about the time, like: "You have entered a PvP area. Starting in 10 seconds, other players can damage or kill you unless you leave."
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