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Author Topic: Suggested change to the FreeFlow lot flag.  (Read 3968 times)

chrisjones23

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Suggested change to the FreeFlow lot flag.
« on: July 30, 2012, 06:47:22 PM »
I suggest that this command should also work with grass. As grass will currently not spread across lot boarders I have several sub-lots which I need to get grass into but it cant cross the border.

thank you
  • chrisjones23
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Skye

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Re: Suggested change to the FreeFlow lot flag.
« Reply #1 on: July 30, 2012, 08:06:11 PM »
Will add to redmine at 12:30 EST if someone doesn't already.

Nosliw

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Re: Suggested change to the FreeFlow lot flag.
« Reply #2 on: July 31, 2012, 09:31:52 AM »
This is done in next update :P
  • Nosliw
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I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

WhiteRaven22

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Re: Suggested change to the FreeFlow lot flag.
« Reply #3 on: August 03, 2012, 09:13:27 AM »
Good idea.  I removed all of the grass on one of my city lots without thinking and had to have someone buy me a grass block so I could grow it again.

Maybe also mycelium, in case someone somehow gets a lot bordering a mycelium island in an ocean... not a great chance of that happening, but you never know...
« Last Edit: August 03, 2012, 09:15:18 AM by WhiteRaven22 »
  • WhiteRaven22
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No one would say that what they were doing was complicated. It wouldn't even be considered new, except for maybe in the geological sense. They took from their surroundings what was needed and made of it something more.  -Primer, 2004

Nosliw

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Re: Suggested change to the FreeFlow lot flag.
« Reply #4 on: August 04, 2012, 07:44:52 AM »
Grass and Mycelium use the same event when they spread don't they? It would require more work for the dev team to have it only exist for grass and not mycelium.
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}