Innectis Community Forum

Author Topic: Retaining XP after death is no longer necessary.  (Read 4756 times)

WhiteRaven22

  • Goldy VIP
  • Jr. Member
  • ****
  • Posts: 85
  • Gender: Male
  • User Council
    • View Profile
Retaining XP after death is no longer necessary.
« on: August 03, 2012, 09:22:28 AM »
I suggest that a players should no longer be saved from losing their XP after death.  The reason for this is simple.  Obtaining XP in 1.3 is much easier than in 1.2.5.  I've just noticed this in my own world.  You get XP just from cooking stuff in the furnace or mining good ore.  I think the XP for each level was made easier as well.  Keeping XP after death would now be overkill, because everyone would be enchanting everything with high level enchantments way too easily.
  • WhiteRaven22
    WhiteRaven22
    WhiteRaven22
No one would say that what they were doing was complicated. It wouldn't even be considered new, except for maybe in the geological sense. They took from their surroundings what was needed and made of it something more.  -Primer, 2004

chrisjones23

  • Goldy VIP
  • Sr. Member
  • ****
  • Posts: 471
  • User Council
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #1 on: August 03, 2012, 09:33:41 AM »
yea i agree and with a bank i think we should lose vT too that would also be a good vT sink
  • chrisjones23
    chrisjones23
    chrisjones23

wolfshond7

  • Goldy VIP
  • Hero Member
  • ****
  • Posts: 504
  • Gender: Male
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #2 on: August 03, 2012, 11:51:21 AM »
Agreed.
  • wolfshond7
    wolfshond7
    wolfshond7
Deep down the Rabbit Hole.

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: Retaining XP after death is no longer necessary.
« Reply #3 on: August 03, 2012, 12:24:42 PM »
That will be done for the update.
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

wolfshond7

  • Goldy VIP
  • Hero Member
  • ****
  • Posts: 504
  • Gender: Male
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #4 on: August 03, 2012, 12:47:58 PM »
And half slabs?
  • wolfshond7
    wolfshond7
    wolfshond7
Deep down the Rabbit Hole.

Eggnaug

  • Solaire of Astora
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2306
  • Gender: Male
  • Warrior of Sunlight
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #5 on: August 03, 2012, 02:54:24 PM »
Yeah, Alpha, will we ever be able to tinyWE the top half of half slabs?
  • Eggnaug
    Eggnaug
    Eggnaug
Praise the Sun!

SGT_ADZ

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1766
  • Gender: Male
  • I'm kind of a big deal.
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #6 on: August 03, 2012, 03:01:39 PM »
Just wondering, couldn't it be made so you don't get xp from smelting stuff?
  • SGT_ADZ
    SGT_ADZ
    SGT_ADZ
Twitter: @AMcLachlan1

Vector

  • Owner
  • Administrator
  • Legendary Member
  • *****
  • Posts: 2153
  • Gender: Male
  • I am the exception, not the rule
    • View Profile
    • Code Speak
Re: Retaining XP after death is no longer necessary.
« Reply #7 on: August 03, 2012, 03:13:39 PM »
Not going to limit vanilla.
  • AlphaBlend
    AlphaBlend
    AlphaBlend
I like to make things. That pretty much describes the kind of person I am.

StarScythe7

  • Retired Staff
  • Hero Member
  • *****
  • Posts: 624
  • Gender: Male
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #8 on: August 03, 2012, 04:10:51 PM »
Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
  • StarScythe7
    StarScythe7
    StarScythe7

wolfshond7

  • Goldy VIP
  • Hero Member
  • ****
  • Posts: 504
  • Gender: Male
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #9 on: August 03, 2012, 04:11:47 PM »
Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:
XD
  • wolfshond7
    wolfshond7
    wolfshond7
Deep down the Rabbit Hole.

SGT_ADZ

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1766
  • Gender: Male
  • I'm kind of a big deal.
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #10 on: August 03, 2012, 04:33:03 PM »
Not going to limit vanilla.
So does this mean we're getting Silk Touch back? o:

That would be a no, we still want to retain item rarity after 1.3 due to circle stone bricks in jungle temples etc.
  • SGT_ADZ
    SGT_ADZ
    SGT_ADZ
Twitter: @AMcLachlan1

Skye

  • Guest
Re: Retaining XP after death is no longer necessary.
« Reply #11 on: August 03, 2012, 06:02:06 PM »
Star just owned you, there, Joel. This would be fine as long as admins don't constantly kill me with broken commands JOEL

SGT_ADZ

  • Retired Staff
  • Rainbow Member
  • *****
  • Posts: 1766
  • Gender: Male
  • I'm kind of a big deal.
    • View Profile
Re: Retaining XP after death is no longer necessary.
« Reply #12 on: August 03, 2012, 06:05:06 PM »
Star just owned you, there, Joel. This would be fine as long as admins don't constantly kill me with broken commands JOEL

LOL Now there's no need to name names ;)
  • SGT_ADZ
    SGT_ADZ
    SGT_ADZ
Twitter: @AMcLachlan1