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Author Topic: Death Re-Spawn  (Read 4058 times)

Nosliw

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Death Re-Spawn
« on: July 21, 2011, 06:43:45 AM »
When a player dies and Re-Spawns, if they are VIP or Above, they should instantly teleport to their home, if they are ranked 'User' then they could be teleported to their first lot spawn. However as an extra security system, if they die twice within a period of 30 seconds, they should be teleported to Spawn, as they may have lava at their home...

Comments on this idea :)
I just thought of this when I was looking at a HTML Colour Chart :P
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}

Lynxy

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Death Re-Spawn
« Reply #1 on: July 21, 2011, 09:21:45 AM »
Your home often times is not set to somewhere that would be desirable to spawn to. Not sure about spawning to a lot, because the chances are pretty good you died somewhere else. I think spawn is a good neutral choice for respawn. Its not hard to type /mylot
  • The_Lynxy
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    The_Lynxy

Nosliw

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Death Re-Spawn
« Reply #2 on: July 21, 2011, 09:24:58 AM »
Quote from: Lynxy;443
Your home often times is not set to somewhere that would be desirable to spawn to. Not sure about spawning to a lot, because the chances are pretty good you died somewhere else. I think spawn is a good neutral choice for respawn. Its not hard to type /mylot

It's just me that has their home in a desirable spawn location? lol
Normaly when people die don't they go to their lot to get tools/equipment out their chests?
  • Nosliw
    Nosliw
    Nosliw
I'm here to help.. With the following exception:



@EventHandler(priority = EventPriority.LOW)
public void onPlayerJoin(PlayerJoinEvent event) {
    Player player = event.getPlayer();
    if (player.getName().equals("SGT_ADZ") {
        player.kickPlayer("Yeah... Nah!");
        return;
    }
}