R77 Community Forum Archive
Major Projects => VectorNet => Topic started by: Vector on January 12, 2009, 08:15:20 PM
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bans/kick now work fine from the clients. The server uses a new method of handling clients, and this is the primary reason bans/kicks work properly.
I use dictionaries which can have their keys removed easily, so that is not a problem when a user signs off.
I plan on adding several new features to the server, before I release another version.
Things like:
- Customized idle system
- Restricted channels
- Ban manager (to include various tools)
Well, its going to look like the best project I've ever worked on.
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Your bans do not work. I banned an IP this morning, and it banned me instead......
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I will look into this, and find a reasonable solution.
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0x0B now goes both ways. Its a keep alive packet. The server handles the disconnects now, and does not need a reply from the client to give the ok for a disconnect. The server also disconnects stale clients who do not reply to 0x0B.
This should fix the issue that Jd had about not being able to use it after a time, because his socket suddently disconnected.