Author Topic: Can't Abort Game?  (Read 3720 times)

Akro

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Can't Abort Game?
« Reply #15 on: January 07, 2009, 09:27:45 PM »
Sorry went MIA for a while. I got the program and am ready for instruction  If you need any more information about my settings, let me know.

Hero

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Can't Abort Game?
« Reply #16 on: January 08, 2009, 01:52:23 PM »
Sorry, OpenOffice would not let me edit the files and I doubt it would let you. I have created a little add-on for it:

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/playabort <gn>


~Edited to prevent others from doing the strikethrough even though they obviously shouldn't
-Shadow
« Last Edit: January 08, 2009, 04:16:34 PM by ~Shadow~ »
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Akro

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« Reply #17 on: January 10, 2009, 09:14:36 AM »
Quote from: Hero
Sorry, OpenOffice would not let me edit the files and I doubt it would let you. I have created a little add-on for it:

View
Download

/playabort <gn>


~Edited to prevent others from doing the strikethrough even though they obviously shouldn't
-Shadow

Works wonderfully! Thanks! And yeah OpenOffice wouldn't let me open the file. Thanks again man! Are you still working on a new HL project or has that been pushed aside?

Hero

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Can't Abort Game?
« Reply #18 on: January 10, 2009, 10:31:26 AM »
I have been discussing making a bot that works on IRC, Bnet, and Garena with people.
Hero
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Akro

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« Reply #19 on: January 10, 2009, 12:55:27 PM »
Quote from: Hero
I have been discussing making a bot that works on IRC, Bnet, and Garena with people.


Is that the HGL bot? Riffruff on stealth mentioned something like that in a thread. Are you doing anything like integrating Lainbot/GHost with stealthbot? Or is that just a rumor?

Akro

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« Reply #20 on: January 10, 2009, 04:18:47 PM »
err HGL script...wasnt thinking.

Hero

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Can't Abort Game?
« Reply #21 on: January 11, 2009, 09:55:33 AM »
No to all of those questions.

HGL was a project RiffRuff and I worked on with a private bnet server (I forget what tehy are called).

I am not integrating anything with LainEth or Ghost++. I might give my bot the ability to host games if I get that far.
« Last Edit: January 11, 2009, 09:55:49 AM by Hero »
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ArticWolve

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« Reply #22 on: January 11, 2009, 01:50:24 PM »
PvPGN's are private battle net servers
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Hero

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« Reply #23 on: January 11, 2009, 03:29:12 PM »
That's the word I was looking for.
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Power

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« Reply #24 on: January 11, 2009, 06:28:39 PM »
Akro = Talon?
Look at that, I had to mess up your signature just to answer you...

Yes, it was a joke ~Vector

Akro

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« Reply #25 on: January 14, 2009, 04:57:34 PM »
Quote from: Power
Akro = Talon?


Nope, who's Talon?


And thanks guys!

Akro

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« Reply #26 on: January 15, 2009, 01:34:15 PM »
Oh also, I thought you added in some sort of calculation system where people with higher point values that beat people with a moderate amount of points don't win as many points as a person with that same high point value that beats a person who also has a high point value as well. Did you add this and delete it or something? ATM, it adds 40 points per victory and adds 15 points per loss. Why does it add points for losses? Is it aimed at people all playing an even amount of games so points for losing would make more sense? Is there any way you can make it so it will do some sort of calculations so you don't get as much XP for beating people with lower XP and so the loser loses points rather than gaining? Thank you!

Hero

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« Reply #27 on: January 16, 2009, 10:25:11 AM »
It actually was working like if they have more losses than wins then it would give them more experience.
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zammy

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« Reply #28 on: January 16, 2009, 04:19:40 PM »
Dno, i changed it so like the DL has it, yuo win and your get +5 and if you lose you get -3.