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Author Topic: [Vote Points] Farm Animals  (Read 2819 times)

Ragemar

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[Vote Points] Farm Animals
« on: November 20, 2011, 11:40:46 AM »
Because of the way animals work in pre release (and proberly in 1.0) maby we could buy animals from votepoints.

Ofc It would also be nice if you could only kill agressive mobs on lots you are not a member on, to avoid people killing your farms (that way we do not have to have huge walls around ouer farms making them look worse than needed.

It all depends on how the game handles logging out, if friendly mobs despawn when no player is near then it dosnt matter. Havnt had a chance to test 1.0 out in that reguard maby someone know?

Nosliw

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[Vote Points] Farm Animals
« Reply #1 on: November 20, 2011, 12:10:33 PM »
I like the idea xD
The only issue is that the butcher command admins occasionally use would kill your livestock if your in the area..
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

StarScythe7

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[Vote Points] Farm Animals
« Reply #2 on: November 20, 2011, 12:35:08 PM »
Quote from: Nosliw;1553
I like the idea xD
The only issue is that the butcher command admins occasionally use would kill your livestock if your in the area..
/butcher need to be changed (maybe just an area or non-lot areas?), or animals on lots protected or something....Animal farms are inevitable and it doesn't help if they're all killed :(

/butcher may kill every mob on the map atm...., Lynxy used it around Egg's lot and it reached all the way to my 2nd lot. (which is almost at the edge of the map)
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Nosliw

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[Vote Points] Farm Animals
« Reply #3 on: November 20, 2011, 12:56:15 PM »
Quote from: StarScythe7;1554
/butcher may kill every mob on the map atm...., Lynxy used it around Egg's lot and it reached all the way to my 2nd lot. (which is almost at the edge of the map)

I believe it kills all mobs in ACTIVE chunks, so within X chunks of each player..
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}