Innectis Community Forum

Author Topic: ULTRA HARDCORE FLAG  (Read 4268 times)

chrisjones23

  • Goldy VIP
  • Sr. Member
  • ****
  • Posts: 471
  • User Council
    • View Profile
ULTRA HARDCORE FLAG
« on: May 06, 2013, 05:51:20 PM »
ok this idea is mainly aimed at Event lots and arenas

the flag would do the following

  • Stop health regen
  • force hunger on
  • healing is only possible with Golden apples
  • PVP is forced on
  • (possable?) Dieing kicks you from the lot and bans you from the lot

Based on the Mindcrack UHC rules

an example can be found here http://www.reddit.com/r/mindcrack/comments/1bjmi7/uhc_season_9_episode_1/

i think maybe there should be an ultra hardcore warning when entering a UH lot to make it fair also a 30 second countdown and global announcement of activation to be fair?
  • chrisjones23
    chrisjones23
    chrisjones23

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: ULTRA HARDCORE FLAG
« Reply #1 on: May 06, 2013, 08:34:55 PM »
Redmine #990: [SUGGESTION] ULTRA HARDCORE FLAG
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

l_iamW

  • Goldy VIP
  • Ancient Member
  • ****
  • Posts: 1140
  • Gender: Male
  • IT'S TIME TO DU-DU-DU-DU-DU-DU-DU-DU-DUEL
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #2 on: May 07, 2013, 02:56:23 AM »
If this was ever going to happen I would say that only Moderator + can set this flag otherwise lots of users will set this onto there lots just to kill other players.
  • l_iamW
    l_iamW
    l_iamW

chrisjones23

  • Goldy VIP
  • Sr. Member
  • ****
  • Posts: 471
  • User Council
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #3 on: May 07, 2013, 05:35:45 AM »
So we should make pvp mod + right cos people might use that to kill each other too hey maybe we should do that with swords too just to be safe. And while were at it lets round of the corners of all the blocks somebody might hurt themselves while exploring...

I don't see any problems providing it has the same warnings and countdown timers as PVP
  • chrisjones23
    chrisjones23
    chrisjones23

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: ULTRA HARDCORE FLAG
« Reply #4 on: May 07, 2013, 10:11:59 AM »
Edit: I take back what I said about kind of agreeing that the idea was not real good for players. The idea is pretty cool, but I think it should have different criteria than a PvP flag, such as you can tp away or something, to make it slightly more balanced.

Anyways, as I've added it to redmine, we only really need to figure out how it's going to work exactly, and whether or not your description of it will be used in its final implementation.
« Last Edit: May 07, 2013, 12:00:49 PM by AlphaBlend »
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

TheReasoning

  • Retired Staff
  • Hero Member
  • *****
  • Posts: 604
  • Gender: Male
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #5 on: May 07, 2013, 10:45:22 PM »
Addition to suggestion; UHC flag removes IDP benefits such as TinyWE, Backpack, etc.
  • TheReasoning
    TheReasoning
    TheReasoning

RickTheRuler

  • VIP
  • Sr. Member
  • **
  • Posts: 346
  • Gender: Male
  • Wake up John.
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #6 on: May 08, 2013, 12:20:56 AM »
Item drop should be 100% on death, just to put a little more of a vanilla aspect on it.
  • RickTheRuler
    RickTheRuler
    RickTheRuler

Nosliw

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1722
  • Gender: Male
  • You can't hurt me, I'm a Jelly Fish..
    • View Profile
    • Uber Island
Re: ULTRA HARDCORE FLAG
« Reply #7 on: May 08, 2013, 04:39:47 AM »
Rather than a flag, perhaps there could be an Ultra Hardcode Game mode? Similar to other IDP games like Domination or Fortress, that way we could impose all sorts of rules with no issues :)
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

TheReasoning

  • Retired Staff
  • Hero Member
  • *****
  • Posts: 604
  • Gender: Male
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #8 on: May 08, 2013, 11:11:07 AM »
Rather than a flag, perhaps there could be an Ultra Hardcode Game mode? Similar to other IDP games like Domination or Fortress, that way we could impose all sorts of rules with no issues :)

Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes. Yes.
  • TheReasoning
    TheReasoning
    TheReasoning

chrisjones23

  • Goldy VIP
  • Sr. Member
  • ****
  • Posts: 471
  • User Council
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #9 on: May 08, 2013, 03:27:17 PM »
I think it should be useable by all who want too. Can you do that through gamemodes?
  • chrisjones23
    chrisjones23
    chrisjones23

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: ULTRA HARDCORE FLAG
« Reply #10 on: May 08, 2013, 08:37:05 PM »
Rather than a flag, perhaps there could be an Ultra Hardcode Game mode? Similar to other IDP games like Domination or Fortress, that way we could impose all sorts of rules with no issues :)
^ > flag
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

Nosliw

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1722
  • Gender: Male
  • You can't hurt me, I'm a Jelly Fish..
    • View Profile
    • Uber Island
Re: ULTRA HARDCORE FLAG
« Reply #11 on: May 09, 2013, 02:06:44 PM »
I think it should be useable by all who want too. Can you do that through gamemodes?
I could make it this way after testing, but I think Hret/Alpha are against it. The issues with flags is that if people drop all items and do not regain health there, it would either require a separate inventory OR have a 30 second warning before the rules take effect on a player.
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

chrisjones23

  • Goldy VIP
  • Sr. Member
  • ****
  • Posts: 471
  • User Council
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #12 on: May 09, 2013, 02:25:25 PM »
i think a 30 second warning is more than fair :P if you have a warning and 30 seconds to clear out of there its your own stupid fault
  • chrisjones23
    chrisjones23
    chrisjones23

TheReasoning

  • Retired Staff
  • Hero Member
  • *****
  • Posts: 604
  • Gender: Male
    • View Profile
Re: ULTRA HARDCORE FLAG
« Reply #13 on: May 10, 2013, 03:21:03 PM »
I feel it should have a separate inventory, the same as there is a separate inventory for lots/areas with "creative inv". This would remove the need for that warning entirely.
  • TheReasoning
    TheReasoning
    TheReasoning