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Author Topic: Enabling The End?  (Read 5749 times)

SGT_ADZ

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Enabling The End?
« on: June 02, 2012, 05:58:38 PM »
Why don't we enable the end on innectis? Because I dont see how its fair that people find end portals and then cant use them....



« Last Edit: June 02, 2012, 06:09:58 PM by SGT_ADZ »
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Re: Enabling The End?
« Reply #1 on: June 03, 2012, 12:20:40 AM »
They want to keep Endstone rare. I find it funny how all the "rare" items are becoming naturally less rare, and the admins try to keep em rare :S

Chainmail will be sold by NPCs in 1.3
Carved/"circular" stone brick will be obtainable in Jungle Temples (in tiny amounts) in 1.3
Cookies will be very easy to obtain due to Cocoa bean farming in 1.3
Mycelium was SUPPOSED to be common with Silk Touch, but innectis disabled that enchantment.
etc.
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Re: Enabling The End?
« Reply #2 on: June 03, 2012, 01:19:46 AM »
They want to keep Endstone rare. I find it funny how all the "rare" items are becoming naturally less rare, and the admins try to keep em rare :S
No, this isn't true at all. The End causes a lot of server side lag, and puts a lot of strain on Innectis. If we wanted to keep Endstone rare, we wouldn't let it be minable in The End. The zone is very taxing on the server, and would most defiantly cause lag.

SGT_ADZ

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Re: Enabling The End?
« Reply #3 on: June 03, 2012, 12:31:16 PM »
I know all of the reasons, because star and I found an end portal yesterday and we were having a discussion over it, But how do we know it WILL cause lag? We haven't enabled it once so we can always try....''The End Beta Period''
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Re: Enabling The End?
« Reply #4 on: June 03, 2012, 02:51:45 PM »
They have tried on the test server, and because Hret & Lynxy know more about what the server will react to than everyone else.

SGT_ADZ

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Re: Enabling The End?
« Reply #5 on: June 03, 2012, 03:01:06 PM »
I guess, but what would need to be done to make the server be able to handle the end?
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Re: Enabling The End?
« Reply #6 on: June 06, 2012, 12:39:22 AM »
The main issue would be the dragon. The world itself wouldn't cause much lag, due to it just being a simple 50x50 world with one entity in it, the dragon.


As the dragon is flying around, when it runs into blocks, they immediately disappear, which CraftBukkit also raises events for. That can cause lag too. This dragon can also crash clients on older systems, due to how it works. At least this is my observation when Lynxy and I tested it out. At the time, we couldn't kill it with commands, so it just constantly destroyed blocks without us being able to stop it.'

Obviously we can control that now, but the reasons above are reasons we won't add The End.

The problem is also that it's pointless because it is only a 50x50 world that does take up memory on the server. Memory that could be used elsewhere. Sure, it may seem that we could add it and it'd work out fine, but there are reasons we don't add it.

Sure, we could block even the dragon from spawning in The End, but I'd also like End Stone to be rare.

So two reasons here, the Dragon, and End Stone. However, it might be open for debate sometime later.
« Last Edit: June 06, 2012, 12:44:08 AM by AlphaBlend »
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GSTa2000

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Re: Enabling The End?
« Reply #7 on: June 06, 2012, 02:59:15 AM »
How do you trade with villagers???
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Re: Enabling The End?
« Reply #8 on: June 06, 2012, 11:30:23 AM »
The main issue would be the dragon. The world itself wouldn't cause much lag, due to it just being a simple 50x50 world with one entity in it, the dragon.


As the dragon is flying around, when it runs into blocks, they immediately disappear, which CraftBukkit also raises events for. That can cause lag too. This dragon can also crash clients on older systems, due to how it works. At least this is my observation when Lynxy and I tested it out. At the time, we couldn't kill it with commands, so it just constantly destroyed blocks without us being able to stop it.'

Obviously we can control that now, but the reasons above are reasons we won't add The End.

The problem is also that it's pointless because it is only a 50x50 world that does take up memory on the server. Memory that could be used elsewhere. Sure, it may seem that we could add it and it'd work out fine, but there are reasons we don't add it.

Sure, we could block even the dragon from spawning in The End, but I'd also like End Stone to be rare.

So two reasons here, the Dragon, and End Stone. However, it might be open for debate sometime later.

I'm pretty sure the dragon doesn't break End stone or Obsidian when flying around? Did you guys spawn the Ender Dragon in a normal world?
And you could easily make blocks unbreakable in The End right?
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Re: Enabling The End?
« Reply #9 on: June 10, 2012, 05:01:51 PM »
How do you trade with villagers???

It will be in 1.3.
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Re: Enabling The End?
« Reply #10 on: June 10, 2012, 05:11:45 PM »
Even if they could disable the Dragon from destroying blocks. It's not really useful having a 50x50 world.
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SGT_ADZ

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Re: Enabling The End?
« Reply #11 on: June 10, 2012, 06:52:12 PM »
Even if they could disable the Dragon from destroying blocks. It's not really useful having a 50x50 world.

It is if you just gather resources, what if the end reset like the reszone?
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Re: Enabling The End?
« Reply #12 on: June 10, 2012, 07:29:14 PM »
Even if they could disable the Dragon from destroying blocks. It's not really useful having a 50x50 world.

It is if you just gather resources, what if the end reset like the reszone?
...Wow... You want to gather...resources...End Stone...? w h a t

SGT_ADZ

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Re: Enabling The End?
« Reply #13 on: June 10, 2012, 07:36:39 PM »
Even if they could disable the Dragon from destroying blocks. It's not really useful having a 50x50 world.

It is if you just gather resources, what if the end reset like the reszone?
...Wow... You want to gather...resources...End Stone...? w h a t

lol
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Re: Enabling The End?
« Reply #14 on: June 10, 2012, 07:56:40 PM »
How do you trade with villagers???

How is that even relevant to the topic?
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