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Messages - Zakara

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16
Trash Can / From: [Resolved] .host game script
« on: January 30, 2009, 05:02:08 AM »
No, Ferre7 opened his mouth. I happened to notice it when Shadow was logged in (and forgot to log out).

17
VectorNet Bot / Features?
« on: January 29, 2009, 03:48:49 PM »
Less off topic bragging and more on topic crap....

18
Trash Can / v2.0 Coming very soon!
« on: January 29, 2009, 03:40:59 PM »
Okay, besides the last two pointless posts, I just hope its not as shitty as some things I know.

19
VectorNet / VectorNet suggestions
« on: January 29, 2009, 03:40:10 PM »
Non-Technical English for us lesser intelligent beings.

20
VectorNet / [Resolved] Found Bug
« on: January 29, 2009, 03:39:22 PM »
Live with it.... unless hero helps you, you are at a loss.

21
Trash Can / ROFL
« on: January 29, 2009, 03:34:39 PM »
This is the most stupid and pointless post he has ever made. Most of us dislike most of those people.

22
Trash Can / From: [Resolved] .host game script
« on: January 29, 2009, 03:28:01 PM »
This also sounds resolved. Where's that infamous [Resolved] multi-moderation marking?

23
Web Development / Need Help
« on: January 29, 2009, 03:27:11 PM »
I believe this should be marked as "Resolved" unless a certain MODERATOR requested the Multi-Moderations to be removed.

24
Trash Can / Profile System? Vote now!
« on: January 29, 2009, 03:23:18 PM »
Multi-profiles is good and all.... but focus more on the GUI. It stinks worse then rotten eggs. Believe me, you need to make it customizeable.

25
Requests / Tournament Hosting Script
« on: January 29, 2009, 03:19:56 PM »
Oh great...... just what we needed-- Another Tournament Script.

26
Web Development / VPS
« on: January 29, 2009, 03:19:30 PM »
Wow... maybe John should get one once our house is paid off in June....

27
Shadow Chat / A New Battle Net Bot
« on: January 16, 2009, 01:46:37 PM »
Just get a chat interface, userlist, and the settings. Then work on the other crap.

28
VectorNet / VectorNet suggestions
« on: January 14, 2009, 01:54:03 PM »
I know the rules for rummy and spades pretty well. So if you need help adding them, talk to me or John.

Edit:
Also, you should make the flood protection based on number of 'characters" sent. I believe blizzard also has a max message per every 2 to 5 seconds. Its anywhere from 3 full length messages (within 4 seconds of the first one), 4 medium long (withing 5 seconds of the first one), and 6 small (which by chance is a total of 5 single character sentences, and one 3 character sentence). So I would actually make it based off of message length.

So, I would make it somewhere in between 1636 and 2048 characters (maybe more) before disconnecting the Flooder(s) from Vector Net.

And you didn't answer my question about packets being server side then sent to the connection and then deciphered (well carried out). Is there anyway you can have like that so all they have to worry about is having the packet instructions?

29
VectorNet Bot / Features?
« on: January 14, 2009, 01:49:15 PM »
Thanks  Really helps out.

30
Trash Can / From: Question
« on: January 14, 2009, 05:28:21 AM »
John...... watch what you post and say things. Some people do not take to your humor like others do.

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