Innectis - Minecraft Server > Suggestions
New IDP Games
l_iamW:
--- Quote from: Hretsam on January 29, 2013, 02:16:06 PM ---
--- Quote from: TheReasoning on January 23, 2013, 06:49:30 PM ---You just explained Search & Destroy, not Demolition.
--- End quote ---
Oh right!
My bad, it's been a while xD
Currently play more Battlefield then CoD
--- End quote ---
Very Good!!! CoD makes my laptop (Which has had 5 Blue Screens) look like a MacBook.
Nosliw:
Hey, what are your guys thoughts on an ever lasting game? Something that will keep going, and you can join any time? Your team cannot change, so when you are first (randomly) put into a team, you stay in that team? And the game can never end? The game would be possible to play on your own, yet become harder.. and the more players you have, the easier the game becomes.
An idea I had would be something along these lines:
* Mobs randomly spawn, killing a mob drops 1 gold nugget.
* When a player dies, they drop all their gold nuggets, they can be stolen by other teams.
* Classes are 'dependent', meaning they are weak unless 2 different classes work together.
* Every 100 nuggets a player has, you can use them at some kind of central shrine to score your team 1 point
* There are random power ups and bonuses that can be found or dropped by 'boss' monsters.
StarScythe7:
--- Quote from: Nosliw on January 30, 2013, 05:21:10 AM ---Hey, what are your guys thoughts on an ever lasting game? Something that will keep going, and you can join any time? Your team cannot change, so when you are first (randomly) put into a team, you stay in that team? And the game can never end? The game would be possible to play on your own, yet become harder.. and the more players you have, the easier the game becomes.
An idea I had would be something along these lines:
* Mobs randomly spawn, killing a mob drops 1 gold nugget.
* When a player dies, they drop all their gold nuggets, they can be stolen by other teams.
* Classes are 'dependent', meaning they are weak unless 2 different classes work together.
* Every 100 nuggets a player has, you can use them at some kind of central shrine to score your team 1 point
* There are random power ups and bonuses that can be found or dropped by 'boss' monsters.
--- End quote ---
Sounds a little fun, except I don't like the idea of random teams. I'm guessing the random teams would be to prevent too many players on one team, but I think it would be better to limit the Max # of team members. Maybe allow team changing every so often too, it would be discouraging to have a team of people who don't log in anymore.
Perhaps the winning team could win points or something they could spend on a special shop to buy stuff in mainworld.
Nosliw:
--- Quote from: StarScythe7 on January 30, 2013, 05:34:51 AM ---Sounds a little fun, except I don't like the idea of random teams. I'm guessing the random teams would be to prevent too many players on one team, but I think it would be better to limit the Max # of team members. Maybe allow team changing every so often too, it would be discouraging to have a team of people who don't log in anymore.
Perhaps the winning team could win points or something they could spend on a special shop to buy stuff in mainworld.
--- End quote ---
The idea of random teams is to prevent the more powerful and more skilled from ganing up onto one side, and due to the method that I would use to choose teams, it would not be possible to switch teams. As for the max limit, why would you limit the game to only a certain amount of players? That just seems pointless, if you are reffering to making them join the other team when there are a certain amount of playes on, then that would be unfair as the teams should be balanced anyway. That is the equivilent of loaning the enemy your army during a war. The idea is that anyone can join at any time, so inactive players wouldn't matter as there would be more players..
StarScythe7:
--- Quote from: Nosliw on January 30, 2013, 06:01:36 AM ---The idea of random teams is to prevent the more powerful and more skilled from ganing up onto one side, and due to the method that I would use to choose teams, it would not be possible to switch teams. As for the max limit, why would you limit the game to only a certain amount of players? That just seems pointless, if you are reffering to making them join the other team when there are a certain amount of playes on, then that would be unfair as the teams should be balanced anyway. That is the equivilent of loaning the enemy your army during a war. The idea is that anyone can join at any time, so inactive players wouldn't matter as there would be more players..
--- End quote ---
I just don't think it would be very fun to be stuck on a team with someone you don't get along with, or stuck on a dead team forever. The max limit was referring to Max # of players per team, not the game overall, If teams didn't have a max limit, everyone would just join 1 "Super Team" and everyone always wins. And what would be this method you'd use to choose teams? I'm not sure there's any good way to gauge the abilities of a player.
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