The question are already answered by Nosliw.
But i do want to give some expansion to the second point ("A new map (survival)"):
I am working on an adventure world, it is in the early stage (due to the upcomming framework update) but alive and well.
There are some ideas i have about this world, and it will be different then the other worlds.
My current ideas about this world are:
- No lots, but an 'replacement' area protection
- Protection region depending on level, (on death it can be reclaimed by anyone after a 'grace' period)
- Special area protection, (you can protect a sphere radius, but some blocks can still be destroyed)
- Experience usage, (some tools, items and actions will require a lvl)
- Death toll (you get back to lvl 1 on death & lose items (20% or less kept, 20% dropped on location, depending on lvl))
- NO WE
- NO Staff (so staff wont have special commands here, apart from the mute/kick/etc.. commands)
- NO Teleporting (maby local TP with an ender pearl)
- Grouping, players can make groups that cant attack eachother.
- PVP always on, playerkill reward = 10% of items, (that are otherwise lost, making the items that are lost 40%)
- Currency?
- Protected city's
- Multi random spawnpoints (when going to this world you spawn in a different place each time (or the same if your lucky))
- Cheat protection (prevent users logging out when in PVP and health is low)
Hretsam
PS: Arron i already told you parts of this...